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-rw-r--r--source/FluidSimulator.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/FluidSimulator.cpp b/source/FluidSimulator.cpp
index 8cbe5054e..40fc1e606 100644
--- a/source/FluidSimulator.cpp
+++ b/source/FluidSimulator.cpp
@@ -350,14 +350,14 @@ void cFluidSimulator::Simulate( float a_Dt )
if( bIsFed )
{
- char DownID = m_World->GetBlock( pos.x, pos.y-1, pos.z );
- bool bWashedAwayItem = CanWashAway( DownID );
- if( (IsPassableForFluid(DownID) || bWashedAwayItem) && !IsStationaryBlock(DownID) ) // free for fluid
+ char DownID = m_World->GetBlock(pos.x, pos.y - 1, pos.z);
+ bool bWashedAwayItem = CanWashAway(DownID);
+ if ((IsPassableForFluid(DownID) || bWashedAwayItem) && !IsStationaryBlock(DownID) ) // free for fluid
{
- if( bWashedAwayItem )
+ if (bWashedAwayItem)
{
cBlockHandler * Handler = BlockHandler(DownID);
- if(Handler->DropOnUnsuitable())
+ if (Handler->DoesDropOnUnsuitable())
{
Handler->DropBlock(m_World, pos.x, pos.y - 1, pos.z);
}
@@ -393,13 +393,13 @@ void cFluidSimulator::Simulate( float a_Dt )
if (bWashedAwayItem)
{
cBlockHandler * Handler = BlockHandler(DownID);
- if(Handler->DropOnUnsuitable())
+ if (Handler->DoesDropOnUnsuitable())
{
Handler->DropBlock(m_World, p.x, p.y, p.z);
}
}
- if( p.y == pos.y )
+ if (p.y == pos.y)
{
m_World->FastSetBlock(p.x, p.y, p.z, m_FluidBlock, Meta + m_FlowReduction);
}