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-rw-r--r--source/FluidSimulator.h55
1 files changed, 0 insertions, 55 deletions
diff --git a/source/FluidSimulator.h b/source/FluidSimulator.h
deleted file mode 100644
index 09d9520ef..000000000
--- a/source/FluidSimulator.h
+++ /dev/null
@@ -1,55 +0,0 @@
-#pragma once
-
-#include "Simulator.h"
-#include "Vector3i.h"
-
-
-//TODO This definitly needs a better naming :D but how?
-enum Direction
-{
- X_PLUS,
- X_MINUS,
- Y_PLUS,
- Y_MINUS,
- Z_PLUS,
- Z_MINUS,
- NONE
-};
-
-class Vector3i;
-class cWorld;
-class cFluidSimulator : public cSimulator
-{
-public:
- cFluidSimulator( cWorld* a_World );
- ~cFluidSimulator();
-
- virtual void Simulate( float a_Dt );
-
- //Gets the flowing direction. if a_Over is true also the block over the current block affects the direction (standard)
- Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
-
- virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) = 0;
- virtual bool IsStationaryBlock( BLOCKTYPE a_BlockType);
- virtual bool IsPassableForFluid( BLOCKTYPE a_BlockType );
- bool CanWashAway( BLOCKTYPE a_BlockType );
- bool IsSolidBlock(BLOCKTYPE a_BlockType);
-protected:
- virtual void AddBlock( int a_X, int a_Y, int a_Z);
- char GetHighestLevelAround( int a_X, int a_Y, int a_Z );
-
- bool UniqueSituation(Vector3i a_Pos); //Applys special for this fluid rules like generation of water betwin sources, returns false if it is necessary to apply general rules
- void ApplyUniqueToNearest(Vector3i a_Pos);
-
- float m_Timer;
-
- class FluidData;
- FluidData* m_Data;
-
- //Customize
- BLOCKTYPE m_FluidBlock;
- BLOCKTYPE m_StationaryFluidBlock;
- char m_MaxHeight;
- char m_FlowReduction;
-
-}; \ No newline at end of file