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Diffstat (limited to 'source/FluidSimulator.h')
-rw-r--r-- | source/FluidSimulator.h | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/source/FluidSimulator.h b/source/FluidSimulator.h deleted file mode 100644 index 09d9520ef..000000000 --- a/source/FluidSimulator.h +++ /dev/null @@ -1,55 +0,0 @@ -#pragma once - -#include "Simulator.h" -#include "Vector3i.h" - - -//TODO This definitly needs a better naming :D but how? -enum Direction -{ - X_PLUS, - X_MINUS, - Y_PLUS, - Y_MINUS, - Z_PLUS, - Z_MINUS, - NONE -}; - -class Vector3i; -class cWorld; -class cFluidSimulator : public cSimulator -{ -public: - cFluidSimulator( cWorld* a_World ); - ~cFluidSimulator(); - - virtual void Simulate( float a_Dt ); - - //Gets the flowing direction. if a_Over is true also the block over the current block affects the direction (standard) - Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true); - - virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) = 0; - virtual bool IsStationaryBlock( BLOCKTYPE a_BlockType); - virtual bool IsPassableForFluid( BLOCKTYPE a_BlockType ); - bool CanWashAway( BLOCKTYPE a_BlockType ); - bool IsSolidBlock(BLOCKTYPE a_BlockType); -protected: - virtual void AddBlock( int a_X, int a_Y, int a_Z); - char GetHighestLevelAround( int a_X, int a_Y, int a_Z ); - - bool UniqueSituation(Vector3i a_Pos); //Applys special for this fluid rules like generation of water betwin sources, returns false if it is necessary to apply general rules - void ApplyUniqueToNearest(Vector3i a_Pos); - - float m_Timer; - - class FluidData; - FluidData* m_Data; - - //Customize - BLOCKTYPE m_FluidBlock; - BLOCKTYPE m_StationaryFluidBlock; - char m_MaxHeight; - char m_FlowReduction; - -};
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