diff options
Diffstat (limited to 'source/FurnaceEntity.cpp')
-rw-r--r-- | source/FurnaceEntity.cpp | 417 |
1 files changed, 417 insertions, 0 deletions
diff --git a/source/FurnaceEntity.cpp b/source/FurnaceEntity.cpp new file mode 100644 index 000000000..15298cbdd --- /dev/null +++ b/source/FurnaceEntity.cpp @@ -0,0 +1,417 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "FurnaceEntity.h" +#include "BlockID.h" +#include "Item.h" +#include "UI/Window.h" +#include "Player.h" +#include "World.h" +#include "ClientHandle.h" +#include "FurnaceRecipe.h" +#include "Server.h" +#include "Pickup.h" +#include "Root.h" +#include <json/json.h> + + + + + + +enum +{ + PROGRESSBAR_SMELTING = 0, + PROGRESSBAR_FUEL = 1, +} ; + + + + + +cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) + : cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World ) + , m_Items( new cItem[3] ) + , m_CookingItem( 0 ) + , m_CookTime( 0 ) + , m_TimeCooked( 0 ) + , m_BurnTime( 0 ) + , m_TimeBurned( 0 ) +{ + SetBlockEntity(this); // cBlockEntityWindowOwner +} + + + + + +cFurnaceEntity::~cFurnaceEntity() +{ + // Tell window its owner is destroyed + if( GetWindow() ) + { + GetWindow()->OwnerDestroyed(); + } + + // Clean up items + if( m_Items ) + { + delete [] m_Items; + } +} + + + + + +void cFurnaceEntity::Destroy() +{ + // Drop items + cItems Pickups; + for( int i = 0; i < 3; i++) + { + if( !m_Items[i].IsEmpty() ) + { + Pickups.push_back(m_Items[i]); + m_Items[i].Empty(); + } + } + m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ); +} + + + + + +void cFurnaceEntity::UsedBy(cPlayer * a_Player) +{ + if (GetWindow() == NULL) + { + OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this)); + } + if (GetWindow() != NULL) + { + if (a_Player->GetWindow() != GetWindow()) + { + a_Player->OpenWindow(GetWindow()); + GetWindow()->SendWholeWindow(*a_Player->GetClientHandle()); + } + } +} + + + + + +bool cFurnaceEntity::Tick( float a_Dt ) +{ + /* + // DEBUG: + Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0); + Int16 CookTime = (Int16)(GetTimeCooked() / 50.0); + LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime); + */ + + if (m_BurnTime <= 0) + { + if (m_TimeCooked > 0) + { + // We have just finished smelting, reset the progress bar: + BroadcastProgress(PROGRESSBAR_SMELTING, 0); + m_TimeCooked = 0; + } + // There is no fuel and no flame, no need to tick at all + return false; + } + + // DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime ); + + short SmeltingProgress = 0; + if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime))) + { + if (m_CookingItem->IsEqual(m_Items[2]) || m_Items[2].IsEmpty()) + { + m_TimeCooked += a_Dt; + if ( m_TimeCooked >= m_CookTime ) + { + m_Items[0].m_ItemCount--; + if( m_Items[0].IsEmpty() ) m_Items[0].Empty(); + + m_Items[2].m_ItemHealth = m_CookingItem->m_ItemHealth; + m_Items[2].m_ItemID = m_CookingItem->m_ItemID; + m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount; + delete m_CookingItem; + m_CookingItem = NULL; + + cWindow * Window = GetWindow(); + if (Window != NULL) + { + Window->BroadcastWholeWindow(); + } + + m_TimeCooked -= m_CookTime; + StartCooking(); + } + SmeltingProgress = (short)( m_TimeCooked * (180.f / m_CookTime)); + if (SmeltingProgress > 180) SmeltingProgress = 180; + if (SmeltingProgress < 0) SmeltingProgress = 0; + } + } + BroadcastProgress(PROGRESSBAR_SMELTING, SmeltingProgress); + + m_TimeBurned += a_Dt; + + cWindow * Window = GetWindow(); + if (m_TimeBurned >= m_BurnTime) + { + m_TimeBurned -= m_BurnTime; + m_BurnTime = 0; + if (StartCooking() && (Window != NULL)) + { + Window->BroadcastWholeWindow(); + } + } + short Value = 0; + if (m_BurnTime > 0.f) + { + Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime)); + if (Value > 250) Value = 250; + if (Value < 0) Value = 0; + } + BroadcastProgress(PROGRESSBAR_FUEL, Value); + + return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking +} + + + + + +bool cFurnaceEntity::StartCooking(void) +{ + cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe(); + float BurnTime = FR->GetBurnTime( m_Items[1] ); + if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material + { + const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] ); + if (R != NULL) // cook able ingredient + { + if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty()) + { + // good to go + + if( m_TimeBurned >= m_BurnTime ) // burn new material + { + m_Items[1].m_ItemCount--; + if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty(); + m_TimeBurned = 0; + m_BurnTime = BurnTime; + } + + if( !m_CookingItem ) // Only cook new item if not already cooking + { + m_CookingItem = new cItem( *R->Out ); // Resulting item + m_TimeCooked = 0.f; + m_CookTime = R->CookTime; + } + return true; + } + } + } + return false; +} + + + + + +bool cFurnaceEntity::ContinueCooking(void) +{ + cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe(); + float BurnTime = FR->GetBurnTime( m_Items[1] ); + if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material + { + const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] ); + if (R != NULL) // cook able ingredient + { + if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty()) + { + // good to go + if (m_CookingItem == NULL) // Only cook new item if not already cooking + { + m_CookingItem = new cItem( *R->Out ); // Resulting item + } + return true; + } + } + } + return false; +} + + + + + +void cFurnaceEntity::ResetCookTimer() +{ + delete m_CookingItem; + m_CookingItem = NULL; + m_TimeCooked = 0.f; + m_CookTime = 0.f; +} + + + + + +void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item) +{ + if ((a_Slot < 0) || (a_Slot >= 3)) + { + ASSERT(!"Furnace: slot number out of range"); + return; + } + m_Items[a_Slot] = a_Item; +} + + + + + +#define READ(File, Var) \ + if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \ + { \ + LOGERROR("ERROR READING cFurnaceEntity %s FROM FILE (line %d)", #Var, __LINE__); \ + return false; \ + } + +bool cFurnaceEntity::LoadFromFile(cFile & f) +{ + READ(f, m_PosX); + READ(f, m_PosY); + READ(f, m_PosZ); + + unsigned int NumSlots = 0; + READ(f, NumSlots); + m_Items = new cItem[ NumSlots ]; + for(unsigned int i = 0; i < NumSlots; i++) + { + cItem & Item = m_Items[i]; + READ(f, Item.m_ItemID); + READ(f, Item.m_ItemCount); + READ(f, Item.m_ItemHealth); + } + cItem CookingItem; + READ(f, CookingItem.m_ItemID); + READ(f, CookingItem.m_ItemCount); + READ(f, CookingItem.m_ItemHealth); + if (!CookingItem.IsEmpty()) + { + m_CookingItem = new cItem(CookingItem); + } + + READ(f, m_CookTime); + READ(f, m_TimeCooked); + READ(f, m_BurnTime); + READ(f, m_TimeBurned); + + return true; +} + + + + + +bool cFurnaceEntity::LoadFromJson( const Json::Value& a_Value ) +{ + m_PosX = a_Value.get("x", 0).asInt(); + m_PosY = a_Value.get("y", 0).asInt(); + m_PosZ = a_Value.get("z", 0).asInt(); + + Json::Value AllSlots = a_Value.get("Slots", 0); + int SlotIdx = 0; + for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr ) + { + m_Items[ SlotIdx ].FromJson( *itr ); + SlotIdx++; + } + + // Get currently cooking item + Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue ); + if( !JsonItem.empty() ) + { + cItem Item; + Item.FromJson( JsonItem ); + if( !Item.IsEmpty() ) + { + m_CookingItem = new cItem( Item ); + } + } + + m_CookTime = (float)a_Value.get("CookTime", 0).asDouble(); + m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble(); + m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble(); + m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble(); + + return true; +} + + + + + +void cFurnaceEntity::SaveToJson( Json::Value& a_Value ) +{ + a_Value["x"] = m_PosX; + a_Value["y"] = m_PosY; + a_Value["z"] = m_PosZ; + + Json::Value AllSlots; + for(unsigned int i = 0; i < 3; i++) + { + Json::Value Slot; + m_Items[ i ].GetJson( Slot ); + AllSlots.append( Slot ); + } + a_Value["Slots"] = AllSlots; + + // Currently cooking item + if( m_CookingItem ) + { + Json::Value JsonItem; + m_CookingItem->GetJson( JsonItem ); + a_Value["Cooking"] = JsonItem; + } + + a_Value["CookTime"] = m_CookTime; + a_Value["TimeCooked"] = m_TimeCooked; + a_Value["BurnTime"] = m_BurnTime; + a_Value["TimeBurned"] = m_TimeBurned; +} + + + + + +void cFurnaceEntity::SendTo(cClientHandle & a_Client) +{ + // Nothing needs to be sent + UNUSED(a_Client); +} + + + + + +void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value) +{ + cWindow * Window = GetWindow(); + if (Window != NULL) + { + Window->BroadcastInventoryProgress(a_ProgressbarID, a_Value); + } +} + + + + |