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-rw-r--r--source/Generating/CompoGen.cpp88
1 files changed, 70 insertions, 18 deletions
diff --git a/source/Generating/CompoGen.cpp b/source/Generating/CompoGen.cpp
index b99919e0d..cc2a203af 100644
--- a/source/Generating/CompoGen.cpp
+++ b/source/Generating/CompoGen.cpp
@@ -10,7 +10,9 @@
#include "Globals.h"
#include "CompoGen.h"
#include "../BlockID.h"
+#include "../Item.h"
#include "../LinearUpscale.h"
+#include "../../iniFile/iniFile.h"
@@ -48,6 +50,16 @@ void cCompoGenSameBlock::ComposeTerrain(cChunkDesc & a_ChunkDesc)
+void cCompoGenSameBlock::InitializeCompoGen(cIniFile & a_IniFile)
+{
+ m_BlockType = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "SameBlockType", "stone").m_ItemType);
+ m_IsBedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0);
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cCompoGenDebugBiomes:
@@ -102,20 +114,16 @@ void cCompoGenDebugBiomes::ComposeTerrain(cChunkDesc & a_ChunkDesc)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cCompoGenClassic:
-cCompoGenClassic::cCompoGenClassic(
- int a_SeaLevel, int a_BeachHeight, int a_BeachDepth,
- BLOCKTYPE a_BlockTop, BLOCKTYPE a_BlockMiddle, BLOCKTYPE a_BlockBottom,
- BLOCKTYPE a_BlockBeach, BLOCKTYPE a_BlockBeachBottom, BLOCKTYPE a_BlockSea
-) :
- m_SeaLevel(a_SeaLevel),
- m_BeachHeight(a_BeachHeight),
- m_BeachDepth(a_BeachDepth),
- m_BlockTop(a_BlockTop),
- m_BlockMiddle(a_BlockMiddle),
- m_BlockBottom(a_BlockBottom),
- m_BlockBeach(a_BlockBeach),
- m_BlockBeachBottom(a_BlockBeachBottom),
- m_BlockSea(a_BlockSea)
+cCompoGenClassic::cCompoGenClassic(void) :
+ m_SeaLevel(60),
+ m_BeachHeight(2),
+ m_BeachDepth(4),
+ m_BlockTop(E_BLOCK_GRASS),
+ m_BlockMiddle(E_BLOCK_DIRT),
+ m_BlockBottom(E_BLOCK_STONE),
+ m_BlockBeach(E_BLOCK_SAND),
+ m_BlockBeachBottom(E_BLOCK_SANDSTONE),
+ m_BlockSea(E_BLOCK_STATIONARY_WATER)
{
}
@@ -184,6 +192,23 @@ void cCompoGenClassic::ComposeTerrain(cChunkDesc & a_ChunkDesc)
+void cCompoGenClassic::InitializeCompoGen(cIniFile & a_IniFile)
+{
+ m_SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", m_SeaLevel);
+ m_BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", m_BeachHeight);
+ m_BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", m_BeachDepth);
+ m_BlockTop = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockTop", "grass").m_ItemType);
+ m_BlockMiddle = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt").m_ItemType);
+ m_BlockBottom = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBottom", "stone").m_ItemType);
+ m_BlockBeach = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeach", "sand").m_ItemType);
+ m_BlockBeachBottom = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone").m_ItemType);
+ m_BlockSea = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater").m_ItemType);
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cCompoGenBiomal:
@@ -286,6 +311,15 @@ void cCompoGenBiomal::ComposeTerrain(cChunkDesc & a_ChunkDesc)
+void cCompoGenBiomal::InitializeCompoGen(cIniFile & a_IniFile)
+{
+ m_SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalSeaLevel", m_SeaLevel) - 1;
+}
+
+
+
+
+
void cCompoGenBiomal::FillColumnGrass(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
{
BLOCKTYPE Pattern[] =
@@ -485,10 +519,19 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
+void cCompoGenNether::InitializeCompoGen(cIniFile & a_IniFile)
+{
+ m_Threshold = a_IniFile.GetValueSetI("Generator", "NetherThreshold", m_Threshold);
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cCompoGenCache:
-cCompoGenCache::cCompoGenCache(cTerrainCompositionGen * a_Underlying, int a_CacheSize) :
+cCompoGenCache::cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize) :
m_Underlying(a_Underlying),
m_CacheSize(a_CacheSize),
m_CacheOrder(new int[a_CacheSize]),
@@ -521,13 +564,13 @@ cCompoGenCache::~cCompoGenCache()
void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc)
{
- //*
+ #ifdef _DEBUG
if (((m_NumHits + m_NumMisses) % 1024) == 10)
{
LOGD("CompoGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
LOGD("CompoGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits);
}
- //*/
+ #endif // _DEBUG
int ChunkX = a_ChunkDesc.GetChunkX();
int ChunkZ = a_ChunkDesc.GetChunkZ();
@@ -562,7 +605,7 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc)
// Not in the cache:
m_NumMisses++;
- m_Underlying->ComposeTerrain(a_ChunkDesc);
+ m_Underlying.ComposeTerrain(a_ChunkDesc);
// Insert it as the first item in the MRU order:
int Idx = m_CacheOrder[m_CacheSize - 1];
@@ -580,3 +623,12 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc)
+
+void cCompoGenCache::InitializeCompoGen(cIniFile & a_IniFile)
+{
+ m_Underlying.InitializeCompoGen(a_IniFile);
+}
+
+
+
+