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-rw-r--r--source/Generating/CompoGen.h50
1 files changed, 5 insertions, 45 deletions
diff --git a/source/Generating/CompoGen.h b/source/Generating/CompoGen.h
index e92ba505c..9880ce1a0 100644
--- a/source/Generating/CompoGen.h
+++ b/source/Generating/CompoGen.h
@@ -36,15 +36,7 @@ protected:
bool m_IsBedrocked;
// cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
- cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
- const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entitites may be generated along with the terrain
- cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
- ) override;
+ virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
} ;
@@ -60,15 +52,7 @@ public:
protected:
// cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
- cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
- const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entitites may be generated along with the terrain
- cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
- ) override;
+ virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
} ;
@@ -98,15 +82,7 @@ protected:
BLOCKTYPE m_BlockSea;
// cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
- cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
- const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entitites may be generated along with the terrain
- cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
- ) override;
+ virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
} ;
@@ -129,15 +105,7 @@ protected:
int m_SeaLevel;
// cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
- cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
- const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entitites may be generated along with the terrain
- cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
- ) override;
+ virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
void FillColumnGrass (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
void FillColumnSand (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
@@ -166,15 +134,7 @@ protected:
int m_Threshold;
// cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // BlockTypes to be generated
- cChunkDef::BlockNibbles & a_BlockMeta, // BlockMetas to be generated
- const cChunkDef::HeightMap & a_HeightMap, // The height map to fit
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entitites may be generated along with the terrain
- cBlockEntityList & a_BlockEntities // Block entitites may be generated (chests / furnaces / ...)
- ) override;
+ virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
} ;