diff options
Diffstat (limited to '')
-rw-r--r-- | source/Generating/FinishGen.cpp | 84 |
1 files changed, 76 insertions, 8 deletions
diff --git a/source/Generating/FinishGen.cpp b/source/Generating/FinishGen.cpp index cdea73b6b..edb213a13 100644 --- a/source/Generating/FinishGen.cpp +++ b/source/Generating/FinishGen.cpp @@ -307,12 +307,12 @@ int cFinishGenLilypads::GetNumLilypads(const cChunkDef::BiomeMap & a_BiomeMap) void cFinishGenLilypads::GenFinish( int a_ChunkX, int a_ChunkZ, - cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change - cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change - cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data - const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to - cEntityList & a_Entities, // Entities may be added or deleted - cBlockEntityList & a_BlockEntities // Block entities may be added or deleted + cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change + cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change + cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data + const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to + cEntityList & a_Entities, // Entities may be added or deleted + cBlockEntityList & a_BlockEntities // Block entities may be added or deleted ) { // Add Lilypads on top of water surface in Swampland @@ -320,8 +320,8 @@ void cFinishGenLilypads::GenFinish( int NumLilypads = GetNumLilypads(a_BiomeMap); for (int i = 0; i < NumLilypads; i++) { - int x = m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, i) % cChunkDef::Width; - int z = m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, i, a_ChunkZ) % cChunkDef::Width; + int x = (m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, i) / 13) % cChunkDef::Width; + int z = (m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, i, a_ChunkZ) / 11) % cChunkDef::Width; // Place a lily pad at {x, z} if possible (swampland, empty block, water below): if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biSwampland) @@ -545,3 +545,71 @@ void cFinishGenPreSimulator::StationarizeFluid( + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cFinishGenDeadBushes: + +int cFinishGenDeadBushes::GetNumDeadBushes(const cChunkDef::BiomeMap & a_BiomeMap) +{ + int res = 0; + for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++) + { + if (a_BiomeMap[i] == biDesert) + { + res++; + } + } // for i - a_BiomeMap[] + return res / 128; +} + + + + + +void cFinishGenDeadBushes::GenFinish( + int a_ChunkX, int a_ChunkZ, + cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change + cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change + cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data + const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to + cEntityList & a_Entities, // Entities may be added or deleted + cBlockEntityList & a_BlockEntities // Block entities may be added or deleted +) +{ + // Add DeadBushes on top of sand surface in Desert + + int NumDeadBushes = GetNumDeadBushes(a_BiomeMap); + for (int i = 0; i < NumDeadBushes; i++) + { + int x = (m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, i) / 13) % cChunkDef::Width; + int z = (m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, i, a_ChunkZ) / 11) % cChunkDef::Width; + + // Place a dead bush at {x, z} if possible (desert, empty block, sand below): + if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biDesert) + { + // not swampland + continue; + } + int Height = cChunkDef::GetHeight(a_HeightMap, x, z); + if (Height >= cChunkDef::Height) + { + // Too high up + continue; + } + if (cChunkDef::GetBlock(a_BlockTypes, x, Height + 1, z) != E_BLOCK_AIR) + { + // not empty block + continue; + } + switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z)) + { + case E_BLOCK_SAND: + { + cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_DEAD_BUSH); + cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1); + break; + } + } // switch (GetBlock) + } // for i +} + |