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-rw-r--r--source/Generating/FinishGen.cpp84
1 files changed, 76 insertions, 8 deletions
diff --git a/source/Generating/FinishGen.cpp b/source/Generating/FinishGen.cpp
index cdea73b6b..edb213a13 100644
--- a/source/Generating/FinishGen.cpp
+++ b/source/Generating/FinishGen.cpp
@@ -307,12 +307,12 @@ int cFinishGenLilypads::GetNumLilypads(const cChunkDef::BiomeMap & a_BiomeMap)
void cFinishGenLilypads::GenFinish(
int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
)
{
// Add Lilypads on top of water surface in Swampland
@@ -320,8 +320,8 @@ void cFinishGenLilypads::GenFinish(
int NumLilypads = GetNumLilypads(a_BiomeMap);
for (int i = 0; i < NumLilypads; i++)
{
- int x = m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, i) % cChunkDef::Width;
- int z = m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, i, a_ChunkZ) % cChunkDef::Width;
+ int x = (m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, i) / 13) % cChunkDef::Width;
+ int z = (m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, i, a_ChunkZ) / 11) % cChunkDef::Width;
// Place a lily pad at {x, z} if possible (swampland, empty block, water below):
if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biSwampland)
@@ -545,3 +545,71 @@ void cFinishGenPreSimulator::StationarizeFluid(
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenDeadBushes:
+
+int cFinishGenDeadBushes::GetNumDeadBushes(const cChunkDef::BiomeMap & a_BiomeMap)
+{
+ int res = 0;
+ for (int i = 0; i < ARRAYCOUNT(a_BiomeMap); i++)
+ {
+ if (a_BiomeMap[i] == biDesert)
+ {
+ res++;
+ }
+ } // for i - a_BiomeMap[]
+ return res / 128;
+}
+
+
+
+
+
+void cFinishGenDeadBushes::GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+)
+{
+ // Add DeadBushes on top of sand surface in Desert
+
+ int NumDeadBushes = GetNumDeadBushes(a_BiomeMap);
+ for (int i = 0; i < NumDeadBushes; i++)
+ {
+ int x = (m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, i) / 13) % cChunkDef::Width;
+ int z = (m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, i, a_ChunkZ) / 11) % cChunkDef::Width;
+
+ // Place a dead bush at {x, z} if possible (desert, empty block, sand below):
+ if (cChunkDef::GetBiome(a_BiomeMap, x, z) != biDesert)
+ {
+ // not swampland
+ continue;
+ }
+ int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
+ if (Height >= cChunkDef::Height)
+ {
+ // Too high up
+ continue;
+ }
+ if (cChunkDef::GetBlock(a_BlockTypes, x, Height + 1, z) != E_BLOCK_AIR)
+ {
+ // not empty block
+ continue;
+ }
+ switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z))
+ {
+ case E_BLOCK_SAND:
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_DEAD_BUSH);
+ cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1);
+ break;
+ }
+ } // switch (GetBlock)
+ } // for i
+}
+