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-rw-r--r--source/Generating/FinishGen.h185
1 files changed, 0 insertions, 185 deletions
diff --git a/source/Generating/FinishGen.h b/source/Generating/FinishGen.h
deleted file mode 100644
index ed7df5909..000000000
--- a/source/Generating/FinishGen.h
+++ /dev/null
@@ -1,185 +0,0 @@
-
-// FinishGen.h
-
-/* Interfaces to the various finishing generators:
- - cFinishGenSnow
- - cFinishGenIce
- - cFinishGenSprinkleFoliage
- - cFinishGenLilypads
- - cFinishGenBottomLava
- - cFinishGenPreSimulator
- - cFinishGenDeadBushes
-*/
-
-
-
-
-
-#include "ComposableGenerator.h"
-#include "../Noise.h"
-#include "../ProbabDistrib.h"
-
-
-
-
-
-class cFinishGenSnow :
- public cFinishGen
-{
-protected:
- // cFinishGen override:
- virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
-} ;
-
-
-
-
-
-class cFinishGenIce :
- public cFinishGen
-{
-protected:
- // cFinishGen override:
- virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
-} ;
-
-
-
-
-
-class cFinishGenSprinkleFoliage :
- public cFinishGen
-{
-public:
- cFinishGenSprinkleFoliage(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {}
-
-protected:
- cNoise m_Noise;
- int m_Seed;
-
- /// Tries to place sugarcane at the coords specified, returns true if successful
- bool TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ);
-
- // cFinishGen override:
- virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
-} ;
-
-
-
-
-
-/** This class adds a single top block in random positions in the specified biome on top of specified allowed blocks.
-Used for:
-- Lilypads finisher
-- DeadBushes finisher
-*/
-class cFinishGenSingleBiomeSingleTopBlock :
- public cFinishGen
-{
-public:
- cFinishGenSingleBiomeSingleTopBlock(
- int a_Seed, BLOCKTYPE a_BlockType, EMCSBiome a_Biome, int a_Amount,
- BLOCKTYPE a_AllowedBelow1, BLOCKTYPE a_AllowedBelow2
- ) :
- m_Noise(a_Seed),
- m_BlockType(a_BlockType),
- m_Biome(a_Biome),
- m_Amount(a_Amount),
- m_AllowedBelow1(a_AllowedBelow1),
- m_AllowedBelow2(a_AllowedBelow2)
- {
- }
-
-protected:
- cNoise m_Noise;
- BLOCKTYPE m_BlockType;
- EMCSBiome m_Biome;
- int m_Amount; ///< Relative amount of blocks to try adding. 1 = one block per 256 biome columns.
- BLOCKTYPE m_AllowedBelow1; ///< First of the two blocktypes that are allowed below m_BlockType
- BLOCKTYPE m_AllowedBelow2; ///< Second of the two blocktypes that are allowed below m_BlockType
-
- int GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap);
-
- // cFinishGen override:
- virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
-} ;
-
-
-
-
-
-class cFinishGenBottomLava :
- public cFinishGen
-{
-public:
- cFinishGenBottomLava(int a_Level) :
- m_Level(a_Level)
- {
- }
-
-protected:
- int m_Level;
-
- // cFinishGen override:
- virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
-} ;
-
-
-
-
-
-class cFinishGenPreSimulator :
- public cFinishGen
-{
-public:
- cFinishGenPreSimulator(void);
-
-protected:
- // Drops hanging sand and gravel down to the ground, recalculates heightmap
- void CollapseSandGravel(
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::HeightMap & a_HeightMap // Height map to update by the current data
- );
-
- /** For each fluid block:
- - if all surroundings are of the same fluid, makes it stationary; otherwise makes it flowing (excl. top)
- - all fluid on the chunk's edge is made flowing
- */
- void StationarizeFluid(
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read
- BLOCKTYPE a_Fluid,
- BLOCKTYPE a_StationaryFluid
- );
-
- // cFinishGen override:
- virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
-} ;
-
-
-
-
-
-class cFinishGenFluidSprings :
- public cFinishGen
-{
-public:
- cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World);
-
-protected:
-
- cNoise m_Noise;
- cProbabDistrib m_HeightDistribution;
- BLOCKTYPE m_Fluid;
- int m_Chance; ///< Chance, [0..100], that a spring will be generated in a chunk
-
- // cFinishGen override:
- virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
-
- /// Tries to place a spring at the specified coords, checks neighbors. Returns true if successful
- bool TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int y, int z);
-} ;
-
-
-
-