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-rw-r--r--source/Generating/MineShafts.cpp118
1 files changed, 59 insertions, 59 deletions
diff --git a/source/Generating/MineShafts.cpp b/source/Generating/MineShafts.cpp
index 159e6b4ea..78bb15759 100644
--- a/source/Generating/MineShafts.cpp
+++ b/source/Generating/MineShafts.cpp
@@ -41,8 +41,8 @@ public:
mskCrossing,
mskStaircase,
} ;
-
-
+
+
enum eDirection
{
dirXP,
@@ -50,8 +50,8 @@ public:
dirXM,
dirZM,
} ;
-
-
+
+
cStructGenMineShafts::cMineShaftSystem & m_ParentSystem;
eKind m_Kind;
cCuboid m_BoundingBox;
@@ -62,25 +62,25 @@ public:
m_Kind(a_Kind)
{
}
-
+
cMineShaft(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, eKind a_Kind, const cCuboid & a_BoundingBox) :
m_ParentSystem(a_ParentSystem),
m_Kind(a_Kind),
m_BoundingBox(a_BoundingBox)
{
}
-
+
/// Returns true if this mineshaft intersects the specified cuboid
bool DoesIntersect(const cCuboid & a_Other)
{
return m_BoundingBox.DoesIntersect(a_Other);
}
-
+
/** If recursion level is not too large, appends more branches to the parent system,
using exit points specific to this class.
*/
virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) = 0;
-
+
/// Imprints this shape into the specified chunk's data
virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) = 0;
} ;
@@ -95,10 +95,10 @@ class cMineShaftDirtRoom :
public cMineShaft
{
typedef cMineShaft super;
-
+
public:
cMineShaftDirtRoom(cStructGenMineShafts::cMineShaftSystem & a_Parent, cNoise & a_Noise);
-
+
// cMineShaft overrides:
virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override;
virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override;
@@ -112,7 +112,7 @@ class cMineShaftCorridor :
public cMineShaft
{
typedef cMineShaft super;
-
+
public:
/** Creates a new Corridor attached to the specified pivot point and direction.
Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit.
@@ -123,36 +123,36 @@ public:
int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction,
cNoise & a_Noise
);
-
+
protected:
static const int MAX_SEGMENTS = 5;
-
+
int m_NumSegments;
eDirection m_Direction;
bool m_HasFullBeam[MAX_SEGMENTS]; ///< If true, segment at that index has a full beam support (planks in the top center block)
int m_ChestPosition; ///< If <0, no chest; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction
int m_SpawnerPosition; ///< If <0, no spawner; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction
bool m_HasTracks; ///< If true, random tracks will be placed on the floor
-
+
cMineShaftCorridor(
cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
const cCuboid & a_BoundingBox, int a_NumSegments, eDirection a_Direction,
cNoise & a_Noise
);
-
+
// cMineShaft overrides:
virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override;
virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override;
/// Places a chest, if the corridor has one
void PlaceChest(cChunkDesc & a_ChunkDesc);
-
+
/// If this corridor has tracks, places them randomly
void PlaceTracks(cChunkDesc & a_ChunkDesc);
-
+
/// If this corridor has a spawner, places the spawner
void PlaceSpawner(cChunkDesc & a_ChunkDesc);
-
+
/// Randomly places torches around the central beam block
void PlaceTorches(cChunkDesc & a_ChunkDesc);
} ;
@@ -165,7 +165,7 @@ class cMineShaftCrossing :
public cMineShaft
{
typedef cMineShaft super;
-
+
public:
/** Creates a new Crossing attached to the specified pivot point and direction.
Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit.
@@ -176,10 +176,10 @@ public:
int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction,
cNoise & a_Noise
);
-
+
protected:
cMineShaftCrossing(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, const cCuboid & a_BoundingBox);
-
+
// cMineShaft overrides:
virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override;
virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override;
@@ -193,14 +193,14 @@ class cMineShaftStaircase :
public cMineShaft
{
typedef cMineShaft super;
-
+
public:
enum eSlope
{
sUp,
sDown,
} ;
-
+
/** Creates a new Staircase attached to the specified pivot point and direction.
Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit.
May return NULL if cannot fit.
@@ -210,12 +210,12 @@ public:
int a_PivotX, int a_PivotY, int a_PivotZ, eDirection a_Direction,
cNoise & a_Noise
);
-
+
protected:
eDirection m_Direction;
eSlope m_Slope;
-
-
+
+
cMineShaftStaircase(
cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
const cCuboid & a_BoundingBox,
@@ -257,7 +257,7 @@ public:
/// Carves the system into the chunk data
void ProcessChunk(cChunkDesc & a_Chunk);
-
+
/** Creates new cMineShaft descendant connected at the specified point, heading the specified direction,
if it fits, appends it to the list and calls its AppendBranches()
*/
@@ -266,7 +266,7 @@ public:
cMineShaft::eDirection a_Direction, cNoise & a_Noise,
int a_RecursionLevel
);
-
+
/// Returns true if none of the objects in m_MineShafts intersect with the specified bounding box and the bounding box is valid
bool CanAppend(const cCuboid & a_BoundingBox);
} ;
@@ -294,7 +294,7 @@ cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem(
m_ChanceTorch(1000) // TODO: settable
{
m_MineShafts.reserve(100);
-
+
cMineShaft * Start = new cMineShaftDirtRoom(*this, a_Noise);
m_MineShafts.push_back(Start);
@@ -302,9 +302,9 @@ cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem(
Start->m_BoundingBox.p1.x - a_MaxSystemSize / 2, 2, Start->m_BoundingBox.p1.z - a_MaxSystemSize / 2,
Start->m_BoundingBox.p2.x + a_MaxSystemSize / 2, 50, Start->m_BoundingBox.p2.z + a_MaxSystemSize / 2
);
-
+
Start->AppendBranches(0, a_Noise);
-
+
for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr)
{
ASSERT((*itr)->m_BoundingBox.IsSorted());
@@ -341,7 +341,7 @@ void cStructGenMineShafts::cMineShaftSystem::ProcessChunk(cChunkDesc & a_Chunk)
void cStructGenMineShafts::cMineShaftSystem::AppendBranch(
- int a_PivotX, int a_PivotY, int a_PivotZ,
+ int a_PivotX, int a_PivotY, int a_PivotZ,
cMineShaft::eDirection a_Direction, cNoise & a_Noise,
int a_RecursionLevel
)
@@ -350,7 +350,7 @@ void cStructGenMineShafts::cMineShaftSystem::AppendBranch(
{
return;
}
-
+
cMineShaft * Next = NULL;
int rnd = (a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_RecursionLevel * 16, a_PivotZ) / 13) % m_ProbLevelStaircase;
if (rnd < m_ProbLevelCorridor)
@@ -384,7 +384,7 @@ bool cStructGenMineShafts::cMineShaftSystem::CanAppend(const cCuboid & a_Boundin
// Too far away, or too low / too high
return false;
}
-
+
// Check intersections:
for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr)
{
@@ -436,7 +436,7 @@ void cMineShaftDirtRoom::AppendBranches(int a_RecursionLevel, cNoise & a_Noise)
rnd >>= 4;
m_ParentSystem.AppendBranch(x, m_BoundingBox.p1.y + (rnd % Height), m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel);
}
-
+
for (int z = m_BoundingBox.p1.z + 1; z < m_BoundingBox.p2.z; z += 4)
{
int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x, a_RecursionLevel, z) / 13;
@@ -464,13 +464,13 @@ void cMineShaftDirtRoom::ProcessChunk(cChunkDesc & a_ChunkDesc)
// Early bailout - cannot intersect this chunk
return;
}
-
+
// Chunk-relative coords of the boundaries:
int MinX = std::max(BlockX, m_BoundingBox.p1.x) - BlockX;
int MaxX = std::min(BlockX + cChunkDef::Width, m_BoundingBox.p2.x + 1) - BlockX;
int MinZ = std::max(BlockZ, m_BoundingBox.p1.z) - BlockZ;
int MaxZ = std::min(BlockZ + cChunkDef::Width, m_BoundingBox.p2.z + 1) - BlockZ;
-
+
// Carve the room out:
for (int z = MinZ; z < MaxZ; z++)
{
@@ -513,7 +513,7 @@ cMineShaftCorridor::cMineShaftCorridor(
rnd >>= 2;
}
m_HasTracks = ((rnd % 4) < 2); // 50 % chance of tracks
-
+
rnd = a_Noise.IntNoise3DInt(a_BoundingBox.p1.z, a_BoundingBox.p1.x, a_BoundingBox.p1.y) / 7;
int ChestCheck = rnd % 250;
rnd >>= 8;
@@ -597,7 +597,7 @@ void cMineShaftCorridor::AppendBranches(int a_RecursionLevel, cNoise & a_Noise)
}
break;
}
-
+
case dirZM:
{
m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel);
@@ -646,14 +646,14 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc)
Top.p2.y += 1;
Top.p1.y = Top.p2.y;
a_ChunkDesc.FillRelCuboid(RelBoundingBox, E_BLOCK_AIR, 0);
- a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_AIR, 0, BlockX ^ BlockZ + BlockX, 8000);
+ a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_AIR, 0, (BlockX ^ (BlockZ + BlockX)), 8000);
if (m_SpawnerPosition >= 0)
{
// Cobwebs around the spider spawner
- a_ChunkDesc.RandomFillRelCuboid(RelBoundingBox, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockZ, 8000);
- a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockX, 5000);
+ a_ChunkDesc.RandomFillRelCuboid(RelBoundingBox, E_BLOCK_COBWEB, 0, (BlockX ^ (BlockZ + BlockZ)), 8000);
+ a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, (BlockX ^ (BlockZ + BlockX)), 5000);
}
- a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockX + 10, 500);
+ a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, (BlockX ^ (BlockZ + BlockX + 10)), 500);
RelBoundingBox.p1.y = m_BoundingBox.p1.y;
RelBoundingBox.p2.y = m_BoundingBox.p1.y;
a_ChunkDesc.FloorRelCuboid(RelBoundingBox, E_BLOCK_PLANKS, 0);
@@ -693,7 +693,7 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc)
} // for i - NumSegments
break;
}
-
+
case dirZM:
case dirZP:
{
@@ -729,7 +729,7 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc)
break;
} // case dirZ?
} // for i
-
+
PlaceChest(a_ChunkDesc);
PlaceTracks(a_ChunkDesc);
PlaceSpawner(a_ChunkDesc); // (must be after Tracks!)
@@ -762,7 +762,7 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc)
{
return;
}
-
+
int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
int x, z;
@@ -777,7 +777,7 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc)
Meta = E_META_CHEST_FACING_ZP;
break;
}
-
+
case dirZM:
case dirZP:
{
@@ -829,7 +829,7 @@ void cMineShaftCorridor::PlaceTracks(cChunkDesc & a_ChunkDesc)
Meta = E_META_TRACKS_X;
break;
}
-
+
case dirZM:
case dirZP:
{
@@ -921,7 +921,7 @@ void cMineShaftCorridor::PlaceTorches(cChunkDesc & a_ChunkDesc)
} // for i
break;
}
-
+
case dirZM:
case dirZP:
{
@@ -1034,14 +1034,14 @@ void cMineShaftCrossing::AppendBranches(int a_RecursionLevel, cNoise & a_Noise)
{ 5, 5, 2, dirXP},
{ 2, 5, 5, dirZP},
} ;
- for (int i = 0; i < ARRAYCOUNT(Exits); i++)
+ for (unsigned int i = 0; i < ARRAYCOUNT(Exits); i++)
{
if (m_BoundingBox.p1.y + Exits[i].y >= m_BoundingBox.p2.y)
{
// This exit is not available (two-level exit on a one-level crossing)
continue;
}
-
+
int Height = m_BoundingBox.p1.y + Exits[i].y;
m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + Exits[i].x, Height, m_BoundingBox.p1.z + Exits[i].z, Exits[i].dir, a_Noise, a_RecursionLevel);
} // for i
@@ -1089,7 +1089,7 @@ void cMineShaftCrossing::ProcessChunk(cChunkDesc & a_ChunkDesc)
a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Mid, Ceil, box.p1.z, box.p1.z, E_BLOCK_AIR, 0);
a_ChunkDesc.FillRelCuboid(box.p1.x + 1, box.p2.x - 1, Mid, Ceil, box.p2.z, box.p2.z, E_BLOCK_AIR, 0);
}
-
+
// The floor, if needed:
box.p2.y = box.p1.y;
a_ChunkDesc.FloorRelCuboid(box, E_BLOCK_PLANKS, 0);
@@ -1198,7 +1198,7 @@ void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc)
// No intersection between this staircase and this chunk
return;
}
-
+
int SFloor = RelB.p1.y + ((m_Slope == sDown) ? 5 : 1);
int DFloor = RelB.p1.y + ((m_Slope == sDown) ? 1 : 5);
int Add = (m_Slope == sDown) ? -1 : 1;
@@ -1221,7 +1221,7 @@ void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc)
}
break;
}
-
+
case dirXP:
{
a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p1.x + 1, SFloor, SFloor + 2, RelB.p1.z, RelB.p2.z, E_BLOCK_AIR, 0);
@@ -1253,7 +1253,7 @@ void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc)
}
break;
}
-
+
case dirZP:
{
a_ChunkDesc.FillRelCuboid (RelB.p1.x, RelB.p2.x, SFloor, SFloor + 2, RelB.p1.z, RelB.p1.z + 1, E_BLOCK_AIR, 0);
@@ -1269,7 +1269,7 @@ void cMineShaftStaircase::ProcessChunk(cChunkDesc & a_ChunkDesc)
}
break;
}
-
+
} // switch (m_Direction)
}
@@ -1359,7 +1359,7 @@ void cStructGenMineShafts::GetMineShaftSystemsForChunk(
++itr;
}
} // for itr - m_Cache[]
-
+
for (int x = 0; x < NEIGHBORHOOD_SIZE; x++)
{
int RealX = (BaseX + x) * m_GridSize;
@@ -1381,11 +1381,11 @@ void cStructGenMineShafts::GetMineShaftSystemsForChunk(
}
} // for z
} // for x
-
+
// Copy a_MineShafts into m_Cache to the beginning:
cMineShaftSystems MineShaftsCopy(a_MineShafts);
m_Cache.splice(m_Cache.begin(), MineShaftsCopy, MineShaftsCopy.begin(), MineShaftsCopy.end());
-
+
// Trim the cache if it's too long:
if (m_Cache.size() > 100)
{