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+
+// MineShafts.h
+
+// Declares the cStructGenMineShafts class representing the structure generator for abandoned mineshafts
+
+
+
+
+
+#pragma once
+
+#include "ComposableGenerator.h"
+#include "../Noise.h"
+
+
+
+
+
+class cStructGenMineShafts :
+ public cStructureGen
+{
+public:
+ cStructGenMineShafts(int a_Seed, int a_GridSize, int a_MaxSystemSize);
+
+ virtual ~cStructGenMineShafts();
+
+protected:
+ friend class cMineShaft;
+ friend class cMineShaftDirtRoom;
+ friend class cMineShaftCorridor;
+ friend class cMineShaftCrossing;
+ friend class cMineShaftStaircase;
+ class cMineShaftSystem; // fwd: MineShafts.cpp
+ typedef std::list<cMineShaftSystem *> cMineShaftSystems;
+
+ cNoise m_Noise;
+ int m_GridSize; ///< Average spacing of the systems
+ int m_MaxSystemSize; ///< Maximum blcok size of a mineshaft system
+ cMineShaftSystems m_Cache; ///< Cache of the most recently used systems. MoveToFront used.
+
+ /// Clears everything from the cache
+ void ClearCache(void);
+
+ /** Returns all systems that *may* intersect the given chunk.
+ All the systems are valid until the next call to this function (which may delete some of the pointers).
+ */
+ void GetMineShaftSystemsForChunk(int a_ChunkX, int a_ChunkZ, cMineShaftSystems & a_MineShaftSystems);
+
+ // cStructureGen overrides:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+