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-rw-r--r--source/Generating/Noise3DGenerator.h212
1 files changed, 106 insertions, 106 deletions
diff --git a/source/Generating/Noise3DGenerator.h b/source/Generating/Noise3DGenerator.h
index b23e8645b..0d211cddc 100644
--- a/source/Generating/Noise3DGenerator.h
+++ b/source/Generating/Noise3DGenerator.h
@@ -1,106 +1,106 @@
-
-// Noise3DGenerator.h
-
-// Generates terrain using 3D noise, rather than composing. Is a test.
-
-
-
-
-#pragma once
-
-#include "ComposableGenerator.h"
-#include "../Noise.h"
-
-
-
-
-
-class cNoise3DGenerator :
- public cChunkGenerator::cGenerator
-{
- typedef cChunkGenerator::cGenerator super;
-
-public:
- cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator);
- virtual ~cNoise3DGenerator();
-
- virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override;
- virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
- virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override;
-
-protected:
- // Linear interpolation step sizes, must be divisors of cChunkDef::Width and cChunkDef::Height, respectively:
- static const int UPSCALE_X = 8;
- static const int UPSCALE_Y = 4;
- static const int UPSCALE_Z = 8;
-
- // Linear interpolation buffer dimensions, calculated from the step sizes:
- static const int DIM_X = 1 + cChunkDef::Width / UPSCALE_X;
- static const int DIM_Y = 1 + cChunkDef::Height / UPSCALE_Y;
- static const int DIM_Z = 1 + cChunkDef::Width / UPSCALE_Z;
-
- cPerlinNoise m_Perlin; // The base 3D noise source for the actual composition
- cCubicNoise m_Cubic; // The noise used for heightmap directing
-
- int m_SeaLevel;
- NOISE_DATATYPE m_HeightAmplification;
- NOISE_DATATYPE m_MidPoint; // Where the vertical "center" of the noise should be
- NOISE_DATATYPE m_FrequencyX;
- NOISE_DATATYPE m_FrequencyY;
- NOISE_DATATYPE m_FrequencyZ;
- NOISE_DATATYPE m_AirThreshold;
-
- /// Generates the 3D noise array used for terrain generation; a_Noise is of ChunkData-size
- void GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DATATYPE * a_Noise);
-
- /// Updates heightmap based on the chunk's contents
- void UpdateHeightmap(cChunkDesc & a_ChunkDesc);
-
- /// Composes terrain - adds dirt, grass and sand
- void ComposeTerrain(cChunkDesc & a_ChunkDesc);
-} ;
-
-
-
-
-
-class cNoise3DComposable :
- public cTerrainHeightGen,
- public cTerrainCompositionGen
-{
-public:
- cNoise3DComposable(int a_Seed);
-
- void Initialize(cIniFile & a_IniFile);
-
-protected:
- cNoise m_Noise1;
- cNoise m_Noise2;
- cNoise m_Noise3;
-
- int m_SeaLevel;
- NOISE_DATATYPE m_HeightAmplification;
- NOISE_DATATYPE m_MidPoint; // Where the vertical "center" of the noise should be
- NOISE_DATATYPE m_FrequencyX;
- NOISE_DATATYPE m_FrequencyY;
- NOISE_DATATYPE m_FrequencyZ;
- NOISE_DATATYPE m_AirThreshold;
-
- int m_LastChunkX;
- int m_LastChunkZ;
- NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y
-
-
- /// Generates the 3D noise array used for terrain generation, unless the LastChunk coords are equal to coords given
- void GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ);
-
- // cTerrainHeightGen overrides:
- virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
-} ;
-
-
-
-
+
+// Noise3DGenerator.h
+
+// Generates terrain using 3D noise, rather than composing. Is a test.
+
+
+
+
+#pragma once
+
+#include "ComposableGenerator.h"
+#include "../Noise.h"
+
+
+
+
+
+class cNoise3DGenerator :
+ public cChunkGenerator::cGenerator
+{
+ typedef cChunkGenerator::cGenerator super;
+
+public:
+ cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator);
+ virtual ~cNoise3DGenerator();
+
+ virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override;
+ virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
+ virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override;
+
+protected:
+ // Linear interpolation step sizes, must be divisors of cChunkDef::Width and cChunkDef::Height, respectively:
+ static const int UPSCALE_X = 8;
+ static const int UPSCALE_Y = 4;
+ static const int UPSCALE_Z = 8;
+
+ // Linear interpolation buffer dimensions, calculated from the step sizes:
+ static const int DIM_X = 1 + cChunkDef::Width / UPSCALE_X;
+ static const int DIM_Y = 1 + cChunkDef::Height / UPSCALE_Y;
+ static const int DIM_Z = 1 + cChunkDef::Width / UPSCALE_Z;
+
+ cPerlinNoise m_Perlin; // The base 3D noise source for the actual composition
+ cCubicNoise m_Cubic; // The noise used for heightmap directing
+
+ int m_SeaLevel;
+ NOISE_DATATYPE m_HeightAmplification;
+ NOISE_DATATYPE m_MidPoint; // Where the vertical "center" of the noise should be
+ NOISE_DATATYPE m_FrequencyX;
+ NOISE_DATATYPE m_FrequencyY;
+ NOISE_DATATYPE m_FrequencyZ;
+ NOISE_DATATYPE m_AirThreshold;
+
+ /// Generates the 3D noise array used for terrain generation; a_Noise is of ChunkData-size
+ void GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DATATYPE * a_Noise);
+
+ /// Updates heightmap based on the chunk's contents
+ void UpdateHeightmap(cChunkDesc & a_ChunkDesc);
+
+ /// Composes terrain - adds dirt, grass and sand
+ void ComposeTerrain(cChunkDesc & a_ChunkDesc);
+} ;
+
+
+
+
+
+class cNoise3DComposable :
+ public cTerrainHeightGen,
+ public cTerrainCompositionGen
+{
+public:
+ cNoise3DComposable(int a_Seed);
+
+ void Initialize(cIniFile & a_IniFile);
+
+protected:
+ cNoise m_Noise1;
+ cNoise m_Noise2;
+ cNoise m_Noise3;
+
+ int m_SeaLevel;
+ NOISE_DATATYPE m_HeightAmplification;
+ NOISE_DATATYPE m_MidPoint; // Where the vertical "center" of the noise should be
+ NOISE_DATATYPE m_FrequencyX;
+ NOISE_DATATYPE m_FrequencyY;
+ NOISE_DATATYPE m_FrequencyZ;
+ NOISE_DATATYPE m_AirThreshold;
+
+ int m_LastChunkX;
+ int m_LastChunkZ;
+ NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y
+
+
+ /// Generates the 3D noise array used for terrain generation, unless the LastChunk coords are equal to coords given
+ void GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ);
+
+ // cTerrainHeightGen overrides:
+ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
+
+ // cTerrainCompositionGen overrides:
+ virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+