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-rw-r--r--source/Generating/StructGen.h165
1 files changed, 0 insertions, 165 deletions
diff --git a/source/Generating/StructGen.h b/source/Generating/StructGen.h
deleted file mode 100644
index 853748bb8..000000000
--- a/source/Generating/StructGen.h
+++ /dev/null
@@ -1,165 +0,0 @@
-
-// StructGen.h
-
-/* Interfaces to the various structure generators:
- - cStructGenTrees
- - cStructGenMarbleCaves
- - cStructGenOres
-*/
-
-
-
-
-
-#pragma once
-
-#include "ComposableGenerator.h"
-#include "../Noise.h"
-
-
-
-
-
-class cStructGenTrees :
- public cStructureGen
-{
-public:
- cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) :
- m_Seed(a_Seed),
- m_Noise(a_Seed),
- m_BiomeGen(a_BiomeGen),
- m_HeightGen(a_HeightGen),
- m_CompositionGen(a_CompositionGen)
- {}
-
-protected:
-
- int m_Seed;
- cNoise m_Noise;
- cBiomeGen * m_BiomeGen;
- cTerrainHeightGen * m_HeightGen;
- cTerrainCompositionGen * m_CompositionGen;
-
- /** Generates and applies an image of a single tree.
- Parts of the tree inside the chunk are applied to a_BlockX.
- Parts of the tree outside the chunk are stored in a_OutsideX
- */
- void GenerateSingleTree(
- int a_ChunkX, int a_ChunkZ, int a_Seq,
- cChunkDesc & a_ChunkDesc,
- sSetBlockVector & a_OutsideLogs,
- sSetBlockVector & a_OutsideOther
- ) ;
-
- /// Applies an image into chunk blockdata; all blocks outside the chunk will be appended to a_Overflow
- void ApplyTreeImage(
- int a_ChunkX, int a_ChunkZ,
- cChunkDesc & a_ChunkDesc,
- const sSetBlockVector & a_Image,
- sSetBlockVector & a_Overflow
- );
-
- int GetNumTrees(
- int a_ChunkX, int a_ChunkZ,
- const cChunkDef::BiomeMap & a_Biomes
- );
-
- // cStructureGen override:
- virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
-} ;
-
-
-
-
-
-class cStructGenOreNests :
- public cStructureGen
-{
-public:
- cStructGenOreNests(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {}
-
-protected:
- cNoise m_Noise;
- int m_Seed;
-
- // cStructureGen override:
- virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
-
- void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq);
-} ;
-
-
-
-
-
-class cStructGenLakes :
- public cStructureGen
-{
-public:
- cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGen & a_HeiGen, int a_Probability) :
- m_Noise(a_Seed),
- m_Seed(a_Seed),
- m_Fluid(a_Fluid),
- m_HeiGen(a_HeiGen),
- m_Probability(a_Probability)
- {
- }
-
-protected:
- cNoise m_Noise;
- int m_Seed;
- BLOCKTYPE m_Fluid;
- cTerrainHeightGen & m_HeiGen;
- int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake
-
- // cStructureGen override:
- virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
-
- /// Creates a lake image for the specified chunk into a_Lake
- void CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a_Lake);
-} ;
-
-
-
-
-
-
-class cStructGenDirectOverhangs :
- public cStructureGen
-{
-public:
- cStructGenDirectOverhangs(int a_Seed);
-
-protected:
- cNoise m_Noise1;
- cNoise m_Noise2;
-
- // cStructureGen override:
- virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
-
- bool HasWantedBiome(cChunkDesc & a_ChunkDesc) const;
-} ;
-
-
-
-
-
-class cStructGenDistortedMembraneOverhangs :
- public cStructureGen
-{
-public:
- cStructGenDistortedMembraneOverhangs(int a_Seed);
-
-protected:
- cNoise m_NoiseX;
- cNoise m_NoiseY;
- cNoise m_NoiseZ;
- cNoise m_NoiseH;
-
- // cStructureGen override:
- virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
-} ;
-
-
-
-