diff options
Diffstat (limited to '')
-rw-r--r-- | source/Generating/ChunkDesc.cpp | 24 | ||||
-rw-r--r-- | source/Generating/ChunkDesc.h | 7 | ||||
-rw-r--r-- | source/Generating/MineShafts.cpp | 4 |
3 files changed, 29 insertions, 6 deletions
diff --git a/source/Generating/ChunkDesc.cpp b/source/Generating/ChunkDesc.cpp index dc6c74a3c..039f30d9c 100644 --- a/source/Generating/ChunkDesc.cpp +++ b/source/Generating/ChunkDesc.cpp @@ -8,6 +8,7 @@ #include "../BlockArea.h" #include "../Cuboid.h" #include "../Noise.h" +#include "../BlockEntities/BlockEntity.h" @@ -526,9 +527,28 @@ void cChunkDesc::RandomFillRelCuboid( -void cChunkDesc::AddBlockEntity(cBlockEntity * a_BlockEntity) +cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ) { - m_BlockEntities.push_back(a_BlockEntity); + int AbsX = a_RelX + m_ChunkX * cChunkDef::Width; + int AbsZ = a_RelZ + m_ChunkZ * cChunkDef::Width; + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr) + { + if (((*itr)->GetPosX() == AbsX) && ((*itr)->GetPosY() == a_RelY) && ((*itr)->GetPosZ() == AbsZ)) + { + // Already in the list, return it: + return *itr; + } + } // for itr - m_BlockEntities[] + + // The block entity is not created yet, try to create it and add to list: + cBlockEntity * be = cBlockEntity::CreateByBlockType(GetBlockType(a_RelX, a_RelY, a_RelZ), GetBlockMeta(a_RelX, a_RelY, a_RelZ), AbsX, a_RelY, AbsZ); + if (be == NULL) + { + // No block entity for this block type + return NULL; + } + m_BlockEntities.push_back(be); + return be; } diff --git a/source/Generating/ChunkDesc.h b/source/Generating/ChunkDesc.h index 067d8494a..e130c463f 100644 --- a/source/Generating/ChunkDesc.h +++ b/source/Generating/ChunkDesc.h @@ -170,9 +170,12 @@ public: ); } - // tolua_end + /// Returns the block entity at the specified coords. + /// If there is no block entity at those coords, tries to create one, based on the block type + /// If the blocktype doesn't support a block entity, returns NULL. + cBlockEntity * GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ); - void AddBlockEntity(cBlockEntity * a_BlockEntity); + // tolua_end // Accessors used by cChunkGenerator::Generator descendants: inline cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; } diff --git a/source/Generating/MineShafts.cpp b/source/Generating/MineShafts.cpp index 3131b5429..159e6b4ea 100644 --- a/source/Generating/MineShafts.cpp +++ b/source/Generating/MineShafts.cpp @@ -794,12 +794,12 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc) ) { a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p1.y + 1, z, E_BLOCK_CHEST, Meta); - cChestEntity * ChestEntity = new cChestEntity(BlockX + x, m_BoundingBox.p1.y + 1, BlockZ + z); + cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(x, m_BoundingBox.p1.y + 1, z); + ASSERT((ChestEntity != NULL) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST)); cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ()); int NumSlots = 3 + ((Noise.IntNoise3DInt(x, m_BoundingBox.p1.y, z) / 11) % 4); int Seed = Noise.IntNoise2DInt(x, z); ChestEntity->GetContents().GenerateRandomLootWithBooks(LootProbab, ARRAYCOUNT(LootProbab), NumSlots, Seed); - a_ChunkDesc.AddBlockEntity(ChestEntity); } } |