diff options
Diffstat (limited to 'source/Generating')
-rw-r--r-- | source/Generating/ChunkDesc.cpp | 219 | ||||
-rw-r--r-- | source/Generating/ChunkDesc.h | 196 | ||||
-rw-r--r-- | source/Generating/ChunkGenerator.cpp | 17 | ||||
-rw-r--r-- | source/Generating/ChunkGenerator.h | 4 | ||||
-rw-r--r-- | source/Generating/ComposableGenerator.cpp | 8 | ||||
-rw-r--r-- | source/Generating/ComposableGenerator.h | 2 |
6 files changed, 276 insertions, 170 deletions
diff --git a/source/Generating/ChunkDesc.cpp b/source/Generating/ChunkDesc.cpp new file mode 100644 index 000000000..29eb80be7 --- /dev/null +++ b/source/Generating/ChunkDesc.cpp @@ -0,0 +1,219 @@ +
+// ChunkDesc.cpp
+
+// Implements the cChunkDesc class representing the chunk description used while generating a chunk. This class is also exported to Lua for HOOK_CHUNK_GENERATING.
+
+#include "Globals.h"
+#include "ChunkDesc.h"
+
+
+
+
+
+cChunkDesc::cChunkDesc(void) :
+ m_bUseDefaultBiomes(true),
+ m_bUseDefaultHeight(true),
+ m_bUseDefaultComposition(true),
+ m_bUseDefaultStructures(true),
+ m_bUseDefaultFinish(true)
+{
+ memset(m_BlockTypes, 0, sizeof(cChunkDef::BlockTypes));
+ memset(m_BlockMeta, 0, sizeof(cChunkDef::BlockNibbles));
+ memset(m_BiomeMap, 0, sizeof(cChunkDef::BiomeMap));
+ memset(m_HeightMap, 0, sizeof(cChunkDef::HeightMap));
+}
+
+
+
+
+
+cChunkDesc::~cChunkDesc()
+{
+ // Nothing needed yet
+}
+
+
+
+
+
+void cChunkDesc::FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ const NIBBLETYPE CompressedMeta = a_BlockMeta | (a_BlockMeta << 4);
+ memset(m_BlockTypes, a_BlockType, sizeof(cChunkDef::BlockTypes));
+ memset(m_BlockMeta, CompressedMeta, sizeof(cChunkDef::BlockNibbles));
+}
+
+
+
+
+
+void cChunkDesc::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ int Index = cChunkDef::MakeIndex(a_RelX, a_RelY, a_RelZ);
+ cChunkDef::SetBlock(m_BlockTypes, Index, a_BlockType);
+ cChunkDef::SetNibble(m_BlockMeta, Index, a_BlockMeta);
+}
+
+
+
+
+
+void cChunkDesc::SetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType)
+{
+ cChunkDef::SetBlock(m_BlockTypes, a_RelX, a_RelY, a_RelZ, a_BlockType);
+}
+
+
+
+
+
+BLOCKTYPE cChunkDesc::GetBlockType(int a_RelX, int a_RelY, int a_RelZ)
+{
+ return cChunkDef::GetBlock(m_BlockTypes, a_RelX, a_RelY, a_RelZ);
+}
+
+
+
+
+
+NIBBLETYPE cChunkDesc::GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ)
+{
+ return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ);
+}
+
+
+
+
+
+void cChunkDesc::SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta)
+{
+ cChunkDef::SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, a_BlockMeta);
+}
+
+
+
+
+
+void cChunkDesc::SetBiome(int a_RelX, int a_RelZ, int a_BiomeID)
+{
+ cChunkDef::SetBiome(m_BiomeMap, a_RelX, a_RelZ, (EMCSBiome)a_BiomeID);
+}
+
+
+
+
+EMCSBiome cChunkDesc::GetBiome(int a_RelX, int a_RelZ)
+{
+ return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ);
+}
+
+
+
+
+
+void cChunkDesc::SetHeight(int a_RelX, int a_RelZ, int a_Height)
+{
+ cChunkDef::SetHeight(m_HeightMap, a_RelX, a_RelZ, a_Height);
+}
+
+
+
+
+
+int cChunkDesc::GetHeight(int a_RelX, int a_RelZ)
+{
+ return cChunkDef::GetHeight(m_HeightMap, a_RelX, a_RelZ);
+}
+
+
+
+
+
+void cChunkDesc::SetUseDefaultBiomes(bool a_bUseDefaultBiomes)
+{
+ m_bUseDefaultBiomes = a_bUseDefaultBiomes;
+}
+
+
+
+
+
+bool cChunkDesc::IsUsingDefaultBiomes(void) const
+{
+ return m_bUseDefaultBiomes;
+}
+
+
+
+
+
+void cChunkDesc::SetUseDefaultHeight(bool a_bUseDefaultHeight)
+{
+ m_bUseDefaultHeight = a_bUseDefaultHeight;
+}
+
+
+
+
+
+bool cChunkDesc::IsUsingDefaultHeight(void) const
+{
+ return m_bUseDefaultHeight;
+}
+
+
+
+
+
+void cChunkDesc::SetUseDefaultComposition(bool a_bUseDefaultComposition)
+{
+ m_bUseDefaultComposition = a_bUseDefaultComposition;
+}
+
+
+
+
+
+bool cChunkDesc::IsUsingDefaultComposition(void) const
+{
+ return m_bUseDefaultComposition;
+}
+
+
+
+
+
+void cChunkDesc::SetUseDefaultStructures(bool a_bUseDefaultStructures)
+{
+ m_bUseDefaultStructures = a_bUseDefaultStructures;
+}
+
+
+
+
+
+bool cChunkDesc::IsUsingDefaultStructures(void) const
+{
+ return m_bUseDefaultStructures;
+}
+
+
+
+
+
+void cChunkDesc::SetUseDefaultFinish(bool a_bUseDefaultFinish)
+{
+ m_bUseDefaultFinish = a_bUseDefaultFinish;
+}
+
+
+
+
+
+bool cChunkDesc::IsUsingDefaultFinish(void) const
+{
+ return m_bUseDefaultFinish;
+}
+
+
+
diff --git a/source/Generating/ChunkDesc.h b/source/Generating/ChunkDesc.h index 02b67998a..e8d4aa17a 100644 --- a/source/Generating/ChunkDesc.h +++ b/source/Generating/ChunkDesc.h @@ -15,175 +15,69 @@ -class cChunkDesc // tolua_export -{ // tolua_export +// tolua_begin +class cChunkDesc +{ public: - cChunkDesc( - cChunkDef::BlockTypes & a_BlockTypes, - cChunkDef::BlockNibbles & a_BlockNibbles , - cChunkDef::HeightMap & a_HeightMap, - cChunkDef::BiomeMap & a_BiomeMap - ) - : m_BiomeMap(a_BiomeMap) - , m_BlockTypes(a_BlockTypes) - , m_BlockMeta(a_BlockNibbles) - , m_HeightMap(a_HeightMap) - , m_bUseDefaultBiomes(true) - , m_bUseDefaultHeight(true) - , m_bUseDefaultComposition(true) - , m_bUseDefaultStructures(true) - , m_bUseDefaultFinish(true) - { - memset(m_BlockTypes, 0, sizeof(cChunkDef::BlockTypes)); - memset(m_BlockMeta, 0, sizeof(cChunkDef::BlockNibbles)); - memset(m_BiomeMap, 0, sizeof(cChunkDef::BiomeMap)); - memset(m_HeightMap, 0, sizeof(cChunkDef::HeightMap)); - } + // tolua_end - ~cChunkDesc() - {} + cChunkDesc(void); + ~cChunkDesc(); // tolua_begin + void FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - // Block functions: - void FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) - { - const NIBBLETYPE CompressedMeta = a_BlockMeta | a_BlockMeta << 4; - memset(m_BlockTypes, a_BlockType, sizeof(cChunkDef::BlockTypes)); - memset(m_BlockMeta, CompressedMeta, sizeof(cChunkDef::BlockNibbles)); - } - - - void SetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) - { - cChunkDef::SetBlock( m_BlockTypes, a_X, a_Y, a_Z, a_BlockType ); - cChunkDef::SetNibble( m_BlockMeta, a_X, a_Y, a_Z, a_BlockMeta ); - } - - - BLOCKTYPE GetBlock( int a_X, int a_Y, int a_Z ) - { - return cChunkDef::GetBlock( m_BlockTypes, a_X, a_Y, a_Z ); - } - - - NIBBLETYPE GetBlockMeta( int a_X, int a_Y, int a_Z ) - { - return cChunkDef::GetNibble( m_BlockMeta, a_X, a_Y, a_Z ); - } - - - - // Biome functinos - void SetBiome( int a_X, int a_Z, int a_BiomeID ) - { - cChunkDef::SetBiome( m_BiomeMap, a_X, a_Z, (EMCSBiome)a_BiomeID ); - } - - - int GetBiome( int a_X, int a_Z ) - { - return cChunkDef::GetBiome( m_BiomeMap, a_X, a_Z ); - } - - - - // Height functions - void SetHeight( int a_X, int a_Z, int a_Height ) - { - cChunkDef::SetHeight( m_HeightMap, a_X, a_Z, a_Height ); - } - - - int GetHeight( int a_X, int a_Z ) - { - return cChunkDef::GetHeight( m_HeightMap, a_X, a_Z ); - } - - - - // Functions to explicitly tell the server to use default behavior for certain parts of generating terrain - void SetUseDefaultBiomes(bool a_bUseDefaultBiomes) - { - m_bUseDefaultBiomes = a_bUseDefaultBiomes; - } - + void SetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType); + BLOCKTYPE GetBlockType(int a_RelX, int a_RelY, int a_RelZ); - bool IsUsingDefaultBiomes(void) const - { - return m_bUseDefaultBiomes; - } - - - void SetUseDefaultHeight(bool a_bUseDefaultHeight) - { - m_bUseDefaultHeight = a_bUseDefaultHeight; - } - - - bool IsUsingDefaultHeight(void) const - { - return m_bUseDefaultHeight; - } - - - void SetUseDefaultComposition(bool a_bUseDefaultComposition) - { - m_bUseDefaultComposition = a_bUseDefaultComposition; - } - - - bool IsUsingDefaultComposition(void) const - { - return m_bUseDefaultComposition; - } - - - void SetUseDefaultStructures(bool a_bUseDefaultStructures) - { - m_bUseDefaultStructures = a_bUseDefaultStructures; - } - - - bool IsUsingDefaultStructures(void) const - { - return m_bUseDefaultStructures; - } - - - void SetUseDefaultFinish(bool a_bUseDefaultFinish) - { - m_bUseDefaultFinish = a_bUseDefaultFinish; - } - - - bool IsUsingDefaultFinish(void) const - { - return m_bUseDefaultFinish; - } + void SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta); + NIBBLETYPE GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ); + + void SetBiome(int a_RelX, int a_RelZ, int a_BiomeID); + EMCSBiome GetBiome(int a_RelX, int a_RelZ); + + void SetHeight(int a_RelX, int a_RelZ, int a_Height); + int GetHeight(int a_RelX, int a_RelZ); + + // Default generation: + void SetUseDefaultBiomes(bool a_bUseDefaultBiomes); + bool IsUsingDefaultBiomes(void) const; + void SetUseDefaultHeight(bool a_bUseDefaultHeight); + bool IsUsingDefaultHeight(void) const; + void SetUseDefaultComposition(bool a_bUseDefaultComposition); + bool IsUsingDefaultComposition(void) const; + void SetUseDefaultStructures(bool a_bUseDefaultStructures); + bool IsUsingDefaultStructures(void) const; + void SetUseDefaultFinish(bool a_bUseDefaultFinish); + bool IsUsingDefaultFinish(void) const; // tolua_end // Accessors used by cChunkGenerator::Generator descendants: - cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; } - cChunkDef::BlockTypes & GetBlockTypes(void) { return m_BlockTypes; } - cChunkDef::BlockNibbles & GetBlockMetas(void) { return m_BlockMeta; } - cChunkDef::HeightMap & GetHeightMap (void) { return m_HeightMap; } - + cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; } + cChunkDef::BlockTypes & GetBlockTypes (void) { return m_BlockTypes; } + cChunkDef::BlockNibbles & GetBlockMetas (void) { return m_BlockMeta; } + cChunkDef::HeightMap & GetHeightMap (void) { return m_HeightMap; } + cEntityList & GetEntities (void) { return m_Entities; } + cBlockEntityList & GetBlockEntities(void) { return m_BlockEntities; } + private: + cChunkDef::BiomeMap m_BiomeMap; + cChunkDef::BlockTypes m_BlockTypes; + cChunkDef::BlockNibbles m_BlockMeta; + cChunkDef::HeightMap m_HeightMap; + cEntityList m_Entities; // Individual entities are NOT owned by this object! + cBlockEntityList m_BlockEntities; // Individual block entities are NOT owned by this object! + + bool m_bUseDefaultBiomes; bool m_bUseDefaultHeight; bool m_bUseDefaultComposition; bool m_bUseDefaultStructures; bool m_bUseDefaultFinish; - - cChunkDef::BiomeMap & m_BiomeMap; - cChunkDef::BlockTypes & m_BlockTypes; - cChunkDef::BlockNibbles & m_BlockMeta; - cChunkDef::HeightMap & m_HeightMap; } ; // tolua_export diff --git a/source/Generating/ChunkGenerator.cpp b/source/Generating/ChunkGenerator.cpp index 70b95f0d9..0285fa7af 100644 --- a/source/Generating/ChunkGenerator.cpp +++ b/source/Generating/ChunkGenerator.cpp @@ -266,24 +266,17 @@ void cChunkGenerator::Execute(void) void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ) { - cChunkDef::BiomeMap BiomeMap; - cChunkDef::BlockTypes BlockTypes; - cChunkDef::BlockNibbles BlockMeta; - cChunkDef::HeightMap HeightMap; - cEntityList Entities; - cBlockEntityList BlockEntities; - - cChunkDesc ChunkDesc(BlockTypes, BlockMeta, HeightMap, BiomeMap); + cChunkDesc ChunkDesc; cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); - m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc, Entities, BlockEntities); + m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc); cRoot::Get()->GetPluginManager()->CallHookChunkGenerated(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc); m_World->SetChunkData( a_ChunkX, a_ChunkY, a_ChunkZ, - BlockTypes, BlockMeta, + ChunkDesc.GetBlockTypes(), ChunkDesc.GetBlockMetas(), NULL, NULL, // We don't have lighting, chunk will be lighted when needed - &HeightMap, &BiomeMap, - Entities, BlockEntities, + &ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(), + ChunkDesc.GetEntities(), ChunkDesc.GetBlockEntities(), true ); } diff --git a/source/Generating/ChunkGenerator.h b/source/Generating/ChunkGenerator.h index e89e9def8..2d3bb8082 100644 --- a/source/Generating/ChunkGenerator.h +++ b/source/Generating/ChunkGenerator.h @@ -56,8 +56,8 @@ public: /// Returns the biome at the specified coords. Used by ChunkMap if an invalid chunk is queried for biome. Default implementation uses GenerateBiomes(). virtual EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ); - /// Called in a separate thread to do the actual chunk generation. Generator should generate into a_ChunkDesc, a_Entities and a_BlockEntities. - virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities) = 0; + /// Called in a separate thread to do the actual chunk generation. Generator should generate into a_ChunkDesc. + virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) = 0; protected: cChunkGenerator & m_ChunkGenerator; diff --git a/source/Generating/ComposableGenerator.cpp b/source/Generating/ComposableGenerator.cpp index a758d5049..793d6a449 100644 --- a/source/Generating/ComposableGenerator.cpp +++ b/source/Generating/ComposableGenerator.cpp @@ -88,14 +88,14 @@ void cComposableGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef: -void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities)
+void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc)
{
cChunkDef::BiomeMap & BiomeMap = a_ChunkDesc.GetBiomeMap();
cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes();
cChunkDef::BlockNibbles & BlockMeta = a_ChunkDesc.GetBlockMetas();
cChunkDef::HeightMap & HeightMap = a_ChunkDesc.GetHeightMap();
- cEntityList & Entities = a_Entities;
- cBlockEntityList & BlockEntities = a_BlockEntities;
+ cEntityList & Entities = a_ChunkDesc.GetEntities();
+ cBlockEntityList & BlockEntities = a_ChunkDesc.GetBlockEntities();
if (a_ChunkDesc.IsUsingDefaultBiomes())
{
@@ -109,7 +109,7 @@ void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a if (a_ChunkDesc.IsUsingDefaultComposition())
{
- m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, a_Entities, a_BlockEntities);
+ m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities);
}
if (a_ChunkDesc.IsUsingDefaultStructures())
diff --git a/source/Generating/ComposableGenerator.h b/source/Generating/ComposableGenerator.h index 327074436..b6f946eb3 100644 --- a/source/Generating/ComposableGenerator.h +++ b/source/Generating/ComposableGenerator.h @@ -150,7 +150,7 @@ public: virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override;
virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
- virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities) override;
+ virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override;
protected:
// The generation composition:
|