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-rw-r--r--source/Items/ItemBed.h47
1 files changed, 39 insertions, 8 deletions
diff --git a/source/Items/ItemBed.h b/source/Items/ItemBed.h
index 1b2c54cbd..c9fec9064 100644
--- a/source/Items/ItemBed.h
+++ b/source/Items/ItemBed.h
@@ -3,23 +3,54 @@
#include "ItemHandler.h"
#include "../World.h"
+#include "../Blocks/BlockBed.h"
-class cItemBedHandler : public cItemHandler
+
+
+
+
+class cItemBedHandler :
+ public cItemHandler
{
public:
- cItemBedHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
+ cItemBedHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
{
-
}
- virtual bool IsPlaceable() override
+
+ virtual bool IsPlaceable(void) override
{
return true;
}
- virtual BLOCKTYPE GetBlockType() override
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
{
- return E_BLOCK_BED;
+ if (a_BlockFace != BLOCK_FACE_TOP)
+ {
+ // Can only be placed on the floor
+ return false;
+ }
+
+ a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetRotation());
+
+ // Check if there is empty space for the foot section:
+ Vector3i Direction = cBlockBedHandler::MetaDataToDirection(a_BlockMeta);
+ if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) != E_BLOCK_AIR)
+ {
+ return false;
+ }
+
+ a_BlockType = E_BLOCK_BED;
+ return true;
}
-}; \ No newline at end of file
+} ;
+
+
+
+