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-rw-r--r--source/Items/ItemHandler.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/Items/ItemHandler.h b/source/Items/ItemHandler.h
index 58e7324d8..0c141dea0 100644
--- a/source/Items/ItemHandler.h
+++ b/source/Items/ItemHandler.h
@@ -22,13 +22,13 @@ public:
cItemHandler(int a_ItemType);
/// Called when the player tries to use the item. Return false to make the item unusable. DEFAULT: False
- virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); //eg for fishing or hoes
+ virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); //eg for fishing or hoes
/// Called while the player diggs a block using this item
- virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
+ virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
/// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
- virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z);
+ virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
/// Called after the player has eaten this item.
virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);