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-rw-r--r--source/Items/ItemHandler.h191
1 files changed, 96 insertions, 95 deletions
diff --git a/source/Items/ItemHandler.h b/source/Items/ItemHandler.h
index 0c141dea0..44d43e8f7 100644
--- a/source/Items/ItemHandler.h
+++ b/source/Items/ItemHandler.h
@@ -1,95 +1,96 @@
-
-#pragma once
-
-#include "../Defines.h"
-#include "../Item.h"
-
-
-
-
-
-// fwd:
-class cWorld;
-class cPlayer;
-
-
-
-
-
-class cItemHandler
-{
-public:
- cItemHandler(int a_ItemType);
-
- /// Called when the player tries to use the item. Return false to make the item unusable. DEFAULT: False
- virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); //eg for fishing or hoes
-
- /// Called while the player diggs a block using this item
- virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
-
- /// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
- virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
-
- /// Called after the player has eaten this item.
- virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
-
- /// Returns the maximum stack size for a given item
- virtual char GetMaxStackSize(void);
-
- struct FoodInfo
- {
- FoodInfo(short a_FoodLevel, float a_Saturation, char a_PoisionChance = 0)
- {
- FoodLevel = a_FoodLevel;
- Saturation = a_Saturation;
- PoisionChance = a_PoisionChance;
- }
- short FoodLevel;
- float Saturation;
- char PoisionChance; //0 - 100
- };
-
- /// Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance)
- virtual FoodInfo GetFoodInfo();
-
- /// Lets the player eat a selected item. Returns true if the player ate the item
- virtual bool EatItem(cPlayer *a_Player, cItem *a_Item);
-
- /// Indicates if this item is a tool
- virtual bool IsTool(void);
-
- /// Indicates if this item is food
- virtual bool IsFood(void);
-
- /// Blocks simply get placed
- virtual bool IsPlaceable(void);
-
- /** Called before a block is placed into a world.
- The handler should return true to allow placement, false to refuse.
- Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
- */
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- );
-
- /// Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood canīt) DEFAULT: False
- virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType);
-
- static cItemHandler * GetItemHandler(int a_ItemType);
- static cItemHandler * GetItemHandler(const cItem & a_Item) { return GetItemHandler(a_Item.m_ItemType); }
-
- static void Deinit();
-
-protected:
- int m_ItemType;
- static cItemHandler *CreateItemHandler(int m_ItemType);
-
- static cItemHandler *m_ItemHandler[2268];
- static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized
-};
-
-//Short function
-inline cItemHandler *ItemHandler(int a_ItemType) { return cItemHandler::GetItemHandler(a_ItemType); }
+
+#pragma once
+
+#include "../Defines.h"
+#include "../Item.h"
+
+
+
+
+
+// fwd:
+class cWorld;
+class cPlayer;
+
+
+
+
+
+class cItemHandler
+{
+public:
+ cItemHandler(int a_ItemType);
+
+ /// Called when the player tries to use the item. Return false to make the item unusable. DEFAULT: False
+ virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); //eg for fishing or hoes
+
+ /// Called while the player diggs a block using this item
+ virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace);
+
+ /// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block
+ virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_X, int a_Y, int a_Z);
+
+ /// Called after the player has eaten this item.
+ virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item);
+
+ /// Returns the maximum stack size for a given item
+ virtual char GetMaxStackSize(void);
+
+ struct FoodInfo
+ {
+ int FoodLevel;
+ double Saturation;
+ int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning
+
+ FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) :
+ FoodLevel(a_FoodLevel),
+ Saturation(a_Saturation),
+ PoisonChance(a_PoisonChance)
+ {
+ }
+ } ;
+
+ /// Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance)
+ virtual FoodInfo GetFoodInfo();
+
+ /// Lets the player eat a selected item. Returns true if the player ate the item
+ virtual bool EatItem(cPlayer *a_Player, cItem *a_Item);
+
+ /// Indicates if this item is a tool
+ virtual bool IsTool(void);
+
+ /// Indicates if this item is food
+ virtual bool IsFood(void);
+
+ /// Blocks simply get placed
+ virtual bool IsPlaceable(void);
+
+ /** Called before a block is placed into a world.
+ The handler should return true to allow placement, false to refuse.
+ Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
+ */
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ );
+
+ /// Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood canīt) DEFAULT: False
+ virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType);
+
+ static cItemHandler * GetItemHandler(int a_ItemType);
+ static cItemHandler * GetItemHandler(const cItem & a_Item) { return GetItemHandler(a_Item.m_ItemType); }
+
+ static void Deinit();
+
+protected:
+ int m_ItemType;
+ static cItemHandler *CreateItemHandler(int m_ItemType);
+
+ static cItemHandler *m_ItemHandler[2268];
+ static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized
+};
+
+//Short function
+inline cItemHandler *ItemHandler(int a_ItemType) { return cItemHandler::GetItemHandler(a_ItemType); }