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-rw-r--r--source/Items/ItemSeeds.h130
1 files changed, 65 insertions, 65 deletions
diff --git a/source/Items/ItemSeeds.h b/source/Items/ItemSeeds.h
index 7a5f77b80..8ca86663f 100644
--- a/source/Items/ItemSeeds.h
+++ b/source/Items/ItemSeeds.h
@@ -1,65 +1,65 @@
-
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-
-
-
-
-
-class cItemSeedsHandler :
- public cItemHandler
-{
-public:
- cItemSeedsHandler(int a_ItemType) :
- cItemHandler(a_ItemType)
- {
-
- }
-
- virtual bool IsPlaceable(void) override
- {
- return true;
- }
-
- virtual bool GetPlacementBlockTypeMeta(
- cWorld * a_World, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
- ) override
- {
- if (a_BlockFace != BLOCK_FACE_TOP)
- {
- // Only allow planting seeds from the top side of the block
- return false;
- }
-
- // Only allow placement on farmland
- int X = a_BlockX;
- int Y = a_BlockY;
- int Z = a_BlockZ;
- AddFaceDirection(X, Y, Z, a_BlockFace, true);
- if (a_World->GetBlock(X, Y, Z) != E_BLOCK_FARMLAND)
- {
- return false;
- }
-
- a_BlockMeta = 0;
- switch (m_ItemType)
- {
- case E_ITEM_CARROT: a_BlockType = E_BLOCK_CARROTS; return true;
- case E_ITEM_MELON_SEEDS: a_BlockType = E_BLOCK_MELON_STEM; return true;
- case E_ITEM_POTATO: a_BlockType = E_BLOCK_POTATOES; return true;
- case E_ITEM_PUMPKIN_SEEDS: a_BlockType = E_BLOCK_PUMPKIN_STEM; return true;
- case E_ITEM_SEEDS: a_BlockType = E_BLOCK_CROPS; return true;
- default: a_BlockType = E_BLOCK_AIR; return true;
- }
- return false;
- }
-} ;
-
-
-
-
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cItemSeedsHandler :
+ public cItemHandler
+{
+public:
+ cItemSeedsHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+
+ }
+
+ virtual bool IsPlaceable(void) override
+ {
+ return true;
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ if (a_BlockFace != BLOCK_FACE_TOP)
+ {
+ // Only allow planting seeds from the top side of the block
+ return false;
+ }
+
+ // Only allow placement on farmland
+ int X = a_BlockX;
+ int Y = a_BlockY;
+ int Z = a_BlockZ;
+ AddFaceDirection(X, Y, Z, a_BlockFace, true);
+ if (a_World->GetBlock(X, Y, Z) != E_BLOCK_FARMLAND)
+ {
+ return false;
+ }
+
+ a_BlockMeta = 0;
+ switch (m_ItemType)
+ {
+ case E_ITEM_CARROT: a_BlockType = E_BLOCK_CARROTS; return true;
+ case E_ITEM_MELON_SEEDS: a_BlockType = E_BLOCK_MELON_STEM; return true;
+ case E_ITEM_POTATO: a_BlockType = E_BLOCK_POTATOES; return true;
+ case E_ITEM_PUMPKIN_SEEDS: a_BlockType = E_BLOCK_PUMPKIN_STEM; return true;
+ case E_ITEM_SEEDS: a_BlockType = E_BLOCK_CROPS; return true;
+ default: a_BlockType = E_BLOCK_AIR; return true;
+ }
+ return false;
+ }
+} ;
+
+
+
+