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-rw-r--r--source/Items/ItemSlab.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/Items/ItemSlab.h b/source/Items/ItemSlab.h
index 174beae22..42311d54d 100644
--- a/source/Items/ItemSlab.h
+++ b/source/Items/ItemSlab.h
@@ -27,9 +27,9 @@ public:
((a_Dir == 0) || (a_Dir == 1)) // Only when clicking on top or on bottom of the block
&& ((Block == E_BLOCK_WOODEN_SLAB) || (Block == E_BLOCK_STONE_SLAB)) // It is a slab
&& (Block == a_Item->m_ItemType) // Same slab
- && ((Meta & 0x7) == (a_Item->m_ItemHealth & 0x7))) // Same Texture
+ && ((Meta & 0x7) == (a_Item->m_ItemDamage & 0x7))) // Same Texture
{
- if(a_Player->GetGameMode() == eGameMode_Creative)
+ if (a_Player->GetGameMode() == eGameMode_Creative)
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
return true;