diff options
Diffstat (limited to '')
-rw-r--r-- | source/Items/ItemSpawnEgg.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/Items/ItemSpawnEgg.h b/source/Items/ItemSpawnEgg.h index 33a1e1d55..1557fb59c 100644 --- a/source/Items/ItemSpawnEgg.h +++ b/source/Items/ItemSpawnEgg.h @@ -19,23 +19,23 @@ public: }
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override
{
- if (a_Dir < 0)
+ if (a_BlockFace < 0)
{
return false;
}
- AddDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir);
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- if (a_Dir == BLOCK_FACE_BOTTOM)
+ if (a_BlockFace == BLOCK_FACE_BOTTOM)
{
a_BlockY--;
}
if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item->m_ItemDamage) >= 0)
{
- if(a_Player->GetGameMode() != 1)
+ if (a_Player->GetGameMode() != 1)
{
// The mob was spawned, "use" the item:
a_Player->GetInventory().RemoveItem(a_Player->GetInventory().GetEquippedItem());
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