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-rw-r--r--source/Items/ItemBoat.h54
-rw-r--r--source/Items/ItemHandler.cpp8
2 files changed, 61 insertions, 1 deletions
diff --git a/source/Items/ItemBoat.h b/source/Items/ItemBoat.h
new file mode 100644
index 000000000..6e3395f1d
--- /dev/null
+++ b/source/Items/ItemBoat.h
@@ -0,0 +1,54 @@
+
+// ItemBoat.h
+
+// Declares the various boat ItemHandlers
+
+
+
+
+
+#pragma once
+
+#include "../Entities/Boat.h"
+
+
+
+
+
+class cItemBoatHandler :
+ public cItemHandler
+{
+ typedef cItemHandler super;
+
+public:
+ cItemBoatHandler(int a_ItemType) :
+ super(a_ItemType)
+ {
+ }
+
+
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ {
+ if (a_Dir < 0)
+ {
+ return false;
+ }
+
+ double x = (double)a_BlockX + 0.5;
+ double y = (double)a_BlockY + 0.5;
+ double z = (double)a_BlockZ + 0.5;
+
+ cBoat * Boat = NULL;
+
+ Boat = new cBoat (x, y, z);
+ Boat->Initialize(a_World);
+
+ return true;
+ }
+
+} ;
+
+
+
+
diff --git a/source/Items/ItemHandler.cpp b/source/Items/ItemHandler.cpp
index 2ae193d52..08a7b661d 100644
--- a/source/Items/ItemHandler.cpp
+++ b/source/Items/ItemHandler.cpp
@@ -8,6 +8,7 @@
// Handlers:
#include "ItemBed.h"
+#include "ItemBoat.h"
#include "ItemBow.h"
#include "ItemBrewingStand.h"
#include "ItemBucket.h"
@@ -53,7 +54,11 @@ cItemHandler * cItemHandler::GetItemHandler(int a_ItemType)
{
if (a_ItemType < 0)
{
- ASSERT(!"Bad item type");
+ // Either nothing (-1), or bad value, both cases should return the air handler
+ if (a_ItemType < -1)
+ {
+ ASSERT(!"Bad item type");
+ }
a_ItemType = 0;
}
@@ -85,6 +90,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_BLOCK_SAPLING: return new cItemSaplingHandler(a_ItemType);
case E_BLOCK_WOOL: return new cItemClothHandler(a_ItemType);
case E_ITEM_BED: return new cItemBedHandler(a_ItemType);
+ case E_ITEM_BOAT: return new cItemBoatHandler(a_ItemType);
case E_ITEM_BOW: return new cItemBowHandler;
case E_ITEM_BREWING_STAND: return new cItemBrewingStandHandler(a_ItemType);
case E_ITEM_CAULDRON: return new cItemCauldronHandler(a_ItemType);