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-rw-r--r--source/LinearInterpolation.h120
1 files changed, 60 insertions, 60 deletions
diff --git a/source/LinearInterpolation.h b/source/LinearInterpolation.h
index ea9e93455..4b798d9bc 100644
--- a/source/LinearInterpolation.h
+++ b/source/LinearInterpolation.h
@@ -1,60 +1,60 @@
-
-// LinearInterpolation.h
-
-// Declares methods for linear interpolation over 1D, 2D and 3D arrays
-
-
-
-
-
-#pragma once
-
-
-
-
-
-// 2D and 3D Interpolation is optimized by precalculating the ratios into static-sized arrays
-// These arrays enforce a max size of the dest array, but the limits are settable here:
-const int MAX_INTERPOL_SIZEX = 256; ///< Maximum X-size of the interpolated array
-const int MAX_INTERPOL_SIZEY = 512; ///< Maximum Y-size of the interpolated array
-const int MAX_INTERPOL_SIZEZ = 256; ///< Maximum Z-size of the interpolated array
-
-
-
-
-
-/// Puts linearly interpolated values from one array into another array. 1D version
-void LinearInterpolate1DArray(
- float * a_Src, ///< Src array
- int a_SrcSizeX, ///< Count of the src array
- float * a_Dst, ///< Src array
- int a_DstSizeX ///< Count of the dst array
-);
-
-
-
-
-
-/// Puts linearly interpolated values from one array into another array. 2D version
-void LinearInterpolate2DArray(
- float * a_Src, ///< Src array, [x + a_SrcSizeX * y]
- int a_SrcSizeX, int a_SrcSizeY, ///< Count of the src array, in each direction
- float * a_Dst, ///< Dst array, [x + a_DstSizeX * y]
- int a_DstSizeX, int a_DstSizeY ///< Count of the dst array, in each direction
-);
-
-
-
-
-
-/// Puts linearly interpolated values from one array into another array. 3D version
-void LinearInterpolate3DArray(
- float * a_Src, ///< Src array, [x + a_SrcSizeX * y + a_SrcSizeX * a_SrcSizeY * z]
- int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ, ///< Count of the src array, in each direction
- float * a_Dst, ///< Dst array, [x + a_DstSizeX * y + a_DstSizeX * a_DstSizeY * z]
- int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ ///< Count of the dst array, in each direction
-);
-
-
-
-
+
+// LinearInterpolation.h
+
+// Declares methods for linear interpolation over 1D, 2D and 3D arrays
+
+
+
+
+
+#pragma once
+
+
+
+
+
+// 2D and 3D Interpolation is optimized by precalculating the ratios into static-sized arrays
+// These arrays enforce a max size of the dest array, but the limits are settable here:
+const int MAX_INTERPOL_SIZEX = 256; ///< Maximum X-size of the interpolated array
+const int MAX_INTERPOL_SIZEY = 512; ///< Maximum Y-size of the interpolated array
+const int MAX_INTERPOL_SIZEZ = 256; ///< Maximum Z-size of the interpolated array
+
+
+
+
+
+/// Puts linearly interpolated values from one array into another array. 1D version
+void LinearInterpolate1DArray(
+ float * a_Src, ///< Src array
+ int a_SrcSizeX, ///< Count of the src array
+ float * a_Dst, ///< Src array
+ int a_DstSizeX ///< Count of the dst array
+);
+
+
+
+
+
+/// Puts linearly interpolated values from one array into another array. 2D version
+void LinearInterpolate2DArray(
+ float * a_Src, ///< Src array, [x + a_SrcSizeX * y]
+ int a_SrcSizeX, int a_SrcSizeY, ///< Count of the src array, in each direction
+ float * a_Dst, ///< Dst array, [x + a_DstSizeX * y]
+ int a_DstSizeX, int a_DstSizeY ///< Count of the dst array, in each direction
+);
+
+
+
+
+
+/// Puts linearly interpolated values from one array into another array. 3D version
+void LinearInterpolate3DArray(
+ float * a_Src, ///< Src array, [x + a_SrcSizeX * y + a_SrcSizeX * a_SrcSizeY * z]
+ int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ, ///< Count of the src array, in each direction
+ float * a_Dst, ///< Dst array, [x + a_DstSizeX * y + a_DstSizeX * a_DstSizeY * z]
+ int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ ///< Count of the dst array, in each direction
+);
+
+
+
+