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-rw-r--r--source/LuaState.cpp143
1 files changed, 130 insertions, 13 deletions
diff --git a/source/LuaState.cpp b/source/LuaState.cpp
index d4beb249b..baa20fc07 100644
--- a/source/LuaState.cpp
+++ b/source/LuaState.cpp
@@ -32,6 +32,12 @@ extern "C"
+const cLuaState::cRet cLuaState::Return;
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cLuaState:
@@ -272,7 +278,20 @@ bool cLuaState::PushFunctionFromRefTable(cRef & a_TableRef, const char * a_FnNam
-void cLuaState::PushStringVector(const AStringVector & a_Vector)
+void cLuaState::Push(const AString & a_String)
+{
+ ASSERT(IsValid());
+ ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
+
+ tolua_pushcppstring(m_LuaState, a_String);
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(const AStringVector & a_Vector)
{
ASSERT(IsValid());
ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
@@ -305,7 +324,7 @@ void cLuaState::PushUserType(void * a_Object, const char * a_Type)
-void cLuaState::PushNumber(int a_Value)
+void cLuaState::Push(int a_Value)
{
ASSERT(IsValid());
ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
@@ -318,7 +337,7 @@ void cLuaState::PushNumber(int a_Value)
-void cLuaState::PushNumber(double a_Value)
+void cLuaState::Push(double a_Value)
{
ASSERT(IsValid());
ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
@@ -331,7 +350,7 @@ void cLuaState::PushNumber(double a_Value)
-void cLuaState::PushString(const char * a_Value)
+void cLuaState::Push(const char * a_Value)
{
ASSERT(IsValid());
ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
@@ -344,7 +363,7 @@ void cLuaState::PushString(const char * a_Value)
-void cLuaState::PushBool(bool a_Value)
+void cLuaState::Push(bool a_Value)
{
ASSERT(IsValid());
ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
@@ -357,7 +376,7 @@ void cLuaState::PushBool(bool a_Value)
-void cLuaState::PushObject(cWorld * a_World)
+void cLuaState::Push(cWorld * a_World)
{
ASSERT(IsValid());
ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
@@ -370,7 +389,7 @@ void cLuaState::PushObject(cWorld * a_World)
-void cLuaState::PushObject(cPlayer * a_Player)
+void cLuaState::Push(cPlayer * a_Player)
{
ASSERT(IsValid());
ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
@@ -383,7 +402,20 @@ void cLuaState::PushObject(cPlayer * a_Player)
-void cLuaState::PushObject(cEntity * a_Entity)
+void cLuaState::Push(const cPlayer * a_Player)
+{
+ ASSERT(IsValid());
+ ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
+
+ tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(cEntity * a_Entity)
{
ASSERT(IsValid());
ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
@@ -396,7 +428,7 @@ void cLuaState::PushObject(cEntity * a_Entity)
-void cLuaState::PushObject(cMonster * a_Monster)
+void cLuaState::Push(cMonster * a_Monster)
{
ASSERT(IsValid());
ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
@@ -409,7 +441,7 @@ void cLuaState::PushObject(cMonster * a_Monster)
-void cLuaState::PushObject(cItem * a_Item)
+void cLuaState::Push(cItem * a_Item)
{
ASSERT(IsValid());
ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
@@ -422,7 +454,7 @@ void cLuaState::PushObject(cItem * a_Item)
-void cLuaState::PushObject(cItems * a_Items)
+void cLuaState::Push(cItems * a_Items)
{
ASSERT(IsValid());
ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
@@ -435,7 +467,7 @@ void cLuaState::PushObject(cItems * a_Items)
-void cLuaState::PushObject(cClientHandle * a_Client)
+void cLuaState::Push(cClientHandle * a_Client)
{
ASSERT(IsValid());
ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
@@ -448,7 +480,7 @@ void cLuaState::PushObject(cClientHandle * a_Client)
-void cLuaState::PushObject(cPickup * a_Pickup)
+void cLuaState::Push(cPickup * a_Pickup)
{
ASSERT(IsValid());
ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
@@ -461,6 +493,91 @@ void cLuaState::PushObject(cPickup * a_Pickup)
+void cLuaState::Push(cChunkDesc * a_ChunkDesc)
+{
+ ASSERT(IsValid());
+ ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
+
+ tolua_pushusertype(m_LuaState, a_ChunkDesc, "cChunkDesc");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(const cCraftingGrid * a_Grid)
+{
+ ASSERT(IsValid());
+ ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
+
+ tolua_pushusertype(m_LuaState, (void *)a_Grid, "cCraftingGrid");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(const cCraftingRecipe * a_Recipe)
+{
+ ASSERT(IsValid());
+ ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
+
+ tolua_pushusertype(m_LuaState, (void *)a_Recipe, "cCraftingRecipe");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::Push(TakeDamageInfo * a_TDI)
+{
+ ASSERT(IsValid());
+ ASSERT(m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first
+
+ tolua_pushusertype(m_LuaState, a_TDI, "TakeDamageInfo");
+ m_NumCurrentFunctionArgs += 1;
+}
+
+
+
+
+
+void cLuaState::GetReturn(int a_StackPos, bool & a_ReturnedVal)
+{
+ a_ReturnedVal = (tolua_toboolean(m_LuaState, a_StackPos, a_ReturnedVal ? 1 : 0) > 0);
+}
+
+
+
+
+
+void cLuaState::GetReturn(int a_StackPos, AString & a_ReturnedVal)
+{
+ if (lua_isstring(m_LuaState, a_StackPos))
+ {
+ a_ReturnedVal = tolua_tocppstring(m_LuaState, a_StackPos, a_ReturnedVal.c_str());
+ }
+}
+
+
+
+
+
+void cLuaState::GetReturn(int a_StackPos, int & a_ReturnedVal)
+{
+ if (lua_isnumber(m_LuaState, a_StackPos))
+ {
+ a_ReturnedVal = (int)tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal);
+ }
+}
+
+
+
+
+
bool cLuaState::CallFunction(int a_NumResults)
{
ASSERT (m_NumCurrentFunctionArgs >= 0); // A function must be pushed to stack first