diff options
Diffstat (limited to 'source/Minecart.cpp')
-rw-r--r-- | source/Minecart.cpp | 320 |
1 files changed, 160 insertions, 160 deletions
diff --git a/source/Minecart.cpp b/source/Minecart.cpp index 232f44f7d..bae56d582 100644 --- a/source/Minecart.cpp +++ b/source/Minecart.cpp @@ -1,160 +1,160 @@ -
-// Minecart.cpp
-
-// Implements the cMinecart class representing a minecart in the world
-
-#include "Globals.h"
-#include "Minecart.h"
-#include "World.h"
-#include "ClientHandle.h"
-#include "Player.h"
-
-
-
-
-
-cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
- super(etMinecart, a_X, a_Y, a_Z, 0.98, 0.7),
- m_Payload(a_Payload)
-{
-}
-
-
-
-
-void cMinecart::Initialize(cWorld * a_World)
-{
- super::Initialize(a_World);
- a_World->BroadcastSpawnEntity(*this);
-}
-
-
-
-
-
-void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
-{
- char Type = 0;
- switch (m_Payload)
- {
- case mpNone: Type = 10; break;
- case mpChest: Type = 11; break;
- case mpFurnace: Type = 12; break;
- default:
- {
- ASSERT(!"Unknown payload, cannot spawn on client");
- return;
- }
- }
- a_ClientHandle.SendSpawnVehicle(*this, Type);
-}
-
-
-
-
-
-void cMinecart::Tick(float a_Dt, cChunk & a_Chunk)
-{
- // TODO: the physics
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cEmptyMinecart:
-
-cEmptyMinecart::cEmptyMinecart(double a_X, double a_Y, double a_Z) :
- super(mpNone, a_X, a_Y, a_Z)
-{
-}
-
-
-
-
-
-void cEmptyMinecart::OnRightClicked(cPlayer & a_Player)
-{
- if (m_Attachee != NULL)
- {
- if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
- {
- // This player is already sitting in, they want out.
- a_Player.Detach();
- return;
- }
-
- if (m_Attachee->IsPlayer())
- {
- // Another player is already sitting in here, cannot attach
- return;
- }
-
- // Detach whatever is sitting in this minecart now:
- m_Attachee->Detach();
- }
-
- // Attach the player to this minecart
- a_Player.AttachTo(this);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cMinecartWithChest:
-
-cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) :
- super(mpChest, a_X, a_Y, a_Z)
-{
-}
-
-
-
-
-
-void cMinecartWithChest::SetSlot(int a_Idx, const cItem & a_Item)
-{
- ASSERT((a_Idx >= 0) && (a_Idx < ARRAYCOUNT(m_Items)));
-
- m_Items[a_Idx] = a_Item;
-}
-
-
-
-
-
-void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
-{
- // Show the chest UI window to the player
- // TODO
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cMinecartWithFurnace:
-
-cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
- super(mpFurnace, a_X, a_Y, a_Z)
-{
-}
-
-
-
-
-
-void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
-{
- // Try to power the furnace with whatever the player is holding
- // TODO
-}
-
-
-
-
-
+ +// Minecart.cpp + +// Implements the cMinecart class representing a minecart in the world + +#include "Globals.h" +#include "Minecart.h" +#include "World.h" +#include "ClientHandle.h" +#include "Player.h" + + + + + +cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) : + super(etMinecart, a_X, a_Y, a_Z, 0.98, 0.7), + m_Payload(a_Payload) +{ +} + + + + +void cMinecart::Initialize(cWorld * a_World) +{ + super::Initialize(a_World); + a_World->BroadcastSpawnEntity(*this); +} + + + + + +void cMinecart::SpawnOn(cClientHandle & a_ClientHandle) +{ + char Type = 0; + switch (m_Payload) + { + case mpNone: Type = 10; break; + case mpChest: Type = 11; break; + case mpFurnace: Type = 12; break; + default: + { + ASSERT(!"Unknown payload, cannot spawn on client"); + return; + } + } + a_ClientHandle.SendSpawnVehicle(*this, Type); +} + + + + + +void cMinecart::Tick(float a_Dt, cChunk & a_Chunk) +{ + // TODO: the physics +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cEmptyMinecart: + +cEmptyMinecart::cEmptyMinecart(double a_X, double a_Y, double a_Z) : + super(mpNone, a_X, a_Y, a_Z) +{ +} + + + + + +void cEmptyMinecart::OnRightClicked(cPlayer & a_Player) +{ + if (m_Attachee != NULL) + { + if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) + { + // This player is already sitting in, they want out. + a_Player.Detach(); + return; + } + + if (m_Attachee->IsPlayer()) + { + // Another player is already sitting in here, cannot attach + return; + } + + // Detach whatever is sitting in this minecart now: + m_Attachee->Detach(); + } + + // Attach the player to this minecart + a_Player.AttachTo(this); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cMinecartWithChest: + +cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) : + super(mpChest, a_X, a_Y, a_Z) +{ +} + + + + + +void cMinecartWithChest::SetSlot(int a_Idx, const cItem & a_Item) +{ + ASSERT((a_Idx >= 0) && (a_Idx < ARRAYCOUNT(m_Items))); + + m_Items[a_Idx] = a_Item; +} + + + + + +void cMinecartWithChest::OnRightClicked(cPlayer & a_Player) +{ + // Show the chest UI window to the player + // TODO +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cMinecartWithFurnace: + +cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) : + super(mpFurnace, a_X, a_Y, a_Z) +{ +} + + + + + +void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player) +{ + // Try to power the furnace with whatever the player is holding + // TODO +} + + + + + |