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-rw-r--r--source/Minecart.cpp320
1 files changed, 160 insertions, 160 deletions
diff --git a/source/Minecart.cpp b/source/Minecart.cpp
index 232f44f7d..bae56d582 100644
--- a/source/Minecart.cpp
+++ b/source/Minecart.cpp
@@ -1,160 +1,160 @@
-
-// Minecart.cpp
-
-// Implements the cMinecart class representing a minecart in the world
-
-#include "Globals.h"
-#include "Minecart.h"
-#include "World.h"
-#include "ClientHandle.h"
-#include "Player.h"
-
-
-
-
-
-cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
- super(etMinecart, a_X, a_Y, a_Z, 0.98, 0.7),
- m_Payload(a_Payload)
-{
-}
-
-
-
-
-void cMinecart::Initialize(cWorld * a_World)
-{
- super::Initialize(a_World);
- a_World->BroadcastSpawnEntity(*this);
-}
-
-
-
-
-
-void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
-{
- char Type = 0;
- switch (m_Payload)
- {
- case mpNone: Type = 10; break;
- case mpChest: Type = 11; break;
- case mpFurnace: Type = 12; break;
- default:
- {
- ASSERT(!"Unknown payload, cannot spawn on client");
- return;
- }
- }
- a_ClientHandle.SendSpawnVehicle(*this, Type);
-}
-
-
-
-
-
-void cMinecart::Tick(float a_Dt, cChunk & a_Chunk)
-{
- // TODO: the physics
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cEmptyMinecart:
-
-cEmptyMinecart::cEmptyMinecart(double a_X, double a_Y, double a_Z) :
- super(mpNone, a_X, a_Y, a_Z)
-{
-}
-
-
-
-
-
-void cEmptyMinecart::OnRightClicked(cPlayer & a_Player)
-{
- if (m_Attachee != NULL)
- {
- if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
- {
- // This player is already sitting in, they want out.
- a_Player.Detach();
- return;
- }
-
- if (m_Attachee->IsPlayer())
- {
- // Another player is already sitting in here, cannot attach
- return;
- }
-
- // Detach whatever is sitting in this minecart now:
- m_Attachee->Detach();
- }
-
- // Attach the player to this minecart
- a_Player.AttachTo(this);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cMinecartWithChest:
-
-cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) :
- super(mpChest, a_X, a_Y, a_Z)
-{
-}
-
-
-
-
-
-void cMinecartWithChest::SetSlot(int a_Idx, const cItem & a_Item)
-{
- ASSERT((a_Idx >= 0) && (a_Idx < ARRAYCOUNT(m_Items)));
-
- m_Items[a_Idx] = a_Item;
-}
-
-
-
-
-
-void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
-{
- // Show the chest UI window to the player
- // TODO
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cMinecartWithFurnace:
-
-cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
- super(mpFurnace, a_X, a_Y, a_Z)
-{
-}
-
-
-
-
-
-void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
-{
- // Try to power the furnace with whatever the player is holding
- // TODO
-}
-
-
-
-
-
+
+// Minecart.cpp
+
+// Implements the cMinecart class representing a minecart in the world
+
+#include "Globals.h"
+#include "Minecart.h"
+#include "World.h"
+#include "ClientHandle.h"
+#include "Player.h"
+
+
+
+
+
+cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) :
+ super(etMinecart, a_X, a_Y, a_Z, 0.98, 0.7),
+ m_Payload(a_Payload)
+{
+}
+
+
+
+
+void cMinecart::Initialize(cWorld * a_World)
+{
+ super::Initialize(a_World);
+ a_World->BroadcastSpawnEntity(*this);
+}
+
+
+
+
+
+void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
+{
+ char Type = 0;
+ switch (m_Payload)
+ {
+ case mpNone: Type = 10; break;
+ case mpChest: Type = 11; break;
+ case mpFurnace: Type = 12; break;
+ default:
+ {
+ ASSERT(!"Unknown payload, cannot spawn on client");
+ return;
+ }
+ }
+ a_ClientHandle.SendSpawnVehicle(*this, Type);
+}
+
+
+
+
+
+void cMinecart::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ // TODO: the physics
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cEmptyMinecart:
+
+cEmptyMinecart::cEmptyMinecart(double a_X, double a_Y, double a_Z) :
+ super(mpNone, a_X, a_Y, a_Z)
+{
+}
+
+
+
+
+
+void cEmptyMinecart::OnRightClicked(cPlayer & a_Player)
+{
+ if (m_Attachee != NULL)
+ {
+ if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
+ {
+ // This player is already sitting in, they want out.
+ a_Player.Detach();
+ return;
+ }
+
+ if (m_Attachee->IsPlayer())
+ {
+ // Another player is already sitting in here, cannot attach
+ return;
+ }
+
+ // Detach whatever is sitting in this minecart now:
+ m_Attachee->Detach();
+ }
+
+ // Attach the player to this minecart
+ a_Player.AttachTo(this);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cMinecartWithChest:
+
+cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) :
+ super(mpChest, a_X, a_Y, a_Z)
+{
+}
+
+
+
+
+
+void cMinecartWithChest::SetSlot(int a_Idx, const cItem & a_Item)
+{
+ ASSERT((a_Idx >= 0) && (a_Idx < ARRAYCOUNT(m_Items)));
+
+ m_Items[a_Idx] = a_Item;
+}
+
+
+
+
+
+void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
+{
+ // Show the chest UI window to the player
+ // TODO
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cMinecartWithFurnace:
+
+cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
+ super(mpFurnace, a_X, a_Y, a_Z)
+{
+}
+
+
+
+
+
+void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
+{
+ // Try to power the furnace with whatever the player is holding
+ // TODO
+}
+
+
+
+
+