diff options
Diffstat (limited to 'source/MobCensus.cpp')
-rw-r--r-- | source/MobCensus.cpp | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/source/MobCensus.cpp b/source/MobCensus.cpp new file mode 100644 index 000000000..66b5932bc --- /dev/null +++ b/source/MobCensus.cpp @@ -0,0 +1,92 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "MobCensus.h" + + + + + +void cMobCensus::CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Distance) +{ + m_ProximityCounter.CollectMob(a_Monster, a_Chunk, a_Distance); + m_MobFamilyCollecter.CollectMob(a_Monster); +} + + + + + +bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily) +{ + bool toReturn = true; + const int ratio = 319; // this should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player + // but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19*19) / (17*17) = 319 + // MG TODO : code the correct count + if ((GetCapMultiplier(a_MobFamily) * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily)) + { + return false; + } + return true; +} + + + + + +int cMobCensus::GetCapMultiplier(cMonster::eFamily a_MobFamily) +{ + switch (a_MobFamily) + { + case cMonster::mfHostile: return 79; + case cMonster::mfPassive: return 11; + case cMonster::mfAmbient: return 16; + case cMonster::mfWater: return 5; + } + ASSERT(!"Unhandled mob family"); + return -1; +} + + + + + +void cMobCensus::CollectSpawnableChunk(cChunk & a_Chunk) +{ + m_EligibleForSpawnChunks.insert(&a_Chunk); +} + + + + + +int cMobCensus::GetNumChunks(void) +{ + return m_EligibleForSpawnChunks.size(); +} + + + + + +cMobProximityCounter & cMobCensus::GetProximityCounter(void) +{ + return m_ProximityCounter; +} + + + + + +void cMobCensus::Logd() +{ + LOGD("Hostile mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfHostile), IsCapped(cMonster::mfHostile) ? "(capped)" : ""); + LOGD("Ambient mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfAmbient), IsCapped(cMonster::mfAmbient) ? "(capped)" : ""); + LOGD("Water mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfWater), IsCapped(cMonster::mfWater) ? "(capped)" : ""); + LOGD("Passive mobs : %d %s", m_MobFamilyCollecter.GetNumberOfCollectedMobs(cMonster::mfPassive), IsCapped(cMonster::mfPassive) ? "(capped)" : ""); +} + + + + + |