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-rw-r--r--source/MobFamilyCollecter.h39
1 files changed, 0 insertions, 39 deletions
diff --git a/source/MobFamilyCollecter.h b/source/MobFamilyCollecter.h
deleted file mode 100644
index 6cef133b5..000000000
--- a/source/MobFamilyCollecter.h
+++ /dev/null
@@ -1,39 +0,0 @@
-
-#pragma once
-
-#include <map>
-#include <set>
-#include "BlockID.h"
-#include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it
-
-
-
-
-// fwd:
-class cChunk;
-
-
-
-
-
-/** This class is used to collect the list of mobs for each family
-*/
-class cMobFamilyCollecter
-{
-public :
- typedef const std::set<cMonster::eFamily> tMobFamilyList;
-
- // collect a mob
- void CollectMob(cMonster & a_Monster);
-
- // return the number of mobs for this family
- int GetNumberOfCollectedMobs(cMonster::eFamily a_Family);
-
-protected :
- std::map<cMonster::eFamily, std::set<cMonster *> > m_Mobs;
-
-} ;
-
-
-
-