diff options
Diffstat (limited to 'source/MobSpawner.h')
-rw-r--r-- | source/MobSpawner.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/source/MobSpawner.h b/source/MobSpawner.h new file mode 100644 index 000000000..bb9e95172 --- /dev/null +++ b/source/MobSpawner.h @@ -0,0 +1,72 @@ + +#pragma once + +#include <set> +#include "BlockID.h" +#include "ChunkDef.h" +#include "FastRandom.h" +#include "Mobs/Monster.h" //this is a side-effect of keeping Mobfamily inside Monster class. I'd prefer to keep both (Mobfamily and Monster) inside a "Monster" namespace MG TODO : do it + +class cChunk; + + +// This class is used to determine wich monster can be spawned on wich place +// it is essentially static (f.i. Squids spawn in water, Zombie spawn in dark places) +// but it also has dynamic part depending on the world.ini +class cMobSpawner +{ +public : + // constructor + // a_MobFamily is the Family of mobs that this spawner will spawn + // a_AllowedTypes is the set of types allowed for mobs it will spawn. Empty set + // would result in no spawn at all + // Allowed mobs thah are not of the right Family will not be include (no warning) + cMobSpawner(cMonster::eFamily MobFamily, const std::set<cMonster::eType>& a_AllowedTypes); + + // Check if specified block can be a Pack center for this spawner + bool CheckPackCenter(BLOCKTYPE a_BlockType); + + // Try to create a monster here + // if this is the first of a Pack : determine the type of monster + // BlockType & BlockMeta are use to know what kind of Mob can Spawn here + // MaxPackSize is set to the maximal size for a pack this type of mob + cMonster* TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize); + + // mark the beginning of a new Pack + // all mobs of the same Pack are the same type + void NewPack(); + + // return true if there is at least one allowed type + bool CanSpawnSomething(); + + typedef const std::set<cMonster*> tSpawnedContainer; + tSpawnedContainer& getSpawned(); + +protected : + // return true if specified type of mob can spawn on specified block + bool CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, EMCSBiome a_Biome, int a_Level); + + // return a random type that can spawn on specified biome. + // returns E_ENTITY_TYPE_DONOTUSE if none is possible + cMonster::eType ChooseMobType(EMCSBiome a_Biome); + + // add toAdd inside toAddIn, if toAdd is in m_AllowedTypes + void addIfAllowed(cMonster::eType toAdd, std::set<cMonster::eType>& toAddIn); + +protected : + cMonster::eFamily m_MonsterFamily; + std::set<cMonster::eType> m_AllowedTypes; + bool m_NewPack; + cMonster::eType m_MobType; + std::set<cMonster*> m_Spawned; + cFastRandom m_Random; + +public : + typedef const std::set<cMonster::eType> tMobTypes; // MG TODO : maybe relocate all those statics set/maps in the same place ? + static tMobTypes& m_MobTypes(); + +protected : + static tMobTypes initMobTypesBeforeCx11(); + + +}; |