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-rw-r--r--source/Mobs/AggressiveMonster.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp
index 0a5461837..de73e6123 100644
--- a/source/Mobs/AggressiveMonster.cpp
+++ b/source/Mobs/AggressiveMonster.cpp
@@ -23,9 +23,9 @@ cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, char a_Prot
// What to do if in Chasing State
-void cAggressiveMonster::InStateChasing(float a_Dt, MTRand & a_TickRandom)
+void cAggressiveMonster::InStateChasing(float a_Dt)
{
- super::InStateChasing(a_Dt, a_TickRandom);
+ super::InStateChasing(a_Dt);
m_ChaseTime += a_Dt;
if (m_Target != NULL)
{
@@ -58,9 +58,9 @@ void cAggressiveMonster::InStateChasing(float a_Dt, MTRand & a_TickRandom)
-void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity, MTRand & a_TickRandom)
+void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity)
{
- super::EventSeePlayer(a_Entity, a_TickRandom);
+ super::EventSeePlayer(a_Entity);
m_EMState = CHASING;
}
@@ -68,26 +68,26 @@ void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity, MTRand & a_TickRando
-void cAggressiveMonster::Tick(float a_Dt, MTRand & a_TickRandom)
+void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
- super::Tick(a_Dt, a_TickRandom);
+ super::Tick(a_Dt, a_Chunk);
m_SeePlayerInterval += a_Dt;
if (m_SeePlayerInterval > 1)
{
- int rem = a_TickRandom.randInt() % 3 + 1; // Check most of the time but miss occasionally
+ int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally
m_SeePlayerInterval = 0.0;
if (rem >= 2)
{
if (m_EMState == CHASING)
{
- CheckEventLostPlayer(a_TickRandom);
+ CheckEventLostPlayer();
}
else
{
- CheckEventSeePlayer(a_TickRandom);
+ CheckEventSeePlayer();
}
}
}