diff options
Diffstat (limited to 'source/Mobs/Blaze.cpp')
-rw-r--r-- | source/Mobs/Blaze.cpp | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/source/Mobs/Blaze.cpp b/source/Mobs/Blaze.cpp deleted file mode 100644 index f9c05b17a..000000000 --- a/source/Mobs/Blaze.cpp +++ /dev/null @@ -1,52 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Blaze.h" -#include "../World.h" - - - - -cBlaze::cBlaze(void) : - // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here - super("Blaze", mtBlaze, "mob.blaze.hit", "mob.blaze.death", 0.7, 1.8) -{ -} - - - - - -void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD); -} - - - - - -void cBlaze::Attack(float a_Dt) -{ - m_AttackInterval += a_Dt * m_AttackRate; - - if (m_Target != NULL && m_AttackInterval > 3.0) - { - // Setting this higher gives us more wiggle room for attackrate - Vector3d Speed = GetLookVector() * 20; - Speed.y = Speed.y + 1; - cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); - if (FireCharge == NULL) - { - return; - } - if (!FireCharge->Initialize(m_World)) - { - delete FireCharge; - return; - } - m_World->BroadcastSpawnEntity(*FireCharge); - m_AttackInterval = 0.0; - // ToDo: Shoot 3 fireballs instead of 1. - } -}
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