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-rw-r--r--source/Mobs/Blaze.cpp52
1 files changed, 0 insertions, 52 deletions
diff --git a/source/Mobs/Blaze.cpp b/source/Mobs/Blaze.cpp
deleted file mode 100644
index f9c05b17a..000000000
--- a/source/Mobs/Blaze.cpp
+++ /dev/null
@@ -1,52 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Blaze.h"
-#include "../World.h"
-
-
-
-
-cBlaze::cBlaze(void) :
- // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
- super("Blaze", mtBlaze, "mob.blaze.hit", "mob.blaze.death", 0.7, 1.8)
-{
-}
-
-
-
-
-
-void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD);
-}
-
-
-
-
-
-void cBlaze::Attack(float a_Dt)
-{
- m_AttackInterval += a_Dt * m_AttackRate;
-
- if (m_Target != NULL && m_AttackInterval > 3.0)
- {
- // Setting this higher gives us more wiggle room for attackrate
- Vector3d Speed = GetLookVector() * 20;
- Speed.y = Speed.y + 1;
- cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- if (FireCharge == NULL)
- {
- return;
- }
- if (!FireCharge->Initialize(m_World))
- {
- delete FireCharge;
- return;
- }
- m_World->BroadcastSpawnEntity(*FireCharge);
- m_AttackInterval = 0.0;
- // ToDo: Shoot 3 fireballs instead of 1.
- }
-} \ No newline at end of file