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-rw-r--r--source/Mobs/Ghast.cpp54
1 files changed, 0 insertions, 54 deletions
diff --git a/source/Mobs/Ghast.cpp b/source/Mobs/Ghast.cpp
deleted file mode 100644
index 96a29b2d8..000000000
--- a/source/Mobs/Ghast.cpp
+++ /dev/null
@@ -1,54 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Ghast.h"
-#include "../World.h"
-
-
-
-
-cGhast::cGhast(void) :
- super("Ghast", mtGhast, "mob.ghast.scream", "mob.ghast.death", 4, 4)
-{
-}
-
-
-
-
-
-void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GHAST_TEAR);
-}
-
-
-
-
-
-void cGhast::Attack(float a_Dt)
-{
- m_AttackInterval += a_Dt * m_AttackRate;
-
- if (m_Target != NULL && m_AttackInterval > 3.0)
- {
- // Setting this higher gives us more wiggle room for attackrate
- Vector3d Speed = GetLookVector() * 20;
- Speed.y = Speed.y + 1;
- cGhastFireballEntity * GhastBall = new cGhastFireballEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- if (GhastBall == NULL)
- {
- return;
- }
- if (!GhastBall->Initialize(m_World))
- {
- delete GhastBall;
- return;
- }
- m_World->BroadcastSpawnEntity(*GhastBall);
- m_AttackInterval = 0.0;
- }
-}
-
-
-