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-rw-r--r--source/Mobs/Monster.cpp41
1 files changed, 39 insertions, 2 deletions
diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp
index 9ae91f1e0..a42ae30ee 100644
--- a/source/Mobs/Monster.cpp
+++ b/source/Mobs/Monster.cpp
@@ -15,6 +15,7 @@
#include "../Vector3i.h"
#include "../Vector3d.h"
#include "../Tracer.h"
+#include "../Chunk.h"
// #include "../../iniFile/iniFile.h"
@@ -25,6 +26,8 @@
cMonster::cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height)
: super(etMob, a_Width, a_Height)
, m_Target(NULL)
+ , m_AttackRate(3)
+ , idle_interval(0)
, m_bMovingToDestination(false)
, m_DestinationTime( 0 )
, m_DestroyTimer( 0 )
@@ -39,8 +42,7 @@ cMonster::cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const A
, m_AttackDamage(1.0f)
, m_AttackRange(5.0f)
, m_AttackInterval(0)
- , m_AttackRate(3)
- , idle_interval(0)
+ , m_BurnsInDaylight(false)
{
if (!a_ConfigName.empty())
{
@@ -100,6 +102,9 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
+ // Burning in daylight
+ HandleDaylightBurning(a_Chunk);
+
HandlePhysics(a_Dt,a_Chunk);
BroadcastMovementUpdate();
@@ -473,3 +478,35 @@ void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned
+
+void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
+{
+ if (!m_BurnsInDaylight)
+ {
+ return;
+ }
+
+ int RelY = (int)floor(GetPosY());
+ if ((RelY < 0) || (RelY >= cChunkDef::Height))
+ {
+ // Outside the world
+ return;
+ }
+
+ int RelX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width;
+ if (
+ (a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight
+ (a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
+ (GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
+ !IsOnFire() // Not already burning
+ )
+ {
+ // Burn for 100 ticks, then decide again
+ StartBurning(100);
+ }
+}
+
+
+
+