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-rw-r--r--source/Mobs/Pig.cpp77
1 files changed, 0 insertions, 77 deletions
diff --git a/source/Mobs/Pig.cpp b/source/Mobs/Pig.cpp
deleted file mode 100644
index 0871a38a9..000000000
--- a/source/Mobs/Pig.cpp
+++ /dev/null
@@ -1,77 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Pig.h"
-#include "../Entities/Player.h"
-#include "../World.h"
-
-
-
-
-
-cPig::cPig(void) :
- super("Pig", mtPig, "mob.pig.say", "mob.pig.death", 0.9, 0.9),
- m_bIsSaddled(false)
-{
-}
-
-
-
-
-
-void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP);
- if (m_bIsSaddled)
- {
- a_Drops.push_back(cItem(E_ITEM_SADDLE, 1));
- }
-}
-
-
-
-
-
-void cPig::OnRightClicked(cPlayer & a_Player)
-{
- if (m_bIsSaddled)
- {
- if (m_Attachee != NULL)
- {
- if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
- {
- // This player is already sitting in, they want out.
- a_Player.Detach();
- return;
- }
-
- if (m_Attachee->IsPlayer())
- {
- // Another player is already sitting in here, cannot attach
- return;
- }
-
- // Detach whatever is sitting in this pig now:
- m_Attachee->Detach();
- }
-
- // Attach the player to this pig
- a_Player.AttachTo(this);
- }
- else if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
- {
- if (!a_Player.IsGameModeCreative())
- {
- a_Player.GetInventory().RemoveOneEquippedItem();
- }
-
- // Set saddle state & broadcast metadata
- m_bIsSaddled = true;
- m_World->BroadcastEntityMetadata(*this);
- }
-}
-
-
-
-
-