diff options
Diffstat (limited to 'source/Mobs/Skeleton.cpp')
-rw-r--r-- | source/Mobs/Skeleton.cpp | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp deleted file mode 100644 index 509c2191e..000000000 --- a/source/Mobs/Skeleton.cpp +++ /dev/null @@ -1,70 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Skeleton.h" -#include "../World.h" - - - - -cSkeleton::cSkeleton(bool IsWither) : - super("Skeleton", mtSkeleton, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8), - m_bIsWither(IsWither) -{ - SetBurnsInDaylight(true); -} - - - - - -void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW); - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE); -} - - - - - -void cSkeleton::MoveToPosition(const Vector3f & a_Position) -{ - m_Destination = a_Position; - - // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. - if (!IsOnFire() && m_World->GetTimeOfDay() < 13187 && m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) - { - m_bMovingToDestination = false; - return; - } - m_bMovingToDestination = true; -} - - - - - -void cSkeleton::Attack(float a_Dt) -{ - m_AttackInterval += a_Dt * m_AttackRate; - - if (m_Target != NULL && m_AttackInterval > 3.0) - { - // Setting this higher gives us more wiggle room for attackrate - Vector3d Speed = GetLookVector() * 20; - Speed.y = Speed.y + 1; - cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); - if (Arrow == NULL) - { - return; - } - if (!Arrow->Initialize(m_World)) - { - delete Arrow; - return; - } - m_World->BroadcastSpawnEntity(*Arrow); - m_AttackInterval = 0.0; - } -}
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