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-rw-r--r--source/Mobs/Squid.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/source/Mobs/Squid.cpp b/source/Mobs/Squid.cpp
index 78dd37393..09236f3c5 100644
--- a/source/Mobs/Squid.cpp
+++ b/source/Mobs/Squid.cpp
@@ -3,13 +3,14 @@
#include "Squid.h"
#include "../Vector3d.h"
+#include "../Chunk.h"
cSquid::cSquid(void) :
- super("Squid", 94, "", "")
+ super("Squid", 94, "", "", 0.95, 0.95)
{
}
@@ -17,7 +18,7 @@ cSquid::cSquid(void) :
-void cSquid::GetDrops(cItems & a_Drops, cPawn * a_Killer)
+void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
// Drops 0-3 Ink Sacs
AddRandomDropItem(a_Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK);
@@ -29,15 +30,17 @@ void cSquid::GetDrops(cItems & a_Drops, cPawn * a_Killer)
void cSquid::Tick(float a_Dt, cChunk & a_Chunk)
{
- // TODO: Rewrite this function to use a_Chunk instead of m_World
super::Tick(a_Dt, a_Chunk);
Vector3d Pos = GetPosition();
// TODO: Not a real behavior, but cool :D
- if (!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && !IsBurning())
+ int RelX = (int)floor(Pos.x + 0.5) - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelZ = (int)floor(Pos.z + 0.5) - a_Chunk.GetPosZ() * cChunkDef::Width;
+ if (!IsBlockWater(a_Chunk.GetBlock(RelX, (int)Pos.y, RelZ)) && !IsOnFire())
{
- SetMetaData(BURNING);
+ // Burn for 10 ticks, then decide again
+ StartBurning(10);
}
}