diff options
Diffstat (limited to 'source/Mobs')
-rw-r--r-- | source/Mobs/AggressiveMonster.cpp | 19 | ||||
-rw-r--r-- | source/Mobs/AggressiveMonster.h | 6 | ||||
-rw-r--r-- | source/Mobs/Cavespider.cpp | 4 | ||||
-rw-r--r-- | source/Mobs/Cavespider.h | 2 | ||||
-rw-r--r-- | source/Mobs/Enderman.cpp | 4 | ||||
-rw-r--r-- | source/Mobs/Enderman.h | 2 | ||||
-rw-r--r-- | source/Mobs/Monster.cpp | 96 | ||||
-rw-r--r-- | source/Mobs/Monster.h | 16 | ||||
-rw-r--r-- | source/Mobs/PassiveMonster.cpp | 9 | ||||
-rw-r--r-- | source/Mobs/PassiveMonster.h | 2 | ||||
-rw-r--r-- | source/Mobs/Skeleton.cpp | 4 | ||||
-rw-r--r-- | source/Mobs/Skeleton.h | 2 | ||||
-rw-r--r-- | source/Mobs/Squid.cpp | 4 | ||||
-rw-r--r-- | source/Mobs/Squid.h | 2 | ||||
-rw-r--r-- | source/Mobs/Zombie.cpp | 4 | ||||
-rw-r--r-- | source/Mobs/Zombie.h | 2 | ||||
-rw-r--r-- | source/Mobs/Zombiepigman.cpp | 4 | ||||
-rw-r--r-- | source/Mobs/Zombiepigman.h | 2 |
18 files changed, 97 insertions, 87 deletions
diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp index f2e53ce00..14c3135be 100644 --- a/source/Mobs/AggressiveMonster.cpp +++ b/source/Mobs/AggressiveMonster.cpp @@ -23,9 +23,9 @@ cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, char a_Prot // What to do if in Chasing State -void cAggressiveMonster::InStateChasing(float a_Dt) +void cAggressiveMonster::InStateChasing(float a_Dt, MTRand & a_TickRandom) { - super::InStateChasing(a_Dt); + super::InStateChasing(a_Dt, a_TickRandom); m_ChaseTime += a_Dt; if (m_Target != NULL) { @@ -58,9 +58,9 @@ void cAggressiveMonster::InStateChasing(float a_Dt) -void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity) +void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity, MTRand & a_TickRandom) { - super::EventSeePlayer(a_Entity); + super::EventSeePlayer(a_Entity, a_TickRandom); m_EMState = CHASING; } @@ -68,27 +68,26 @@ void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity) -void cAggressiveMonster::Tick(float a_Dt) +void cAggressiveMonster::Tick(float a_Dt, MTRand & a_TickRandom) { - super::Tick(a_Dt); + super::Tick(a_Dt, a_TickRandom); m_SeePlayerInterval += a_Dt; if (m_SeePlayerInterval > 1) { - MTRand r1; - int rem = r1.randInt() % 3 + 1; // Check most of the time but miss occasionally + int rem = a_TickRandom.randInt() % 3 + 1; // Check most of the time but miss occasionally m_SeePlayerInterval = 0.0; if (rem >= 2) { if (m_EMState == CHASING) { - CheckEventLostPlayer(); + CheckEventLostPlayer(a_TickRandom); } else { - CheckEventSeePlayer(); + CheckEventSeePlayer(a_TickRandom); } } } diff --git a/source/Mobs/AggressiveMonster.h b/source/Mobs/AggressiveMonster.h index f364d535d..a9303a975 100644 --- a/source/Mobs/AggressiveMonster.h +++ b/source/Mobs/AggressiveMonster.h @@ -15,10 +15,10 @@ class cAggressiveMonster : public: cAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath); - virtual void Tick(float a_Dt) override; - virtual void InStateChasing(float a_Dt) override; + virtual void Tick (float a_Dt, MTRand & a_TickRandom) override; + virtual void InStateChasing(float a_Dt, MTRand & a_TickRandom) override; - virtual void EventSeePlayer(cEntity *) override; + virtual void EventSeePlayer(cEntity *, MTRand & a_TickRandom) override; protected: float m_ChaseTime; diff --git a/source/Mobs/Cavespider.cpp b/source/Mobs/Cavespider.cpp index b0dcd2eae..b63e28f1a 100644 --- a/source/Mobs/Cavespider.cpp +++ b/source/Mobs/Cavespider.cpp @@ -16,9 +16,9 @@ cCavespider::cCavespider(void) : -void cCavespider::Tick(float a_Dt) +void cCavespider::Tick(float a_Dt, MTRand & a_TickRandom) { - super::Tick(a_Dt); + super::Tick(a_Dt, a_TickRandom); // TODO: Check vanilla if cavespiders really get passive during the day m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE; diff --git a/source/Mobs/Cavespider.h b/source/Mobs/Cavespider.h index 33f67b6f5..b02318a0f 100644 --- a/source/Mobs/Cavespider.h +++ b/source/Mobs/Cavespider.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cCaveSpider); - virtual void Tick(float a_Dt) override; + virtual void Tick(float a_Dt, MTRand & a_TickRandom) override; virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override; } ; diff --git a/source/Mobs/Enderman.cpp b/source/Mobs/Enderman.cpp index 33aecc61d..d7bbaa144 100644 --- a/source/Mobs/Enderman.cpp +++ b/source/Mobs/Enderman.cpp @@ -16,9 +16,9 @@ cEnderman::cEnderman(void) : -void cEnderman::Tick(float a_Dt) +void cEnderman::Tick(float a_Dt, MTRand & a_TickRandom) { - cMonster::Tick(a_Dt); + cMonster::Tick(a_Dt, a_TickRandom); // TODO Same as stated in cSkeleton if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING)) diff --git a/source/Mobs/Enderman.h b/source/Mobs/Enderman.h index adcbe3b4b..0703ca25e 100644 --- a/source/Mobs/Enderman.h +++ b/source/Mobs/Enderman.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cEnderman); - virtual void Tick(float a_Dt) override; + virtual void Tick(float a_Dt, MTRand & a_TickRandom) override; virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override; } ; diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp index 49f11ebfd..224a16782 100644 --- a/source/Mobs/Monster.cpp +++ b/source/Mobs/Monster.cpp @@ -87,14 +87,15 @@ bool cMonster::ReachedDestination() -void cMonster::Tick(float a_Dt) +void cMonster::Tick(float a_Dt, MTRand & a_TickRandom) { - cPawn::Tick(a_Dt); + super::Tick(a_Dt, a_TickRandom); - if( m_Health <= 0 ) + if (m_Health <= 0) { - m_DestroyTimer += a_Dt/1000; - if( m_DestroyTimer > 1 ) + // The mob is dead, but we're still animating the "puff" they leave when they die + m_DestroyTimer += a_Dt / 1000; + if (m_DestroyTimer > 1) { Destroy(); } @@ -103,7 +104,7 @@ void cMonster::Tick(float a_Dt) a_Dt /= 1000; - if( m_bMovingToDestination ) + if (m_bMovingToDestination) { Vector3f Pos( m_Pos ); Vector3f Distance = m_Destination - Pos; @@ -142,8 +143,6 @@ void cMonster::Tick(float a_Dt) } } - HandlePhysics( a_Dt ); - ReplicateMovement(); Vector3f Distance = m_Destination - Vector3f( m_Pos ); @@ -156,22 +155,28 @@ void cMonster::Tick(float a_Dt) SetPitch( Pitch ); } - if (m_EMState == IDLE) + switch (m_EMState) { - // If enemy passive we ignore checks for player visibility - InStateIdle(a_Dt); - } + case IDLE: + { + // If enemy passive we ignore checks for player visibility + InStateIdle(a_Dt, a_TickRandom); + break; + } - if (m_EMState == CHASING) - { - // If we do not see a player anymore skip chasing action - InStateChasing(a_Dt); - } + case CHASING: + { + // If we do not see a player anymore skip chasing action + InStateChasing(a_Dt, a_TickRandom); + break; + } - if (m_EMState == ESCAPING) - { - InStateEscaping(a_Dt); - } + case ESCAPING: + { + InStateEscaping(a_Dt, a_TickRandom); + break; + } + } // switch (m_EMState) } @@ -366,13 +371,14 @@ void cMonster::SetState(const AString & a_State) //Checks to see if EventSeePlayer should be fired //monster sez: Do I see the player -void cMonster::CheckEventSeePlayer() +void cMonster::CheckEventSeePlayer(MTRand & a_TickRandom) { - cPlayer *Closest = FindClosestPlayer(); + // TODO: Rewrite this to use cWorld's DoWithPlayers() + cPlayer * Closest = FindClosestPlayer(); - if (Closest) + if (Closest != NULL) { - EventSeePlayer(Closest); + EventSeePlayer(Closest, a_TickRandom); } } @@ -380,8 +386,10 @@ void cMonster::CheckEventSeePlayer() -void cMonster::CheckEventLostPlayer() +void cMonster::CheckEventLostPlayer(MTRand & a_TickRandom) { + UNUSED(a_TickRandom); + Vector3f pos; cTracer LineOfSight(GetWorld()); @@ -405,8 +413,10 @@ void cMonster::CheckEventLostPlayer() // What to do if player is seen // default to change state to chasing -void cMonster::EventSeePlayer(cEntity *a_SeenPlayer) +void cMonster::EventSeePlayer(cEntity * a_SeenPlayer, MTRand & a_TickRandom) { + UNUSED(a_TickRandom); + m_Target = a_SeenPlayer; AddReference( m_Target ); } @@ -415,7 +425,7 @@ void cMonster::EventSeePlayer(cEntity *a_SeenPlayer) -void cMonster::EventLosePlayer() +void cMonster::EventLosePlayer(void) { Dereference(m_Target); m_Target = 0; @@ -426,26 +436,25 @@ void cMonster::EventLosePlayer() -//What to do if in Idle State -void cMonster::InStateIdle(float a_Dt) +// What to do if in Idle State +void cMonster::InStateIdle(float a_Dt, MTRand & a_TickRandom) { idle_interval += a_Dt; if (idle_interval > 1) { // at this interval the results are predictable - MTRand r1; - int rem = r1.randInt()%6 + 1; + int rem = (a_TickRandom.randInt() % 6) + 1; // LOGD("Moving: int: %3.3f rem: %i",idle_interval,rem); idle_interval -= 1; // So nothing gets dropped when the server hangs for a few seconds Vector3f Dist; - Dist.x = (float)((r1.randInt()%11)-5); - Dist.z = (float)((r1.randInt()%11)-5); - if( Dist.SqrLength() > 2 && rem >= 3) + Dist.x = (float)((a_TickRandom.randInt() % 11) - 5); + Dist.z = (float)((a_TickRandom.randInt() % 11) - 5); + if ((Dist.SqrLength() > 2) && (rem >= 3)) { m_Destination.x = (float)(m_Pos.x + Dist.x); m_Destination.z = (float)(m_Pos.z + Dist.z); - m_Destination.y = (float)GetWorld()->GetHeight( (int)m_Destination.x, (int)m_Destination.z ) + 1.2f; - MoveToPosition( m_Destination ); + m_Destination.y = (float)GetWorld()->GetHeight((int)m_Destination.x, (int)m_Destination.z) + 1.2f; + MoveToPosition(m_Destination); } } } @@ -456,9 +465,10 @@ void cMonster::InStateIdle(float a_Dt) // What to do if in Chasing State // This state should always be defined in each child class -void cMonster::InStateChasing(float a_Dt) +void cMonster::InStateChasing(float a_Dt, MTRand & a_TickRandom) { UNUSED(a_Dt); + UNUSED(a_TickRandom); } @@ -466,10 +476,12 @@ void cMonster::InStateChasing(float a_Dt) // What to do if in Escaping State -void cMonster::InStateEscaping(float a_Dt) +void cMonster::InStateEscaping(float a_Dt, MTRand & a_TickRandom) { - (void)a_Dt; - if(m_Target) + UNUSED(a_Dt); + UNUSED(a_TickRandom); + + if (m_Target != NULL) { Vector3d newloc = m_Pos; newloc.x = (m_Target->GetPosition().x < newloc.x)? (newloc.x + m_SightDistance): (newloc.x - m_SightDistance); @@ -478,7 +490,7 @@ void cMonster::InStateEscaping(float a_Dt) } else { - m_EMState = IDLE; //this shouldnt be required but just to be safe + m_EMState = IDLE; // This shouldnt be required but just to be safe } } diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index 066f17495..5f789fa47 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -36,7 +36,7 @@ public: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - virtual void Tick(float a_Dt) override; + virtual void Tick(float a_Dt, MTRand & a_TickRandom) override; virtual void HandlePhysics(float a_Dt); virtual void ReplicateMovement(void); @@ -53,20 +53,20 @@ public: const char * GetState(); void SetState(const AString & str); - virtual void CheckEventSeePlayer(); - virtual void EventSeePlayer(cEntity *); + virtual void CheckEventSeePlayer(MTRand & a_TickRandom); + virtual void EventSeePlayer(cEntity *, MTRand & a_TickRandom); float m_SightDistance; virtual cPlayer * FindClosestPlayer(); // non static is easier. also virtual so other mobs can implement their own searching algo /// Reads the monster configuration for the specified monster name and assigns it to this object. void GetMonsterConfig(const AString & a_Name); - virtual void EventLosePlayer(); - virtual void CheckEventLostPlayer(); + virtual void EventLosePlayer(void); + virtual void CheckEventLostPlayer(MTRand & a_TickRandom); - virtual void InStateIdle(float a_Dt); - virtual void InStateChasing(float a_Dt); - virtual void InStateEscaping(float a_Dt); + virtual void InStateIdle (float a_Dt, MTRand & a_TickRandom); + virtual void InStateChasing (float a_Dt, MTRand & a_TickRandom); + virtual void InStateEscaping(float a_Dt, MTRand & a_TickRandom); virtual void Attack(float a_Dt); int GetMobType() {return m_MobType;} diff --git a/source/Mobs/PassiveMonster.cpp b/source/Mobs/PassiveMonster.cpp index b11f7305d..aa2e6c118 100644 --- a/source/Mobs/PassiveMonster.cpp +++ b/source/Mobs/PassiveMonster.cpp @@ -31,23 +31,22 @@ void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) -void cPassiveMonster::Tick(float a_Dt) +void cPassiveMonster::Tick(float a_Dt, MTRand & a_TickRandom) { - super::Tick(a_Dt); + super::Tick(a_Dt, a_TickRandom); m_SeePlayerInterval += a_Dt; if (m_SeePlayerInterval > 1) // Check every second { - MTRand r1; - int rem = r1.randInt() % 3 + 1; // Check most of the time but miss occasionally + int rem = a_TickRandom.randInt() % 3 + 1; // Check most of the time but miss occasionally m_SeePlayerInterval = 0.0; if (rem >= 2) { if (m_EMState == ESCAPING) { - CheckEventLostPlayer(); + CheckEventLostPlayer(a_TickRandom); } } } diff --git a/source/Mobs/PassiveMonster.h b/source/Mobs/PassiveMonster.h index d31510891..66e718ec3 100644 --- a/source/Mobs/PassiveMonster.h +++ b/source/Mobs/PassiveMonster.h @@ -15,7 +15,7 @@ class cPassiveMonster : public: cPassiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath); - virtual void Tick(float a_Dt) override; + virtual void Tick(float a_Dt, MTRand & a_TickRandom) override; /// When hit by someone, run away virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp index 76a7b6beb..785584fcd 100644 --- a/source/Mobs/Skeleton.cpp +++ b/source/Mobs/Skeleton.cpp @@ -16,9 +16,9 @@ cSkeleton::cSkeleton(void) : -void cSkeleton::Tick(float a_Dt) +void cSkeleton::Tick(float a_Dt, MTRand & a_TickRandom) { - cMonster::Tick(a_Dt); + cMonster::Tick(a_Dt, a_TickRandom); // TODO Outsource // TODO should do SkyLight check, mobs in the dark donīt burn diff --git a/source/Mobs/Skeleton.h b/source/Mobs/Skeleton.h index 476b438e5..a02d1b5a6 100644 --- a/source/Mobs/Skeleton.h +++ b/source/Mobs/Skeleton.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cSkeleton); - virtual void Tick(float a_Dt) override; + virtual void Tick(float a_Dt, MTRand & a_TickRandom) override; virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override; } ; diff --git a/source/Mobs/Squid.cpp b/source/Mobs/Squid.cpp index e300deef0..808bd359e 100644 --- a/source/Mobs/Squid.cpp +++ b/source/Mobs/Squid.cpp @@ -27,9 +27,9 @@ void cSquid::GetDrops(cItems & a_Drops, cPawn * a_Killer) -void cSquid::Tick(float a_Dt) +void cSquid::Tick(float a_Dt, MTRand & a_TickRandom) { - super::Tick(a_Dt); + super::Tick(a_Dt, a_TickRandom); Vector3d Pos = GetPosition(); diff --git a/source/Mobs/Squid.h b/source/Mobs/Squid.h index 4a8de4d28..158fbea4a 100644 --- a/source/Mobs/Squid.h +++ b/source/Mobs/Squid.h @@ -15,7 +15,7 @@ class cSquid : public: cSquid(); - virtual void Tick(float a_Dt) override; + virtual void Tick(float a_Dt, MTRand & a_TickRandom) override; CLASS_PROTODEF(cSquid); diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp index bf630929a..8038c51f6 100644 --- a/source/Mobs/Zombie.cpp +++ b/source/Mobs/Zombie.cpp @@ -16,9 +16,9 @@ cZombie::cZombie(void) : -void cZombie::Tick(float a_Dt) +void cZombie::Tick(float a_Dt, MTRand & a_TickRandom) { - super::Tick(a_Dt); + super::Tick(a_Dt, a_TickRandom); // TODO Same as in cSkeleton :D if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING)) diff --git a/source/Mobs/Zombie.h b/source/Mobs/Zombie.h index 06bd9244a..c4988af72 100644 --- a/source/Mobs/Zombie.h +++ b/source/Mobs/Zombie.h @@ -16,7 +16,7 @@ public: CLASS_PROTODEF(cZombie); - virtual void Tick(float a_Dt) override; + virtual void Tick(float a_Dt, MTRand & a_TickRandom) override; virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override; } ; diff --git a/source/Mobs/Zombiepigman.cpp b/source/Mobs/Zombiepigman.cpp index 0e618cbc2..a542723c4 100644 --- a/source/Mobs/Zombiepigman.cpp +++ b/source/Mobs/Zombiepigman.cpp @@ -16,9 +16,9 @@ cZombiepigman::cZombiepigman(void) : -void cZombiepigman::Tick(float a_Dt) +void cZombiepigman::Tick(float a_Dt, MTRand & a_TickRandom) { - super::Tick(a_Dt); + super::Tick(a_Dt, a_TickRandom); // TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING)) diff --git a/source/Mobs/Zombiepigman.h b/source/Mobs/Zombiepigman.h index 929d03241..201416dbd 100644 --- a/source/Mobs/Zombiepigman.h +++ b/source/Mobs/Zombiepigman.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cZombiepigman); - virtual void Tick(float a_Dt) override; + virtual void Tick(float a_Dt, MTRand & a_TickRandom) override; virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override; virtual void KilledBy(cPawn * a_Killer) override; } ; |