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+
+#ifndef __C_NOISE_INC__
+#define __C_NOISE_INC__
+
+#include <math.h>
+
+
+
+
+
+/****************
+ * Random value generator
+ **/
+
+float cNoise::IntNoise( int a_X ) const
+{
+ int x = ((a_X*m_Seed)<<13) ^ a_X;
+ return ( 1.0f - ( (x * (x * x * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0f);
+ // returns a float number in the range of [-1, 1]
+}
+
+
+
+
+
+float cNoise::IntNoise2D( int a_X, int a_Y ) const
+{
+ int n = a_X + a_Y * 57 + m_Seed*57*57;
+ n = (n<<13) ^ n;
+ return ( 1.0f - ( (n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0f);
+ // returns a float number in the range of [-1, 1]
+}
+
+
+
+
+
+float cNoise::IntNoise3D( int a_X, int a_Y, int a_Z ) const
+{
+ int n = a_X + a_Y * 57 + a_Z * 57*57 + m_Seed*57*57*57;
+ n = (n<<13) ^ n;
+ return ( 1.0f - ( (n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0f);
+ // returns a float number in the range of [-1, 1]
+}
+
+
+
+
+
+int cNoise::IntNoise1DInt( int a_X ) const
+{
+ int x = ((a_X*m_Seed)<<13) ^ a_X;
+ return ( (x * (x * x * 15731 + 789221) + 1376312589) & 0x7fffffff);
+}
+
+
+
+
+
+int cNoise::IntNoise2DInt( int a_X, int a_Y ) const
+{
+ int n = a_X + a_Y * 57 + m_Seed*57*57;
+ n = (n<<13) ^ n;
+ return ( (n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff);
+}
+
+
+
+
+
+int cNoise::IntNoise3DInt( int a_X, int a_Y, int a_Z ) const
+{
+ int n = a_X + a_Y * 57 + a_Z * 57*57 + m_Seed*57*57*57;
+ n = (n<<13) ^ n;
+ return ( (n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff);
+}
+
+
+
+
+
+/****************
+ * Interpolation functions
+ **/
+
+float cNoise::CubicInterpolate( float a_A, float a_B, float a_C, float a_D, float a_Pct )
+{
+ float P = (a_D - a_C) - (a_A - a_B);
+ float Q = (a_A - a_B) - P;
+ float R = a_C - a_A;
+ float S = a_B;
+
+ return ((P * a_Pct + Q) * a_Pct + R) * a_Pct + S;
+}
+
+
+
+
+
+float cNoise::CosineInterpolate( float a_A, float a_B, float a_Pct )
+{
+ const float ft = a_Pct * 3.1415927f;
+ const float f = (1.f - cosf(ft)) * 0.5f;
+ return a_A*(1-f) + a_B*f;
+}
+
+
+
+
+
+float cNoise::LinearInterpolate( float a_A, float a_B, float a_Pct )
+{
+ return a_A*(1.f-a_Pct) + a_B*a_Pct;
+}
+
+
+
+
+
+#endif
+
+
+
+