diff options
Diffstat (limited to '')
-rw-r--r-- | source/Pawn.cpp | 378 |
1 files changed, 2 insertions, 376 deletions
diff --git a/source/Pawn.cpp b/source/Pawn.cpp index b3cba7ab0..b58c2b544 100644 --- a/source/Pawn.cpp +++ b/source/Pawn.cpp @@ -15,12 +15,9 @@ -cPawn::cPawn(eEntityType a_EntityType) - : cEntity(a_EntityType, 0, 0, 0) - , m_Health(1) - , m_MaxHealth(1) +cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) + : cEntity(a_EntityType, 0, 0, 0, a_Width, a_Height) , m_bBurnable(true) - , m_MetaData(NORMAL) { } @@ -28,374 +25,3 @@ cPawn::cPawn(eEntityType a_EntityType) -void cPawn::Heal(int a_HitPoints) -{ - m_Health += a_HitPoints; - if (m_Health > m_MaxHealth) - { - m_Health = m_MaxHealth; - } -} - - - - - -void cPawn::TakeDamage(cPawn & a_Attacker) -{ - int RawDamage = a_Attacker.GetRawDamageAgainst(*this); - - TakeDamage(dtAttack, &a_Attacker, RawDamage, a_Attacker.GetKnockbackAmountAgainst(*this)); -} - - - - - -void cPawn::TakeDamage(eDamageType a_DamageType, cPawn * a_Attacker, int a_RawDamage, double a_KnockbackAmount) -{ - int FinalDamage = a_RawDamage - GetArmorCoverAgainst(a_Attacker, a_DamageType, a_RawDamage); - TakeDamage(a_DamageType, a_Attacker, a_RawDamage, FinalDamage, a_KnockbackAmount); -} - - - - - -void cPawn::TakeDamage(eDamageType a_DamageType, cPawn * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount) -{ - TakeDamageInfo TDI; - TDI.DamageType = a_DamageType; - TDI.Attacker = a_Attacker; - TDI.RawDamage = a_RawDamage; - TDI.FinalDamage = a_FinalDamage; - Vector3d Heading; - Heading.x = sin(GetRotation()); - Heading.y = 0.4; // TODO: adjust the amount of "up" knockback when testing - Heading.z = cos(GetRotation()); - TDI.Knockback = Heading * a_KnockbackAmount; - DoTakeDamage(TDI); -} - - - - - -void cPawn::DoTakeDamage(TakeDamageInfo & a_TDI) -{ - if (cRoot::Get()->GetPluginManager()->CallHookTakeDamage(*this, a_TDI)) - { - return; - } - - if (m_Health <= 0) - { - // Can't take damage if already dead - return; - } - - m_Health -= (short)a_TDI.FinalDamage; - - // TODO: Apply damage to armor - - if (m_Health < 0) - { - m_Health = 0; - } - - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_HURT); - - if (m_Health <= 0) - { - KilledBy(a_TDI.Attacker); - } -} - - - - - -void cPawn::KilledBy(cPawn * a_Killer) -{ - m_Health = 0; - - cRoot::Get()->GetPluginManager()->CallHookKilling(*this, a_Killer); - - if (m_Health > 0) - { - // Plugin wants to 'unkill' the pawn. Abort - return; - } - - // Drop loot: - cItems Drops; - GetDrops(Drops, a_Killer); - m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ()); - - m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_DEAD); -} - - - - - -int cPawn::GetRawDamageAgainst(const cPawn & a_Receiver) -{ - // Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items - // Ref: http://www.minecraftwiki.net/wiki/Damage#Dealing_damage as of 2012_12_20 - switch (this->GetEquippedWeapon().m_ItemType) - { - case E_ITEM_WOODEN_SWORD: return 4; - case E_ITEM_GOLD_SWORD: return 4; - case E_ITEM_STONE_SWORD: return 5; - case E_ITEM_IRON_SWORD: return 6; - case E_ITEM_DIAMOND_SWORD: return 7; - - case E_ITEM_WOODEN_AXE: return 3; - case E_ITEM_GOLD_AXE: return 3; - case E_ITEM_STONE_AXE: return 4; - case E_ITEM_IRON_AXE: return 5; - case E_ITEM_DIAMOND_AXE: return 6; - - case E_ITEM_WOODEN_PICKAXE: return 2; - case E_ITEM_GOLD_PICKAXE: return 2; - case E_ITEM_STONE_PICKAXE: return 3; - case E_ITEM_IRON_PICKAXE: return 4; - case E_ITEM_DIAMOND_PICKAXE: return 5; - - case E_ITEM_WOODEN_SHOVEL: return 1; - case E_ITEM_GOLD_SHOVEL: return 1; - case E_ITEM_STONE_SHOVEL: return 2; - case E_ITEM_IRON_SHOVEL: return 3; - case E_ITEM_DIAMOND_SHOVEL: return 4; - } - // All other equipped items give a damage of 1: - return 1; -} - - - - - -int cPawn::GetArmorCoverAgainst(const cPawn * a_Attacker, eDamageType a_DamageType, int a_Damage) -{ - // Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover - - // Filter out damage types that are not protected by armor: - // Ref.: http://www.minecraftwiki.net/wiki/Armor#Effects as of 2012_12_20 - switch (a_DamageType) - { - case dtOnFire: - case dtSuffocating: - case dtDrowning: // TODO: This one could be a special case - in various MC versions (PC vs XBox) it is and isn't armor-protected - case dtStarving: - case dtInVoid: - case dtPoisoning: - case dtPotionOfHarming: - case dtFalling: - case dtLightning: - { - return 0; - } - } - - // Add up all armor points: - // Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20 - int ArmorValue = 0; - switch (GetEquippedHelmet().m_ItemType) - { - case E_ITEM_LEATHER_CAP: ArmorValue += 1; break; - case E_ITEM_GOLD_HELMET: ArmorValue += 2; break; - case E_ITEM_CHAIN_HELMET: ArmorValue += 2; break; - case E_ITEM_IRON_HELMET: ArmorValue += 2; break; - case E_ITEM_DIAMOND_HELMET: ArmorValue += 3; break; - } - switch (GetEquippedChestplate().m_ItemType) - { - case E_ITEM_LEATHER_TUNIC: ArmorValue += 3; break; - case E_ITEM_GOLD_CHESTPLATE: ArmorValue += 5; break; - case E_ITEM_CHAIN_CHESTPLATE: ArmorValue += 5; break; - case E_ITEM_IRON_CHESTPLATE: ArmorValue += 6; break; - case E_ITEM_DIAMOND_CHESTPLATE: ArmorValue += 8; break; - } - switch (GetEquippedLeggings().m_ItemType) - { - case E_ITEM_LEATHER_PANTS: ArmorValue += 2; break; - case E_ITEM_GOLD_LEGGINGS: ArmorValue += 3; break; - case E_ITEM_CHAIN_LEGGINGS: ArmorValue += 4; break; - case E_ITEM_IRON_LEGGINGS: ArmorValue += 5; break; - case E_ITEM_DIAMOND_LEGGINGS: ArmorValue += 6; break; - } - switch (GetEquippedBoots().m_ItemType) - { - case E_ITEM_LEATHER_BOOTS: ArmorValue += 1; break; - case E_ITEM_GOLD_BOOTS: ArmorValue += 1; break; - case E_ITEM_CHAIN_BOOTS: ArmorValue += 1; break; - case E_ITEM_IRON_BOOTS: ArmorValue += 2; break; - case E_ITEM_DIAMOND_BOOTS: ArmorValue += 3; break; - } - - // TODO: Special armor cases, such as wool, saddles, dog's collar - // Ref.: http://www.minecraftwiki.net/wiki/Armor#Mob_armor as of 2012_12_20 - - // Now ArmorValue is in [0, 20] range, which corresponds to [0, 80%] protection. Calculate the hitpoints from that: - return a_Damage * (ArmorValue * 4) / 100; -} - - - - - -double cPawn::GetKnockbackAmountAgainst(const cPawn & a_Receiver) -{ - // Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit - - // TODO: Enchantments - return 1; -} - - - - - -void cPawn::GetDrops(cItems & a_Drops, cPawn * a_Killer) -{ - UNUSED(a_Drops); - UNUSED(a_Killer); -} - - - - - -void cPawn::TeleportToEntity(cEntity & a_Entity) -{ - TeleportTo(a_Entity.GetPosX(), a_Entity.GetPosY(), a_Entity.GetPosZ()); -} - - - - - -void cPawn::TeleportTo(double a_PosX, double a_PosY, double a_PosZ) -{ - SetPosition(a_PosX, a_PosY, a_PosZ); - - GetWorld()->BroadcastTeleportEntity(*this); -} - - - - - -void cPawn::Tick(float a_Dt, cChunk & a_Chunk) -{ - CheckMetaDataBurn(a_Chunk); // Check to see if pawn should burn based on block they are on - - if (IsBurning()) - { - InStateBurning(a_Dt); - } -} - - - - - - -void cPawn::SetMetaData(MetaData a_MetaData) -{ - //Broadcast new status to clients in the chunk - m_MetaData = a_MetaData; - m_World->BroadcastMetadata(*this); -} - - - - - -//----Change Entity MetaData -void cPawn::CheckMetaDataBurn(cChunk & a_Chunk) -{ - // TODO: Rewrite this function to use a_Chunk instead of m_World - - if ((GetPosY() < 1) || (GetPosY() >= 254)) - { - // Y coord out of range - return; - } - - BLOCKTYPE Block = GetWorld()->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ()); - BLOCKTYPE BlockAbove = GetWorld()->GetBlock((int) GetPosX(), (int) GetPosY() + 1, (int) GetPosZ()); - BLOCKTYPE BlockBelow = GetWorld()->GetBlock((int) GetPosX(), (int) GetPosY() - 1, (int) GetPosZ()); - - if ( - (GetMetaData() == BURNING) && - (IsBlockWater(Block) || IsBlockWater(BlockAbove) || IsBlockWater(BlockBelow)) - ) - { - SetMetaData(NORMAL); - } - else if ( - m_bBurnable && - (GetMetaData() != BURNING) && - ( - IsBlockLava(Block) || (Block == E_BLOCK_FIRE) || - IsBlockLava(BlockAbove) || (BlockAbove == E_BLOCK_FIRE) || - IsBlockLava(BlockBelow) || (BlockBelow == E_BLOCK_FIRE) - ) - ) - { - SetMetaData(BURNING); - } -} - - - - - -// What to do if On fire -void cPawn::InStateBurning(float a_Dt) -{ - m_FireDamageInterval += a_Dt; - if (m_FireDamageInterval < 800) - { - return; - } - - BLOCKTYPE Block = GetWorld()->GetBlock((int)GetPosX(), (int)GetPosY(), (int)GetPosZ()); - BLOCKTYPE BlockAbove = GetWorld()->GetBlock((int)GetPosX(), (int)GetPosY() + 1, (int)GetPosZ()); - m_FireDamageInterval = 0; - TakeDamage(dtOnFire, NULL, 1, 0); - - m_BurnPeriod++; - if ( - IsBlockLava(Block) || - (Block == E_BLOCK_FIRE) || - IsBlockLava(BlockAbove) || - (BlockAbove == E_BLOCK_FIRE) - ) - { - m_BurnPeriod = 0; - TakeDamage(dtLavaContact, NULL, 6, 0); - } - - if (m_BurnPeriod > 7) - { - SetMetaData(NORMAL); - m_BurnPeriod = 0; - } -} - - - - - -void cPawn::SetMaxHealth(short a_MaxHealth) -{ - this->m_MaxHealth = a_MaxHealth; - - // Reset health - m_Health = a_MaxHealth; -} - |