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-rw-r--r--source/Pawn.cpp230
1 files changed, 230 insertions, 0 deletions
diff --git a/source/Pawn.cpp b/source/Pawn.cpp
new file mode 100644
index 000000000..ae8133420
--- /dev/null
+++ b/source/Pawn.cpp
@@ -0,0 +1,230 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Pawn.h"
+#include "Root.h"
+#include "Server.h"
+#include "World.h"
+#include "Player.h"
+#include "PluginManager.h"
+#include "Vector3d.h"
+#include "BlockID.h"
+#include "Defines.h"
+
+
+
+
+
+CLASS_DEFINITION( cPawn, cEntity )
+
+
+
+
+
+cPawn::cPawn()
+ : cEntity( 0, 0, 0 )
+ , m_LastPosX( 0.0 )
+ , m_LastPosY( 0.0 )
+ , m_LastPosZ( 0.0 )
+ , m_TimeLastTeleportPacket( 0.f )
+ , m_bBurnable(true)
+ , m_MetaData(NORMAL)
+{
+ SetMaxHealth(20);
+}
+
+
+
+
+
+cPawn::~cPawn()
+{
+
+}
+
+
+
+
+
+void cPawn::Heal( int a_Health )
+{
+ (void)a_Health;
+}
+
+
+
+
+
+void cPawn::TakeDamage(int a_Damage, cEntity * a_Instigator)
+{
+ TakeDamageInfo TDI;
+ TDI.Damage = a_Damage;
+ TDI.Instigator = a_Instigator;
+ cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_TAKE_DAMAGE, 2, this, &TDI);
+
+ if (TDI.Damage == 0)
+ {
+ return;
+ }
+ if (m_Health <= 0)
+ {
+ // Can't take damage if already dead
+ return;
+ }
+
+ m_Health -= (short)TDI.Damage;
+ if (m_Health < 0)
+ {
+ m_Health = 0;
+ }
+
+ m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_HURT);
+
+ if (m_Health <= 0)
+ {
+ KilledBy(TDI.Instigator);
+ }
+}
+
+
+
+
+
+void cPawn::KilledBy(cEntity * a_Killer)
+{
+ m_Health = 0;
+
+ if( cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_KILLED, 2, this, a_Killer ) )
+ {
+ return; // Give plugins a chance to 'unkill' the pawn.
+ }
+
+ m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_DEAD);
+}
+
+
+
+
+
+void cPawn::TeleportToEntity(cEntity * a_Entity)
+{
+ TeleportTo(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ());
+}
+
+
+
+
+
+void cPawn::TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
+{
+ SetPosition( a_PosX, a_PosY, a_PosZ );
+
+ GetWorld()->BroadcastTeleportEntity(*this);
+}
+
+
+
+
+
+void cPawn::Tick(float a_Dt)
+{
+ CheckMetaDataBurn(); // Check to see if pawn should burn based on block they are on
+
+ if (GetMetaData() == BURNING)
+ {
+ InStateBurning(a_Dt);
+ }
+}
+
+
+
+
+
+
+void cPawn::SetMetaData(MetaData a_MetaData)
+{
+ //Broadcast new status to clients in the chunk
+ m_MetaData = a_MetaData;
+ m_World->BroadcastMetadata(*this);
+}
+
+
+
+
+
+//----Change Entity MetaData
+void cPawn::CheckMetaDataBurn()
+{
+ char Block = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y, (int) m_Pos.z);
+ char BlockAbove = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y + 1, (int) m_Pos.z);
+ char BlockBelow = GetWorld()->GetBlock((int) m_Pos.x, (int) m_Pos.y - 1, (int) m_Pos.z);
+
+ if (
+ (GetMetaData() == BURNING) &&
+ (IsBlockWater(Block) || IsBlockWater(BlockAbove) || IsBlockWater(BlockBelow))
+ )
+ {
+ SetMetaData(NORMAL);
+ }
+ else if (
+ m_bBurnable &&
+ (GetMetaData() != BURNING) &&
+ (
+ IsBlockLava(Block) || (Block == E_BLOCK_FIRE) ||
+ IsBlockLava(BlockAbove) || (BlockAbove == E_BLOCK_FIRE) ||
+ IsBlockLava(BlockBelow) || (BlockBelow == E_BLOCK_FIRE)
+ )
+ )
+ {
+ SetMetaData(BURNING);
+ }
+}
+
+
+
+
+
+//What to do if On fire
+void cPawn::InStateBurning(float a_Dt)
+{
+ m_FireDamageInterval += a_Dt;
+ char Block = GetWorld()->GetBlock( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z );
+ char BlockAbove = GetWorld()->GetBlock( (int)m_Pos.x, (int)m_Pos.y + 1, (int)m_Pos.z );
+ if (m_FireDamageInterval > 800)
+ {
+
+ m_FireDamageInterval = 0;
+ TakeDamage(1, this);
+
+ m_BurnPeriod++;
+ if (IsBlockLava(Block) || Block == E_BLOCK_FIRE
+ || IsBlockLava(BlockAbove) || BlockAbove == E_BLOCK_FIRE)
+ {
+ m_BurnPeriod = 0;
+ TakeDamage(6, this);
+ }
+ else
+ {
+ TakeDamage(1, this);
+ }
+
+ if (m_BurnPeriod > 7)
+ {
+ SetMetaData(NORMAL);
+ m_BurnPeriod = 0;
+ }
+ }
+}
+
+
+
+
+
+void cPawn::SetMaxHealth(short a_MaxHealth)
+{
+ this->m_MaxHealth = a_MaxHealth;
+
+ //Reset health
+ m_Health = a_MaxHealth;
+}
+