diff options
Diffstat (limited to 'source/Pawn.h')
-rw-r--r-- | source/Pawn.h | 139 |
1 files changed, 122 insertions, 17 deletions
diff --git a/source/Pawn.h b/source/Pawn.h index cb3381644..8c20ee1e6 100644 --- a/source/Pawn.h +++ b/source/Pawn.h @@ -2,38 +2,145 @@ #pragma once #include "Entity.h" +#include "Item.h" -struct TakeDamageInfo //tolua_export -{ //tolua_export - int Damage; //tolua_export - cEntity* Instigator; //tolua_export -}; //tolua_export +// fwd: +class cPawn; -class cPawn : public cEntity //tolua_export -{ //tolua_export +// tolua_begin +enum eDamageType +{ + // Canonical names for the types (as documented in the plugin wiki): + dtAttack, // Being attacked by a mob + dtLightning, // Hit by a lightning strike + dtFalling, // Falling down; dealt when hitting the ground + dtDrowning, // Drowning in water / lava + dtSuffocating, // Suffocating inside a block + dtStarving, // Hunger + dtCactusContact, // Contact with a cactus block + dtLavaContact, // Contact with a lava block + dtPoisoning, // Having the poison effect + dtOnFire, // Being on fire + dtFireContact, // Standing inside a fire block + dtInVoid, // Falling into the Void (Y < 0) + dtPotionOfHarming, + + // Some common synonyms: + dtPawnAttack = dtAttack, + dtEntityAttack = dtAttack, + dtMob = dtAttack, + dtMobAttack = dtAttack, + dtFall = dtFalling, + dtDrown = dtDrowning, + dtSuffocation = dtSuffocating, + dtStarvation = dtStarving, + dtHunger = dtStarving, + dtCactus = dtCactusContact, + dtCactuses = dtCactusContact, + dtCacti = dtCactusContact, + dtLava = dtLavaContact, + dtPoison = dtPoisoning, + dtBurning = dtOnFire, + dtInFire = dtFireContact, +} ; + + + + + +struct TakeDamageInfo +{ + eDamageType DamageType; // Where does the damage come from? Being hit / on fire / contact with cactus / ... + cPawn * Attacker; // The attacking pawn; valid only for dtAttack + int RawDamage; // What damage would the receiver get without any armor. Usually: attacker mob type + weapons + int FinalDamage; // What actual damage will be received. Usually: m_RawDamage minus armor + Vector3d Knockback; // The amount and direction of knockback received from the damage + // TODO: Effects - list of effects that the hit is causing. Unknown representation yet +} ; +// tolua_end + + + + + +// tolua_begin +class cPawn : + public cEntity +{ + // tolua_end public: CLASS_PROTOTYPE() - cPawn(); + cPawn(void); virtual ~cPawn(); - virtual void TeleportToEntity( cEntity* a_Entity ); //tolua_export - virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export - virtual void Tick(float a_Dt) override; - void Heal( int a_Health ); //tolua_export - virtual void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export - virtual void KilledBy( cEntity* a_Killer ); //tolua_export - int GetHealth() { return m_Health; } //tolua_export + // tolua_begin + + /// Teleports to the entity specified + virtual void TeleportToEntity(cEntity & a_Entity); + + /// Teleports to the coordinates specified + virtual void TeleportTo(double a_PosX, double a_PosY, double a_PosZ); + + /// Heals the specified amount of HPs + void Heal(int a_HitPoints); + + /// Returns the health of this pawn + int GetHealth(void) const { return m_Health; } + + /// Makes this pawn take damage from an attack by a_Attacker. Damage values are calculated automatically and DoTakeDamage() called + void TakeDamage(cPawn & a_Attacker); + + /// Makes this pawn take the specified damage. The final damage is calculated using current armor, then DoTakeDamage() called + void TakeDamage(eDamageType a_DamageType, cPawn * a_Attacker, int a_RawDamage, double a_KnockbackAmount); + + /// Makes this pawn take the specified damage. The values are packed into a TDI, knockback calculated, then sent through DoTakeDamage() + void TakeDamage(eDamageType a_DamageType, cPawn * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount); + + /// Makes this pawn take damage specified in the a_TDI. The TDI is sent through plugins first, then applied + virtual void DoTakeDamage(TakeDamageInfo & a_TDI); + + /// Called when the health drops below zero. a_Killer may be NULL (environmental damage) + virtual void KilledBy(cPawn * a_Killer); + + /// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items + virtual int GetRawDamageAgainst(const cPawn & a_Receiver); + + /// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover + virtual int GetArmorCoverAgainst(const cPawn * a_Attacker, eDamageType a_DamageType, int a_RawDamage); + + /// Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit + virtual double GetKnockbackAmountAgainst(const cPawn & a_Receiver); + + /// Returns the curently equipped weapon; empty item if none + virtual cItem GetEquippedWeapon(void) const { return cItem(); } + + /// Returns the currently equipped helmet; empty item if nonte + virtual cItem GetEquippedHelmet(void) const { return cItem(); } + + /// Returns the currently equipped chestplate; empty item if nonte + virtual cItem GetEquippedChestplate(void) const { return cItem(); } + + /// Returns the currently equipped leggings; empty item if nonte + virtual cItem GetEquippedLeggings(void) const { return cItem(); } + + /// Returns the currently equipped boots; empty item if nonte + virtual cItem GetEquippedBoots(void) const { return cItem(); } + + // tolua_end + + /// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy(). + virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL); enum MetaData {NORMAL, BURNING, CROUCHED, RIDING, SPRINTING, EATING, BLOCKING}; @@ -48,10 +155,8 @@ public: virtual short GetMaxHealth() { return m_MaxHealth; } protected: - short m_Health; short m_MaxHealth; - bool m_bBurnable; |