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-rw-r--r--source/Player.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/Player.h b/source/Player.h
index f2eb2320d..f36545a4c 100644
--- a/source/Player.h
+++ b/source/Player.h
@@ -61,8 +61,8 @@ public:
void SetTouchGround( bool a_bTouchGround );
inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; }
- double GetEyeHeight(); // tolua_export
- Vector3d GetEyePosition(); // tolua_export
+ double GetEyeHeight(void) const; // tolua_export
+ Vector3d GetEyePosition(void) const; // tolua_export
inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
inline const double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
@@ -70,7 +70,7 @@ public:
inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
- virtual void TeleportTo(double a_PosX, double a_PosY, double a_PosZ) override;
+ virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override;
eGameMode GetGameMode(void) const { return m_GameMode; } // tolua_export
std::string GetIP() { return m_IP; } // tolua_export
@@ -138,7 +138,7 @@ public:
void AddFoodExhaustion(float a_Exhaustion) { m_FoodExhaustionLevel += a_Exhaustion; } // tolua_export
- virtual void KilledBy(cPawn * a_Killer) override;
+ virtual void KilledBy(cEntity * a_Killer) override;
void Respawn(void); // tolua_export