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-rw-r--r--source/Plugin.cpp308
1 files changed, 308 insertions, 0 deletions
diff --git a/source/Plugin.cpp b/source/Plugin.cpp
new file mode 100644
index 000000000..563e6237d
--- /dev/null
+++ b/source/Plugin.cpp
@@ -0,0 +1,308 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Plugin.h"
+
+
+
+
+
+cPlugin::cPlugin()
+ : m_Version( 0 )
+ , m_Language( E_CPP )
+ , m_bCanBindCommands( false )
+{
+}
+
+cPlugin::~cPlugin()
+{
+}
+
+// bool cPlugin::Initialize()
+// {
+// LOG("cPlugin::Initialize()");
+// return false;
+// }
+
+
+
+
+
+void cPlugin::Tick(float a_Dt)
+{
+ UNUSED(a_Dt);
+}
+
+
+
+
+
+bool cPlugin::OnBlockDig(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta)
+{
+ UNUSED(a_Player);
+ UNUSED(a_BlockX);
+ UNUSED(a_BlockY);
+ UNUSED(a_BlockZ);
+ UNUSED(a_BlockFace);
+ UNUSED(a_Status);
+ UNUSED(a_OldBlock);
+ UNUSED(a_OldMeta);
+ return false;
+}
+
+
+
+
+
+bool cPlugin::OnBlockPlace(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem)
+{
+ UNUSED(a_Player);
+ UNUSED(a_BlockX);
+ UNUSED(a_BlockY);
+ UNUSED(a_BlockZ);
+ UNUSED(a_BlockFace);
+ UNUSED(a_HeldItem);
+ return false;
+}
+
+
+
+
+
+bool cPlugin::OnBlockToPickup(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups)
+{
+ UNUSED(a_BlockType);
+ UNUSED(a_BlockMeta);
+ UNUSED(a_Player);
+ UNUSED(a_EquippedItem);
+ UNUSED(a_Pickups);
+ return false;
+}
+
+
+
+
+
+bool cPlugin::OnChat(cPlayer * a_Player, const AString & a_Message)
+{
+ UNUSED(a_Player);
+ UNUSED(a_Message);
+ return false;
+}
+
+
+
+
+
+void cPlugin::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
+{
+ UNUSED(a_World);
+ UNUSED(a_ChunkX);
+ UNUSED(a_ChunkZ);
+}
+
+
+
+
+
+bool cPlugin::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk)
+{
+ UNUSED(a_World);
+ UNUSED(a_ChunkX);
+ UNUSED(a_ChunkZ);
+ UNUSED(a_pLuaChunk);
+ return false;
+}
+
+
+
+
+
+bool cPlugin::OnCollectPickup(cPlayer * a_Player, cPickup * a_Pickup)
+{
+ UNUSED(a_Player);
+ UNUSED(a_Pickup);
+ return false;
+}
+
+
+
+
+
+bool cPlugin::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+{
+ UNUSED(a_Player);
+ UNUSED(a_Grid);
+ UNUSED(a_Recipe);
+ return false;
+}
+
+
+
+
+
+bool cPlugin::OnDisconnect(cPlayer * a_Player, const AString & a_Reason)
+{
+ UNUSED(a_Reason);
+ UNUSED(a_Player);
+ return false;
+}
+
+
+
+
+
+bool cPlugin::OnKilled(cPawn * a_Killed, cEntity * a_Killer)
+{
+ UNUSED(a_Killed);
+ UNUSED(a_Killer);
+ return false;
+}
+
+
+
+
+
+bool cPlugin::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username)
+{
+ UNUSED(a_Client);
+ UNUSED(a_ProtocolVersion);
+ UNUSED(a_Username);
+ return false;
+}
+
+
+
+
+
+bool cPlugin::OnPlayerJoin(cPlayer * a_Player)
+{
+ UNUSED(a_Player);
+ return false;
+}
+
+
+
+
+
+void cPlugin::OnPlayerMove(cPlayer * a_Player)
+{
+ UNUSED(a_Player);
+}
+
+
+
+
+
+void cPlugin::OnPlayerSpawn(cPlayer * a_Player)
+{
+ UNUSED(a_Player);
+}
+
+
+
+
+
+bool cPlugin::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+{
+ UNUSED(a_Player);
+ UNUSED(a_Grid);
+ UNUSED(a_Recipe);
+ return false;
+}
+
+
+
+
+
+bool cPlugin::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+{
+ UNUSED(a_Player);
+ UNUSED(a_Grid);
+ UNUSED(a_Recipe);
+ return false;
+}
+
+
+
+
+
+void cPlugin::OnTakeDamage(cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo)
+{
+ UNUSED(a_Pawn);
+ UNUSED(a_TakeDamageInfo);
+}
+
+
+
+
+
+bool cPlugin::OnUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
+{
+ UNUSED(a_World);
+ UNUSED(a_BlockX);
+ UNUSED(a_BlockY);
+ UNUSED(a_BlockZ);
+ UNUSED(a_Line1);
+ UNUSED(a_Line2);
+ UNUSED(a_Line3);
+ UNUSED(a_Line4);
+ UNUSED(a_Player);
+ return false;
+}
+
+
+
+
+
+bool cPlugin::OnUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player)
+{
+ UNUSED(a_World);
+ UNUSED(a_BlockX);
+ UNUSED(a_BlockY);
+ UNUSED(a_BlockZ);
+ UNUSED(a_Line1);
+ UNUSED(a_Line2);
+ UNUSED(a_Line3);
+ UNUSED(a_Line4);
+ UNUSED(a_Player);
+ return false;
+}
+
+
+
+
+
+bool cPlugin::OnWeatherChanged(cWorld * a_World)
+{
+ UNUSED(a_World);
+ return false;
+}
+
+
+
+
+
+bool cPlugin::OnHandshake(cClientHandle * a_Client, const AString & a_Username)
+{
+ UNUSED(a_Client);
+ UNUSED(a_Username);
+ return false;
+}
+
+
+
+
+
+void cPlugin::AddCommand(const AString & a_Command, const AString & a_Description, const AString & a_Permission)
+{
+ CommandStruct Command;
+ Command.Command = a_Command;
+ Command.Description = a_Description;
+ Command.Permission = a_Permission;
+ m_Commands.push_back( Command );
+}
+
+
+
+