diff options
Diffstat (limited to 'source/Plugin.h')
-rw-r--r-- | source/Plugin.h | 75 |
1 files changed, 38 insertions, 37 deletions
diff --git a/source/Plugin.h b/source/Plugin.h index edf3a7c9e..3b3feb99c 100644 --- a/source/Plugin.h +++ b/source/Plugin.h @@ -47,43 +47,44 @@ public: * On all these functions, return true if you want to override default behavior and not call other plugins on that callback. * You can also return false, so default behavior is used. **/ - virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups); - virtual bool OnChat (cPlayer * a_Player, AString & a_Message); - virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ); - virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc); - virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc); - virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ); - virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ); - virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup); - virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason); - virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); - virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username); - virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer); - virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username); - virtual bool OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - virtual bool OnPlayerEating (cPlayer & a_Player); - virtual bool OnPlayerJoined (cPlayer & a_Player); - virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); - virtual bool OnPlayerMoved (cPlayer & a_Player); - virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); - virtual bool OnPlayerShooting (cPlayer & a_Player); - virtual bool OnPlayerSpawned (cPlayer & a_Player); - virtual bool OnPlayerTossingItem (cPlayer & a_Player); - virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); - virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); - virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); - virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo); - virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player); - virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player); - virtual bool OnWeatherChanged (cWorld & a_World); - virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather); + virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups); + virtual bool OnChat (cPlayer * a_Player, AString & a_Message); + virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ); + virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc); + virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc); + virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ); + virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ); + virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup); + virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); + virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason); + virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); + virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username); + virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer); + virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username); + virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + virtual bool OnPlayerEating (cPlayer & a_Player); + virtual bool OnPlayerJoined (cPlayer & a_Player); + virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status); + virtual bool OnPlayerMoved (cPlayer & a_Player); + virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity); + virtual bool OnPlayerShooting (cPlayer & a_Player); + virtual bool OnPlayerSpawned (cPlayer & a_Player); + virtual bool OnPlayerTossingItem (cPlayer & a_Player); + virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); + virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe); + virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo); + virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player); + virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player); + virtual bool OnWeatherChanged (cWorld & a_World); + virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather); /** Handles the command split into a_Split, issued by player a_Player. Command permissions have already been checked. |