diff options
Diffstat (limited to 'source/Plugin.h')
-rw-r--r-- | source/Plugin.h | 149 |
1 files changed, 0 insertions, 149 deletions
diff --git a/source/Plugin.h b/source/Plugin.h deleted file mode 100644 index 06e5819df..000000000 --- a/source/Plugin.h +++ /dev/null @@ -1,149 +0,0 @@ - -#pragma once - -#include "Item.h" -#include "PluginManager.h" - - - - - -class cClientHandle; -class cPlayer; -class cPickup; -class cItem; -class cEntity; -class cWorld; -class cChunkDesc; -struct TakeDamageInfo; - -// fwd: cPlayer.h -class cPlayer; - -// fwd: CraftingRecipes.h -class cCraftingGrid; -class cCraftingRecipe; - - - - - -// tolua_begin -class cPlugin -{ -public: - // tolua_end - - cPlugin( const AString & a_PluginDirectory ); - virtual ~cPlugin(); - - virtual void OnDisable(void) {} - virtual bool Initialize(void) = 0; - - // Called each tick - virtual void Tick(float a_Dt) = 0; - - /** - * On all these functions, return true if you want to override default behavior and not call other plugins on that callback. - * You can also return false, so default behavior is used. - **/ - virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) = 0; - virtual bool OnChat (cPlayer * a_Player, AString & a_Message) = 0; - virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0; - virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0; - virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) = 0; - virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0; - virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) = 0; - virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) = 0; - virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; - virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) = 0; - virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0; - virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0; - virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0; - virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) = 0; - virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) = 0; - virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) = 0; - virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) = 0; - virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) = 0; - virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) = 0; - virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; - virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; - virtual bool OnPlayerEating (cPlayer & a_Player) = 0; - virtual bool OnPlayerJoined (cPlayer & a_Player) = 0; - virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) = 0; - virtual bool OnPlayerMoved (cPlayer & a_Player) = 0; - virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; - virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; - virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0; - virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) = 0; - virtual bool OnPlayerShooting (cPlayer & a_Player) = 0; - virtual bool OnPlayerSpawned (cPlayer & a_Player) = 0; - virtual bool OnPlayerTossingItem (cPlayer & a_Player) = 0; - virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; - virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0; - virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; - virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) = 0; - virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; - virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0; - virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0; - virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0; - virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) = 0; - virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) = 0; - virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) = 0; - virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) = 0; - virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) = 0; - virtual bool OnWeatherChanged (cWorld & a_World) = 0; - virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) = 0; - virtual bool OnWorldTick (cWorld & a_World, float a_Dt) = 0; - - /** Handles the command split into a_Split, issued by player a_Player. - Command permissions have already been checked. - Returns true if command handled successfully - */ - virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) = 0; - - /** Handles the console command split into a_Split. - Returns true if command handled successfully. Output is to be sent to the a_Output callback. - */ - virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) = 0; - - /// All bound commands are to be removed, do any language-dependent cleanup here - virtual void ClearCommands(void) {} ; - - /// All bound console commands are to be removed, do any language-dependent cleanup here - virtual void ClearConsoleCommands(void) {} ; - - // tolua_begin - const AString & GetName(void) const { return m_Name; } - void SetName(const AString & a_Name) { m_Name = a_Name; } - - int GetVersion(void) const { return m_Version; } - void SetVersion(int a_Version) { m_Version = a_Version; } - - const AString & GetDirectory(void) const {return m_Directory; } - AString GetLocalDirectory(void) const {return GetLocalFolder(); } // OBSOLETE, use GetLocalFolder() instead - AString GetLocalFolder(void) const; - // tolua_end - - - /* This should not be exposed to scripting languages */ - enum PluginLanguage - { - E_CPP, - E_LUA, - E_SQUIRREL, // OBSOLETE, but kept in place to remind us of the horrors lurking in the history - }; - PluginLanguage GetLanguage() { return m_Language; } - void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; } - -private: - PluginLanguage m_Language; - AString m_Name; - int m_Version; - - AString m_Directory; -}; // tolua_export - - - - |