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-rw-r--r--source/PluginManager.h18
1 files changed, 15 insertions, 3 deletions
diff --git a/source/PluginManager.h b/source/PluginManager.h
index 26bd34dc5..6c3fa81fe 100644
--- a/source/PluginManager.h
+++ b/source/PluginManager.h
@@ -15,9 +15,12 @@ class cWorld;
// fwd: ChunkDesc.h
class cChunkDesc;
-// fwd: Entityes/Entity.h
+// fwd: Entities/Entity.h
class cEntity;
+// fwd: Mobs/Monster.h
+class cMonster;
+
// fwd: Player.h
class cPlayer;
@@ -82,6 +85,10 @@ public: // tolua_export
HOOK_PLAYER_USING_ITEM,
HOOK_POST_CRAFTING,
HOOK_PRE_CRAFTING,
+ HOOK_SPAWNED_ENTITY,
+ HOOK_SPAWNED_MONSTER,
+ HOOK_SPAWNING_ENTITY,
+ HOOK_SPAWNING_MONSTER,
HOOK_TAKE_DAMAGE,
HOOK_TICK,
HOOK_UPDATED_SIGN,
@@ -116,8 +123,9 @@ public: // tolua_export
void ReloadPlugins(); // tolua_export
void AddHook( cPlugin* a_Plugin, PluginHook a_Hook ); // tolua_export
- unsigned int GetNumPlugins() const; // tolua_export
-
+ unsigned int GetNumPlugins() const; // tolua_export
+
+ // Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort
bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
bool CallHookChat (cPlayer * a_Player, AString & a_Message);
bool CallHookChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
@@ -151,6 +159,10 @@ public: // tolua_export
bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity);
+ bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster);
+ bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity);
+ bool CallHookSpawningMonster (cWorld & a_World, cMonster & a_Monster);
bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI);
bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);