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diff --git a/source/PluginManager.h b/source/PluginManager.h
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@@ -1,295 +0,0 @@
-
-#pragma once
-
-#include "Item.h"
-
-
-
-
-
-class cPlugin;
-
-// fwd: World.h
-class cWorld;
-
-// fwd: ChunkDesc.h
-class cChunkDesc;
-
-// fwd: Entities/Entity.h
-class cEntity;
-
-// fwd: Mobs/Monster.h
-class cMonster;
-
-// fwd: Player.h
-class cPlayer;
-
-// fwd: CraftingRecipes.h
-class cCraftingGrid;
-class cCraftingRecipe;
-
-// fwd: Pickup.h
-class cPickup;
-
-// fwd: Pawn.h
-struct TakeDamageInfo;
-class cPawn;
-
-// fwd: CommandOutput.h
-class cCommandOutputCallback;
-
-// fwd: BlockEntities/HopperEntity.h
-class cHopperEntity;
-
-// fwd: BlockEntities/BlockEntityWithItems.h
-class cBlockEntityWithItems;
-
-
-
-
-
-class cPluginManager // tolua_export
-{ // tolua_export
-public: // tolua_export
-
- // Called each tick
- virtual void Tick(float a_Dt);
-
- // tolua_begin
- enum PluginHook
- {
- HOOK_BLOCK_TO_PICKUPS,
- HOOK_CHAT,
- HOOK_CHUNK_AVAILABLE,
- HOOK_CHUNK_GENERATED,
- HOOK_CHUNK_GENERATING,
- HOOK_CHUNK_UNLOADED,
- HOOK_CHUNK_UNLOADING,
- HOOK_COLLECTING_PICKUP,
- HOOK_CRAFTING_NO_RECIPE,
- HOOK_DISCONNECT,
- HOOK_EXECUTE_COMMAND,
- HOOK_EXPLODED,
- HOOK_EXPLODING,
- HOOK_HANDSHAKE,
- HOOK_HOPPER_PULLING_ITEM,
- HOOK_HOPPER_PUSHING_ITEM,
- HOOK_KILLING,
- HOOK_LOGIN,
- HOOK_PLAYER_ANIMATION,
- HOOK_PLAYER_BREAKING_BLOCK,
- HOOK_PLAYER_BROKEN_BLOCK,
- HOOK_PLAYER_EATING,
- HOOK_PLAYER_JOINED,
- HOOK_PLAYER_LEFT_CLICK,
- HOOK_PLAYER_MOVING,
- HOOK_PLAYER_PLACED_BLOCK,
- HOOK_PLAYER_PLACING_BLOCK,
- HOOK_PLAYER_RIGHT_CLICK,
- HOOK_PLAYER_RIGHT_CLICKING_ENTITY,
- HOOK_PLAYER_SHOOTING,
- HOOK_PLAYER_SPAWNED,
- HOOK_PLAYER_TOSSING_ITEM,
- HOOK_PLAYER_USED_BLOCK,
- HOOK_PLAYER_USED_ITEM,
- HOOK_PLAYER_USING_BLOCK,
- HOOK_PLAYER_USING_ITEM,
- HOOK_POST_CRAFTING,
- HOOK_PRE_CRAFTING,
- HOOK_SPAWNED_ENTITY,
- HOOK_SPAWNED_MONSTER,
- HOOK_SPAWNING_ENTITY,
- HOOK_SPAWNING_MONSTER,
- HOOK_TAKE_DAMAGE,
- HOOK_TICK,
- HOOK_UPDATED_SIGN,
- HOOK_UPDATING_SIGN,
- HOOK_WEATHER_CHANGED,
- HOOK_WEATHER_CHANGING,
- HOOK_WORLD_TICK,
-
- // Note that if a hook type is added, it may need processing in cPlugin::CanAddHook() descendants,
- // and it definitely needs adding in cPluginLua::GetHookFnName() !
-
- // Keep these two as the last items, they are used for validity checking and get their values automagically
- HOOK_NUM_HOOKS,
- HOOK_MAX = HOOK_NUM_HOOKS - 1,
- } ;
- // tolua_end
-
- /// Used as a callback for enumerating bound commands
- class cCommandEnumCallback
- {
- public:
- /** Called for each command; return true to abort enumeration
- For console commands, a_Permission is not used (set to empty string)
- */
- virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) = 0;
- } ;
-
- /// Returns the instance of the Plugin Manager (there is only ever one)
- static cPluginManager * Get(void); // tolua_export
-
- typedef std::map< AString, cPlugin * > PluginMap;
- typedef std::list< cPlugin * > PluginList;
- cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export
- const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
-
- void FindPlugins(); // tolua_export
- void ReloadPlugins(); // tolua_export
-
- /// Adds the plugin to the list of plugins called for the specified hook type. Handles multiple adds as a single add
- void AddHook(cPlugin * a_Plugin, int a_HookType);
-
- unsigned int GetNumPlugins() const; // tolua_export
-
- // Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort
- bool CallHookBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups);
- bool CallHookChat (cPlayer * a_Player, AString & a_Message);
- bool CallHookChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
- bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
- bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc);
- bool CallHookChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
- bool CallHookChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
- bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup);
- bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason);
- bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd
- bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
- bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
- bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
- bool CallHookHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum);
- bool CallHookHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum);
- bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer);
- bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
- bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation);
- bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerEating (cPlayer & a_Player);
- bool CallHookPlayerJoined (cPlayer & a_Player);
- bool CallHookPlayerMoving (cPlayer & a_Player);
- bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
- bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
- bool CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity);
- bool CallHookPlayerShooting (cPlayer & a_Player);
- bool CallHookPlayerSpawned (cPlayer & a_Player);
- bool CallHookPlayerTossingItem (cPlayer & a_Player);
- bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
- bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
- bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
- bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity);
- bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster);
- bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity);
- bool CallHookSpawningMonster (cWorld & a_World, cMonster & a_Monster);
- bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI);
- bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
- bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
- bool CallHookWeatherChanged (cWorld & a_World);
- bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather);
- bool CallHookWorldTick (cWorld & a_World, float a_Dt);
-
- bool DisablePlugin(const AString & a_PluginName); // tolua_export
- bool LoadPlugin (const AString & a_PluginName); // tolua_export
-
- /// Removes all hooks the specified plugin has registered
- void RemoveHooks(cPlugin * a_Plugin);
-
- /// Removes the plugin from the internal structures and deletes its object.
- void RemovePlugin(cPlugin * a_Plugin);
-
- /// Removes all command bindings that the specified plugin has made
- void RemovePluginCommands(cPlugin * a_Plugin);
-
- /// Binds a command to the specified plugin. Returns true if successful, false if command already bound.
- bool BindCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param
-
- /// Calls a_Callback for each bound command, returns true if all commands were enumerated
- bool ForEachCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp
-
- /// Returns true if the command is in the command map
- bool IsCommandBound(const AString & a_Command); // tolua_export
-
- /// Returns the permission needed for the specified command; empty string if command not found
- AString GetCommandPermission(const AString & a_Command); // tolua_export
-
- /// Executes the command, as if it was requested by a_Player. Checks permissions first. Returns true if executed.
- bool ExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
-
- /// Executes the command, as if it was requested by a_Player. Permisssions are not checked. Returns true if executed (false if not found)
- bool ForceExecuteCommand(cPlayer * a_Player, const AString & a_Command); // tolua_export
-
- /// Removes all console command bindings that the specified plugin has made
- void RemovePluginConsoleCommands(cPlugin * a_Plugin);
-
- /// Binds a console command to the specified plugin. Returns true if successful, false if command already bound.
- bool BindConsoleCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param
-
- /// Calls a_Callback for each bound console command, returns true if all commands were enumerated
- bool ForEachConsoleCommand(cCommandEnumCallback & a_Callback); // Exported in ManualBindings.cpp
-
- /// Returns true if the console command is in the command map
- bool IsConsoleCommandBound(const AString & a_Command); // tolua_export
-
- /// Executes the command split into a_Split, as if it was given on the console. Returns true if executed. Output is sent to the a_Output callback
- bool ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output);
-
- /** Appends all commands beginning with a_Text (case-insensitive) into a_Results.
- If a_Player is not NULL, only commands for which the player has permissions are added.
- */
- void TabCompleteCommand(const AString & a_Text, AStringVector & a_Results, cPlayer * a_Player);
-
- /// Returns true if the specified hook type is within the allowed range
- static bool IsValidHookType(int a_HookType);
-
-private:
- friend class cRoot;
-
- class cCommandReg
- {
- public:
- cPlugin * m_Plugin;
- AString m_Permission; // Not used for console commands
- AString m_HelpString;
- } ;
-
- typedef std::map<int, cPluginManager::PluginList> HookMap;
- typedef std::map<AString, cCommandReg> CommandMap;
-
- PluginList m_DisablePluginList;
- PluginMap m_Plugins;
- HookMap m_Hooks;
- CommandMap m_Commands;
- CommandMap m_ConsoleCommands;
-
- bool m_bReloadPlugins;
-
- cPluginManager();
- ~cPluginManager();
-
- /// Reloads all plugins, defaulting to settings.ini for settings location
- void ReloadPluginsNow(void);
-
- /// Reloads all plugins with a cIniFile object expected to be initialised to settings.ini
- void ReloadPluginsNow(cIniFile & a_SettingsIni);
-
- /// Unloads all plugins
- void UnloadPluginsNow(void);
-
- /// Handles writing default plugins if 'Plugins' key not found using a cIniFile object expected to be intialised to settings.ini
- void InsertDefaultPlugins(cIniFile & a_SettingsIni);
-
- /// Adds the plugin into the internal list of plugins and initializes it. If initialization fails, the plugin is removed again.
- bool AddPlugin(cPlugin * a_Plugin);
-
- /// Tries to match a_Command to the internal table of commands, if a match is found, the corresponding plugin is called. Returns true if the command is handled.
- bool HandleCommand(cPlayer * a_Player, const AString & a_Command, bool a_ShouldCheckPermissions);
-} ; // tolua_export
-
-
-
-