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-rw-r--r--source/Plugin_NewLua.cpp994
1 files changed, 0 insertions, 994 deletions
diff --git a/source/Plugin_NewLua.cpp b/source/Plugin_NewLua.cpp
deleted file mode 100644
index 051e868cf..000000000
--- a/source/Plugin_NewLua.cpp
+++ /dev/null
@@ -1,994 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#define LUA_USE_POSIX
-#include "Plugin_NewLua.h"
-#include "CommandOutput.h"
-
-extern "C"
-{
- #include "lualib.h"
-}
-
-#include "tolua++.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cPlugin_NewLua:
-
-cPlugin_NewLua::cPlugin_NewLua(const AString & a_PluginDirectory) :
- cPlugin(a_PluginDirectory),
- m_LuaState(Printf("plugin %s", a_PluginDirectory.c_str()))
-{
-}
-
-
-
-
-
-cPlugin_NewLua::~cPlugin_NewLua()
-{
- cCSLock Lock(m_CriticalSection);
- m_LuaState.Close();
-}
-
-
-
-
-
-bool cPlugin_NewLua::Initialize(void)
-{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.IsValid())
- {
- m_LuaState.Create();
-
- // Inject the identification global variables into the state:
- lua_pushlightuserdata(m_LuaState, this);
- lua_setglobal(m_LuaState, LUA_PLUGIN_INSTANCE_VAR_NAME);
- lua_pushstring(m_LuaState, GetName().c_str());
- lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME);
- }
-
- std::string PluginPath = FILE_IO_PREFIX + GetLocalDirectory() + "/";
-
- // Load all files for this plugin, and execute them
- AStringList Files = GetDirectoryContents(PluginPath.c_str());
- for (AStringList::const_iterator itr = Files.begin(); itr != Files.end(); ++itr)
- {
- if (itr->rfind(".lua") == AString::npos)
- {
- continue;
- }
- AString Path = PluginPath + *itr;
- if (!m_LuaState.LoadFile(Path))
- {
- m_LuaState.Close();
- return false;
- }
- } // for itr - Files[]
-
- // Call intialize function
- bool res = false;
- if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res))
- {
- LOGWARNING("Error in plugin %s: Cannot call the Initialize() function. Plugin is temporarily disabled.", GetName().c_str());
- m_LuaState.Close();
- return false;
- }
-
- if (!res)
- {
- LOGINFO("Plugin %s: Initialize() call failed, plugin is temporarily disabled.", GetName().c_str());
- m_LuaState.Close();
- return false;
- }
-
- return true;
-}
-
-
-
-
-
-void cPlugin_NewLua::OnDisable(void)
-{
- cCSLock Lock(m_CriticalSection);
- if (!m_LuaState.HasFunction("OnDisable"))
- {
- return;
- }
- m_LuaState.Call("OnDisable");
-}
-
-
-
-
-
-void cPlugin_NewLua::Tick(float a_Dt)
-{
- cCSLock Lock(m_CriticalSection);
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_TICK), a_Dt);
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_BLOCK_TO_PICKUPS), a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnChat(cPlayer * a_Player, AString & a_Message)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHAT), a_Player, a_Message, cLuaState::Return, res, a_Message);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_AVAILABLE), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_GENERATED), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_GENERATING), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_UNLOADED), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CHUNK_UNLOADING), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_COLLECTING_PICKUP), a_Player, a_Pickup, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_CRAFTING_NO_RECIPE), (cPlayer *)a_Player, a_Grid, a_Recipe, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnDisconnect(cPlayer * a_Player, const AString & a_Reason)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_DISCONNECT), a_Player, a_Reason, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_EXECUTE_COMMAND), a_Player, a_Split, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- const char * FnName = GetHookFnName(cPluginManager::HOOK_EXPLODED);
- switch (a_Source)
- {
- case esOther: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
- case esPrimedTNT: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res); break;
- case esCreeper: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res); break;
- case esBed: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break;
- case esEnderCrystal: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break;
- case esGhastFireball: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
- case esWitherSkullBlack:
- case esWitherSkullBlue: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
- case esWitherBirth: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
- case esPlugin: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
- default:
- {
- ASSERT(!"Unhandled ExplosionSource");
- return false;
- }
- }
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- const char * FnName = GetHookFnName(cPluginManager::HOOK_EXPLODING);
- switch (a_Source)
- {
- case esOther: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
- case esPrimedTNT: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
- case esCreeper: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
- case esBed: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
- case esEnderCrystal: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
- case esGhastFireball: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
- case esWitherSkullBlack:
- case esWitherSkullBlue: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
- case esWitherBirth: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
- case esPlugin: m_LuaState.Call(FnName, &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
- default:
- {
- ASSERT(!"Unhandled ExplosionSource");
- return false;
- }
- }
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnHandshake(cClientHandle * a_Client, const AString & a_Username)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_HANDSHAKE), a_Client, a_Username, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_KILLING), &a_Victim, a_Killer, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_LOGIN), a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_BREAKING_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_BROKEN_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPlayerEating(cPlayer & a_Player)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_EATING), &a_Player, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPlayerJoined(cPlayer & a_Player)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_JOINED), &a_Player, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_LEFT_CLICK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPlayerMoved(cPlayer & a_Player)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_MOVING), &a_Player, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_PLACED_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_PLACING_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_RIGHT_CLICK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY), &a_Player, &a_Entity, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPlayerShooting(cPlayer & a_Player)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_SHOOTING), &a_Player, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPlayerSpawned(cPlayer & a_Player)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_SPAWNED), &a_Player, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPlayerTossingItem(cPlayer & a_Player)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_TOSSING_ITEM), &a_Player, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USED_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USED_ITEM), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USING_BLOCK), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PLAYER_USING_ITEM), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_POST_CRAFTING), a_Player, a_Grid, a_Recipe, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_PRE_CRAFTING), a_Player, a_Grid, a_Recipe, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNED_ENTITY), &a_World, &a_Entity, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNED_MONSTER), &a_World, &a_Monster, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnSpawningEntity(cWorld & a_World, cEntity & a_Entity)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNING_ENTITY), &a_World, &a_Entity, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnSpawningMonster(cWorld & a_World, cMonster & a_Monster)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_SPAWNING_MONSTER), &a_World, &a_Monster, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_TAKE_DAMAGE), &a_Receiver, &a_TDI, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnUpdatedSign(
- cWorld * a_World,
- int a_BlockX, int a_BlockY, int a_BlockZ,
- const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4,
- cPlayer * a_Player
-)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_UPDATED_SIGN), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnUpdatingSign(
- cWorld * a_World,
- int a_BlockX, int a_BlockY, int a_BlockZ,
- AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4,
- cPlayer * a_Player
-)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_UPDATING_SIGN), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnWeatherChanged(cWorld & a_World)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_WEATHER_CHANGED), &a_World, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather)
-{
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- int NewWeather = a_NewWeather;
- m_LuaState.Call(GetHookFnName(cPluginManager::HOOK_WEATHER_CHANGING), &a_World, a_NewWeather, cLuaState::Return, res, NewWeather);
- a_NewWeather = (eWeather)NewWeather;
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player)
-{
- ASSERT(!a_Split.empty());
- CommandMap::iterator cmd = m_Commands.find(a_Split[0]);
- if (cmd == m_Commands.end())
- {
- LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str());
- return false;
- }
-
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- m_LuaState.Call(cmd->second, a_Split, a_Player, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-bool cPlugin_NewLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
-{
- ASSERT(!a_Split.empty());
- CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
- if (cmd == m_ConsoleCommands.end())
- {
- LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".",
- a_Split[0].c_str(), GetName().c_str()
- );
- return false;
- }
-
- cCSLock Lock(m_CriticalSection);
- bool res = false;
- AString str;
- m_LuaState.Call(cmd->second, a_Split, cLuaState::Return, res, str);
- if (res && !str.empty())
- {
- a_Output.Out(str);
- }
- return res;
-}
-
-
-
-
-
-void cPlugin_NewLua::ClearCommands(void)
-{
- cCSLock Lock(m_CriticalSection);
-
- // Unreference the bound functions so that Lua can GC them
- if (m_LuaState != NULL)
- {
- for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr)
- {
- luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second);
- }
- }
- m_Commands.clear();
-}
-
-
-
-
-
-void cPlugin_NewLua::ClearConsoleCommands(void)
-{
- cCSLock Lock(m_CriticalSection);
-
- // Unreference the bound functions so that Lua can GC them
- if (m_LuaState != NULL)
- {
- for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr)
- {
- luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second);
- }
- }
- m_ConsoleCommands.clear();
-}
-
-
-
-
-
-bool cPlugin_NewLua::CanAddHook(cPluginManager::PluginHook a_Hook)
-{
- const char * FnName = GetHookFnName(a_Hook);
- if (FnName == NULL)
- {
- // Unknown hook ID
- LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.", GetName().c_str(), a_Hook);
- return false;
- }
-
- // Check if the function is available
- if (m_LuaState.HasFunction(FnName))
- {
- return true;
- }
-
- LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.",
- GetName().c_str(), a_Hook, FnName
- );
-
- // Lua stacktrace:
- LOGWARNING("Stack trace:");
- lua_Debug entry;
- int depth = 0;
- while (lua_getstack(m_LuaState, depth, &entry))
- {
- int status = lua_getinfo(m_LuaState, "Sln", &entry);
- assert(status);
-
- LOGWARNING(" %s(%d): %s", entry.short_src, entry.currentline, entry.name ? entry.name : "?");
- depth++;
- }
- LOGWARNING("Stack trace end");
-
- return false;
-}
-
-
-
-
-
-const char * cPlugin_NewLua::GetHookFnName(cPluginManager::PluginHook a_Hook)
-{
- switch (a_Hook)
- {
- case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups";
- case cPluginManager::HOOK_CHAT: return "OnChat";
- case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable";
- case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated";
- case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating";
- case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded";
- case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading";
- case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup";
- case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe";
- case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
- case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
- case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
- case cPluginManager::HOOK_KILLING: return "OnKilling";
- case cPluginManager::HOOK_LOGIN: return "OnLogin";
- case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock";
- case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock";
- case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating";
- case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined";
- case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick";
- case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving";
- case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock";
- case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock";
- case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick";
- case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity";
- case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting";
- case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned";
- case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem";
- case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock";
- case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem";
- case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock";
- case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem";
- case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting";
- case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting";
- case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity";
- case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster";
- case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity";
- case cPluginManager::HOOK_SPAWNING_MONSTER: return "OnSpawningMonster";
- case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage";
- case cPluginManager::HOOK_TICK: return "OnTick";
- case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign";
- case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign";
- case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged";
- case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging";
- default: return NULL;
- } // switch (a_Hook)
-}
-
-
-
-
-
-AString cPlugin_NewLua::HandleWebRequest(const HTTPRequest * a_Request )
-{
- cCSLock Lock(m_CriticalSection);
- std::string RetVal = "";
-
- std::pair< std::string, std::string > TabName = GetTabNameForRequest(a_Request);
- std::string SafeTabName = TabName.second;
- if (SafeTabName.empty())
- {
- return "";
- }
-
- sWebPluginTab * Tab = 0;
- for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr)
- {
- if ((*itr)->SafeTitle.compare(SafeTabName) == 0) // This is the one! Rawr
- {
- Tab = *itr;
- break;
- }
- }
-
- if (Tab != NULL)
- {
- AString Contents = Printf("WARNING: WebPlugin tab '%s' did not return a string!", Tab->Title.c_str());
- if (!m_LuaState.Call(Tab->UserData, a_Request, cLuaState::Return, Contents))
- {
- return "Lua encountered error while processing the page request";
- }
-
- RetVal += Contents;
- }
-
- return RetVal;
-}
-
-
-
-
-
-bool cPlugin_NewLua::AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference)
-{
- cCSLock Lock(m_CriticalSection);
- if (a_LuaState != m_LuaState)
- {
- LOGERROR("Only allowed to add a tab to a WebPlugin of your own Plugin!");
- return false;
- }
- sWebPluginTab * Tab = new sWebPluginTab();
- Tab->Title = a_Title;
- Tab->SafeTitle = SafeString(a_Title);
-
- Tab->UserData = a_FunctionReference;
-
- GetTabs().push_back(Tab);
- return true;
-}
-
-
-
-
-
-void cPlugin_NewLua::BindCommand(const AString & a_Command, int a_FnRef)
-{
- ASSERT(m_Commands.find(a_Command) == m_Commands.end());
- m_Commands[a_Command] = a_FnRef;
-}
-
-
-
-
-
-void cPlugin_NewLua::BindConsoleCommand(const AString & a_Command, int a_FnRef)
-{
- ASSERT(m_ConsoleCommands.find(a_Command) == m_ConsoleCommands.end());
- m_ConsoleCommands[a_Command] = a_FnRef;
-}
-
-
-
-
-
-void cPlugin_NewLua::Unreference(int a_LuaRef)
-{
- cCSLock Lock(m_CriticalSection);
- luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef);
-}
-
-
-
-
-
-bool cPlugin_NewLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse)
-{
- ASSERT(a_FnRef != LUA_REFNIL);
-
- cCSLock Lock(m_CriticalSection);
- bool res;
- m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res);
- return res;
-}
-
-
-
-
-
-void cPlugin_NewLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum)
-{
- ASSERT(a_FnRef != LUA_REFNIL);
-
- cCSLock Lock(m_CriticalSection);
- m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum);
-}
-
-
-
-