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-rw-r--r--source/Plugin_NewLua.h84
1 files changed, 51 insertions, 33 deletions
diff --git a/source/Plugin_NewLua.h b/source/Plugin_NewLua.h
index dbaf3b6c6..5b37be7b3 100644
--- a/source/Plugin_NewLua.h
+++ b/source/Plugin_NewLua.h
@@ -25,51 +25,69 @@ public:
cPlugin_NewLua( const AString & a_PluginDirectory );
~cPlugin_NewLua();
- virtual void OnDisable(); //tolua_export
- virtual bool Initialize(); //tolua_export
-
- virtual void Tick(float a_Dt); //tolua_export
-
- virtual bool OnBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta) override;
- virtual bool OnBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem) override;
- virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
- virtual bool OnChat (cPlayer * a_Player, const AString & a_Message) override;
- virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
- virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override;
- virtual bool OnCollectPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
- virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override;
- virtual bool OnKilled (cPawn * a_Killed, cEntity* a_Killer ) override;
- virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
- virtual bool OnPlayerJoin (cPlayer * a_Player ) override;
- virtual void OnPlayerMove (cPlayer * a_Player ) override;
- virtual void OnPlayerSpawn (cPlayer * a_Player ) override;
- virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
- virtual bool OnTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override;
- virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
- virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
- virtual bool OnWeatherChanged (cWorld * a_World) override;
- virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
+ virtual void OnDisable(void) override;
+ virtual bool Initialize(void) override;
+
+ virtual void Tick(float a_Dt) override;
+
+ // TODO: virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups) override;
+ virtual bool OnChat (cPlayer * a_Player, const AString & a_Message) override;
+ virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
+ virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) override;
+ virtual bool OnCollectPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
+ virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override;
+ virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
+ virtual bool OnKilled (cPawn & a_Killed, cEntity * a_Killer) override;
+ virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
+ virtual bool OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerEating (cPlayer & a_Player) override;
+ virtual bool OnPlayerJoined (cPlayer & a_Player) override;
+ virtual bool OnPlayerMoved (cPlayer & a_Player) override;
+ virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
+ virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
+ virtual bool OnPlayerShooting (cPlayer & a_Player) override;
+ virtual bool OnPlayerSpawned (cPlayer & a_Player) override;
+ virtual bool OnPlayerTossingItem (cPlayer & a_Player) override;
+ virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
+ virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
+ virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
+ virtual bool OnTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override;
+ virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
+ virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
+ virtual bool OnWeatherChanged (cWorld * a_World) override;
- virtual void SetName( const AString & a_Name ) override { cPlugin::SetName(a_Name); }
+ virtual bool CanAddHook(cPluginManager::PluginHook a_Hook) override;
// cWebPlugin override
- virtual const AString & GetName(void) const {return cPlugin::GetName(); }
+ virtual const AString & GetWebTitle(void) const {return GetName(); }
// cWebPlugin and WebAdmin stuff
virtual AString HandleWebRequest( HTTPRequest * a_Request ) override;
- bool AddWebTab( const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference ); // >> EXPORTED IN MANUALBINDINGS <<
+ bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS <<
lua_State* GetLuaState() { return m_LuaState; }
cCriticalSection & GetCriticalSection() { return m_CriticalSection; }
-private:
- bool PushFunction( const char* a_FunctionName, bool a_bLogError = true );
- bool CallFunction( int a_NumArgs, int a_NumResults, const char* a_FunctionName ); // a_FunctionName is only used for error messages, nothing else
+protected:
+ bool PushFunction(const char * a_FunctionName, bool a_bLogError = true);
+ bool CallFunction(int a_NumArgs, int a_NumResults, const char * a_FunctionName ); // a_FunctionName is only used for error messages, nothing else
+
+ /// Returns the name of Lua function that should handle the specified hook
+ const char * GetHookFnName(cPluginManager::PluginHook a_Hook);
cCriticalSection m_CriticalSection;
lua_State * m_LuaState;
-};//tolua_export \ No newline at end of file
+} ; // tolua_export
+
+
+
+