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-rw-r--r--source/Protocol.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/Protocol.h b/source/Protocol.h
index ee0ccddfd..1b313ce09 100644
--- a/source/Protocol.h
+++ b/source/Protocol.h
@@ -53,6 +53,8 @@ public:
virtual void SendEntLook (const cEntity & a_Entity) = 0;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
+ virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
+ virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
virtual void SendGameMode (eGameMode a_GameMode) = 0;
virtual void SendHandshake (const AString & a_ServerName) = 0;
virtual void SendHealth (void) = 0;
@@ -67,8 +69,6 @@ public:
virtual void SendPlayerMoveLook (void) = 0;
virtual void SendPlayerPosition (void) = 0;
virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
- virtual void SendRelEntMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
- virtual void SendRelEntMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
virtual void SendRespawn (void) = 0;
virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;