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-rw-r--r--source/Protocol.h132
1 files changed, 103 insertions, 29 deletions
diff --git a/source/Protocol.h b/source/Protocol.h
index 4422b45ba..ee0ccddfd 100644
--- a/source/Protocol.h
+++ b/source/Protocol.h
@@ -11,6 +11,7 @@
#pragma once
#include "Defines.h"
+#include "Endianness.h"
@@ -40,46 +41,46 @@ public:
virtual void DataReceived(const char * a_Data, int a_Size) = 0;
// Sending stuff to clients:
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2) = 0;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
+ virtual void SendChat (const AString & a_Message) = 0;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
+ virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
virtual void SendDisconnect (const AString & a_Reason) = 0;
- virtual void SendLogin (const cPlayer & a_Player) = 0;
+ virtual void SendEntHeadLook (const cEntity & a_Entity) = 0;
+ virtual void SendEntLook (const cEntity & a_Entity) = 0;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
+ virtual void SendGameMode (eGameMode a_GameMode) = 0;
virtual void SendHandshake (const AString & a_ServerName) = 0;
+ virtual void SendHealth (void) = 0;
+ virtual void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value) = 0;
virtual void SendInventorySlot (int a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
- virtual void SendChat (const AString & a_Message) = 0;
+ virtual void SendKeepAlive (int a_PingID) = 0;
+ virtual void SendLogin (const cPlayer & a_Player) = 0;
+ virtual void SendMetadata (const cEntity & a_Entity) = 0;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0;
- virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
- virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0;
- virtual void SendWindowClose (char a_WindowID) = 0;
- virtual void SendWholeInventory (const cInventory & a_Inventory) = 0;
- virtual void SendWholeInventory (const cWindow & a_Window) = 0;
- virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0;
+ virtual void SendPlayerMoveLook (void) = 0;
virtual void SendPlayerPosition (void) = 0;
- virtual void SendRelEntMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
virtual void SendRelEntMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
- virtual void SendEntLook (const cEntity & a_Entity) = 0;
- virtual void SendEntHeadLook (const cEntity & a_Entity) = 0;
- virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2) = 0;
- virtual void SendHealth (void) = 0;
+ virtual void SendRelEntMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
virtual void SendRespawn (void) = 0;
- virtual void SendGameMode (eGameMode a_GameMode) = 0;
- virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
- virtual void SendPlayerMoveLook (void) = 0;
- virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
- virtual void SendMetadata (const cPawn & a_Entity) = 0;
- virtual void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value) = 0;
- virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
- virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
- virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
- virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0;
- virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
- virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) = 0;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
+ virtual void SendTimeUpdate (Int64 a_WorldTime) = 0;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
virtual void SendWeather (eWeather a_Weather) = 0;
- virtual void SendTimeUpdate (Int64 a_WorldTime) = 0;
- virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
- virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
- virtual void SendKeepAlive (int a_PingID) = 0;
+ virtual void SendWholeInventory (const cInventory & a_Inventory) = 0;
+ virtual void SendWholeInventory (const cWindow & a_Window) = 0;
+ virtual void SendWindowClose (char a_WindowID) = 0;
+ virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0;
protected:
cClientHandle * m_Client;
@@ -87,6 +88,79 @@ protected:
/// A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it
virtual void SendData(const char * a_Data, int a_Size) = 0;
+
+ /// Called after writing each packet, enables descendants to flush their buffers
+ virtual void Flush(void) {};
+
+ // Helpers for writing partial packet data, write using SendData()
+ void WriteByte(char a_Value)
+ {
+ SendData((const char *)&a_Value, 1);
+ }
+
+ void WriteShort(short a_Value)
+ {
+ a_Value = htons(a_Value);
+ SendData((const char *)&a_Value, 2);
+ }
+
+ /*
+ void WriteShort(unsigned short a_Value)
+ {
+ a_Value = htons(a_Value);
+ SendData((const char *)&a_Value, 2);
+ }
+ */
+
+ void WriteInt(int a_Value)
+ {
+ a_Value = htonl(a_Value);
+ SendData((const char *)&a_Value, 4);
+ }
+
+ void WriteInt(unsigned int a_Value)
+ {
+ a_Value = htonl(a_Value);
+ SendData((const char *)&a_Value, 4);
+ }
+
+ void WriteInt64 (Int64 a_Value)
+ {
+ a_Value = HostToNetwork8(&a_Value);
+ SendData((const char *)&a_Value, 8);
+ }
+
+ void WriteFloat (float a_Value)
+ {
+ unsigned int val = HostToNetwork4(&a_Value);
+ SendData((const char *)&val, 4);
+ }
+
+ void WriteDouble(double a_Value)
+ {
+ unsigned long long val = HostToNetwork8(&a_Value);
+ SendData((const char *)&val, 8);
+ }
+
+ void WriteString(const AString & a_Value)
+ {
+ AString UTF16;
+ UTF8ToRawBEUTF16(a_Value.c_str(), a_Value.length(), UTF16);
+ WriteShort((unsigned short)(UTF16.size() / 2));
+ SendData(UTF16.data(), UTF16.size());
+ }
+
+ void WriteBool(bool a_Value)
+ {
+ WriteByte(a_Value ? 1 : 0);
+ }
+
+ void WriteVectorI(const Vector3i & a_Vector)
+ {
+ WriteInt(a_Vector.x);
+ WriteInt(a_Vector.y);
+ WriteInt(a_Vector.z);
+ }
} ;