diff options
Diffstat (limited to '')
-rw-r--r-- | source/Protocol/Protocol125.cpp | 157 |
1 files changed, 88 insertions, 69 deletions
diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index 0f5f3a616..96a4e57ff 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -363,7 +363,16 @@ void cProtocol125::SendEntityMetadata(const cEntity & a_Entity) WriteByte(PACKET_METADATA); WriteInt (a_Entity.GetUniqueID()); - WriteMetadata(a_Entity); + WriteCommonMetadata(a_Entity); + if (a_Entity.IsMob()) + { + WriteMobMetadata(((const cMonster &)a_Entity)); + } + else + { + WriteEntityMetadata(a_Entity); + } + WriteByte(0x7f); Flush(); } @@ -730,7 +739,11 @@ void cProtocol125::SendSpawnMob(const cMonster & a_Mob) WriteByte (0); WriteByte (0); WriteByte (0); - WriteMetadata(a_Mob); + + WriteCommonMetadata(a_Mob); + WriteMobMetadata(a_Mob); + WriteByte(0x7f); + Flush(); } @@ -1633,10 +1646,8 @@ int cProtocol125::ParseItem(cItem & a_Item) -void cProtocol125::WriteMetadata(const cEntity & a_Entity) +void cProtocol125::WriteCommonMetadata(const cEntity & a_Entity) { - // Common Metadata - Byte CommonMetadata = 0; if (a_Entity.IsOnFire()) @@ -1666,78 +1677,91 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) WriteByte(0x0); WriteByte(CommonMetadata); +} + + - // Common Metadata End - // Specific Entity Metadata + +void cProtocol125::WriteEntityMetadata(const cEntity & a_Entity) +{ if (a_Entity.IsMinecart()) { WriteByte(0x51); // No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar - WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((cMinecart &)a_Entity).LastDamage()) * 4 ); + WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4 ); WriteByte(0x52); WriteInt(1); // Shaking direction, doesn't seem to affect anything WriteByte(0x73); - WriteFloat((float)(((cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer + WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer + + if (a_Entity.IsA("cMinecartWithFurnace")) + { + WriteByte(0x10); + WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled? + } } - else if (a_Entity.IsA("cCreeper")) +} + + + + + +void cProtocol125::WriteMobMetadata(const cMonster & a_Mob) +{ + if (a_Mob.GetMobType() == E_META_SPAWN_EGG_CREEPER) { WriteByte(0x10); - WriteByte(((cCreeper &)a_Entity).IsBlowing() ? 1 : -1); // Blowing up? + WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1); // Blowing up? WriteByte(0x11); - WriteByte(((cCreeper &)a_Entity).IsCharged() ? 1 : 0); // Lightning-charged? - } - else if (a_Entity.IsA("cMinecartWithFurnace")) - { - WriteByte(0x10); - WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled? + WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0); // Lightning-charged? } - else if (a_Entity.IsA("cBat")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_BAT) { WriteByte(0x10); - WriteByte(((const cBat &)a_Entity).IsHanging() ? 1 : 0); // Upside down? + WriteByte(((const cBat &)a_Mob).IsHanging() ? 1 : 0); // Upside down? } - else if (a_Entity.IsA("cPig")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_PIG) { WriteByte(0x10); - WriteByte(((const cPig &)a_Entity).IsSaddled() ? 1 : 0); // Saddled? + WriteByte(((const cPig &)a_Mob).IsSaddled() ? 1 : 0); // Saddled? } - else if (a_Entity.IsA("cVillager")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_VILLAGER) { WriteByte(0x50); - WriteInt(((const cVillager &)a_Entity).GetVilType()); // What sort of TESTIFICATE? + WriteInt(((const cVillager &)a_Mob).GetVilType()); // What sort of TESTIFICATE? } - else if (a_Entity.IsA("cZombie")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_ZOMBIE) { WriteByte(0xC); - WriteByte(((const cZombie &)a_Entity).IsBaby() ? 1 : 0); // Babby zombie? + WriteByte(((const cZombie &)a_Mob).IsBaby() ? 1 : 0); // Babby zombie? WriteByte(0xD); - WriteByte(((const cZombie &)a_Entity).IsVillagerZombie() ? 1 : 0); // Converted zombie? + WriteByte(((const cZombie &)a_Mob).IsVillagerZombie() ? 1 : 0); // Converted zombie? WriteByte(0xE); - WriteByte(((const cZombie &)a_Entity).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager? + WriteByte(((const cZombie &)a_Mob).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager? } - else if (a_Entity.IsA("cGhast")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_GHAST) { WriteByte(0x10); - WriteByte(((const cGhast &)a_Entity).IsCharging()); // About to eject un flamé-bol? :P + WriteByte(((const cGhast &)a_Mob).IsCharging()); // About to eject un flamé-bol? :P } - else if (a_Entity.IsA("cArrowEntity")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_ARROW) { WriteByte(0x10); - WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow? + WriteByte(((const cArrowEntity &)a_Mob).IsCritical() ? 1 : 0); // Critical hitting arrow? } - else if (a_Entity.IsA("cWolf")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_WOLF) { Byte WolfStatus = 0; - if (((const cWolf &)a_Entity).IsSitting()) + if (((const cWolf &)a_Mob).IsSitting()) { WolfStatus |= 0x1; } - if (((const cWolf &)a_Entity).IsAngry()) + if (((const cWolf &)a_Mob).IsAngry()) { WolfStatus |= 0x2; } - if (((const cWolf &)a_Entity).IsTame()) + if (((const cWolf &)a_Mob).IsTame()) { WolfStatus |= 0x4; } @@ -1745,84 +1769,84 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) WriteByte(WolfStatus); WriteByte(0x72); - WriteFloat((float)(a_Entity.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way) + WriteFloat((float)(a_Mob.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way) WriteByte(0x13); - WriteByte(((const cWolf &)a_Entity).IsBegging() ? 1 : 0); // Ultra cute mode? + WriteByte(((const cWolf &)a_Mob).IsBegging() ? 1 : 0); // Ultra cute mode? } - else if (a_Entity.IsA("cSheep")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_SHEEP) { // [1](1111) // [] = Is sheared? () = Color, from 0 to 15 WriteByte(0x10); Byte SheepMetadata = 0; - SheepMetadata = ((const cSheep &)a_Entity).GetFurColor(); // Fur colour + SheepMetadata = ((const cSheep &)a_Mob).GetFurColor(); // Fur colour - if (((const cSheep &)a_Entity).IsSheared()) // Is sheared? + if (((const cSheep &)a_Mob).IsSheared()) // Is sheared? { SheepMetadata |= 0x16; } WriteByte(SheepMetadata); } - else if (a_Entity.IsA("cEnderman")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_ENDERMAN) { WriteByte(0x10); - WriteByte((Byte)(((cEnderman &)a_Entity).GetCarriedBlock())); // Block that he stole from your house + WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedBlock())); // Block that he stole from your house WriteByte(0x11); - WriteByte((Byte)(((cEnderman &)a_Entity).GetCarriedMeta())); // Meta of block that he stole from your house + WriteByte((Byte)(((const cEnderman &)a_Mob).GetCarriedMeta())); // Meta of block that he stole from your house WriteByte(0x12); - WriteByte(((cEnderman &)a_Entity).IsScreaming() ? 1 : 0); // Screaming at your face? + WriteByte(((const cEnderman &)a_Mob).IsScreaming() ? 1 : 0); // Screaming at your face? } - else if (a_Entity.IsA("cSkeleton")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_SKELETON) { WriteByte(0xD); - WriteByte(((const cSkeleton &)a_Entity).IsWither() ? 1 : 0); // It's a skeleton, but it's not + WriteByte(((const cSkeleton &)a_Mob).IsWither() ? 1 : 0); // It's a skeleton, but it's not } - else if (a_Entity.IsA("cWitch")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_WITCH) { WriteByte(0x15); - WriteByte(((cWitch &)a_Entity).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything + WriteByte(((const cWitch &)a_Mob).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything } - else if ((a_Entity.IsA("cSlime")) || (a_Entity.IsA("cMagmaCube"))) + else if ((a_Mob.GetMobType() == E_META_SPAWN_EGG_SLIME) || (a_Mob.GetMobType() == E_META_SPAWN_EGG_MAGMA_CUBE)) { WriteByte(0x10); - if (a_Entity.IsA("cSlime")) + if (a_Mob.GetMobType() == E_META_SPAWN_EGG_SLIME) { - WriteByte(((const cSlime &)a_Entity).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + WriteByte(((const cSlime &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME } else { - WriteByte(((const cMagmaCube &)a_Entity).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME + WriteByte(((const cMagmaCube &)a_Mob).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME } } - else if (a_Entity.IsA("cHorse")) + else if (a_Mob.GetMobType() == E_META_SPAWN_EGG_HORSE) { int Flags = 0; - if (((const cHorse &)a_Entity).IsTame()) + if (((const cHorse &)a_Mob).IsTame()) { Flags |= 0x2; } - if (((const cHorse &)a_Entity).IsSaddled()) + if (((const cHorse &)a_Mob).IsSaddled()) { Flags |= 0x4; } - if (((const cHorse &)a_Entity).IsChested()) + if (((const cHorse &)a_Mob).IsChested()) { Flags |= 0x8; } - if (((const cHorse &)a_Entity).IsBaby()) + if (((const cHorse &)a_Mob).IsBaby()) { Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer } - if (((const cHorse &)a_Entity).IsEating()) + if (((const cHorse &)a_Mob).IsEating()) { Flags |= 0x20; } - if (((const cHorse &)a_Entity).IsRearing()) + if (((const cHorse &)a_Mob).IsRearing()) { Flags |= 0x40; } - if (((const cHorse &)a_Entity).IsMthOpen()) + if (((const cHorse &)a_Mob).IsMthOpen()) { Flags |= 0x80; } @@ -1830,22 +1854,17 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity) WriteInt(Flags); WriteByte(0x13); - WriteByte(((const cHorse &)a_Entity).GetHType()); // Type of horse (donkey, chestnut, etc.) + WriteByte(((const cHorse &)a_Mob).GetHType()); // Type of horse (donkey, chestnut, etc.) WriteByte(0x54); int Appearance = 0; - Appearance = ((const cHorse &)a_Entity).GetHColor(); // Mask FF - Appearance |= ((const cHorse &)a_Entity).GetHStyle() * 256; // Mask FF00, so multiply by 256 + Appearance = ((const cHorse &)a_Mob).GetHColor(); // Mask FF + Appearance |= ((const cHorse &)a_Mob).GetHStyle() * 256; // Mask FF00, so multiply by 256 WriteInt(Appearance); WriteByte(0x56); - WriteInt(((const cHorse &)a_Entity).GetHArmour()); // Horshey armour + WriteInt(((const cHorse &)a_Mob).GetHArmour()); // Horshey armour } - - // End Specific Metadata - // End Metadata Packet - - WriteByte(0x7f); } |