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-rw-r--r--source/Protocol/Protocol125.cpp220
1 files changed, 192 insertions, 28 deletions
diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp
index 54bd28c9f..89b2c15ec 100644
--- a/source/Protocol/Protocol125.cpp
+++ b/source/Protocol/Protocol125.cpp
@@ -343,8 +343,9 @@ void cProtocol125::SendEntityMetadata(const cEntity & a_Entity)
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_METADATA);
WriteInt (a_Entity.GetUniqueID());
- AString MetaData = GetEntityMetaData(a_Entity);
- SendData(MetaData.data(), MetaData.size());
+
+ WriteMetadata(a_Entity);
+
Flush();
}
@@ -710,8 +711,7 @@ void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
WriteByte (0);
WriteByte (0);
WriteByte (0);
- AString MetaData = GetEntityMetaData(a_Mob);
- SendData (MetaData.data(), MetaData.size());
+ WriteMetadata(a_Mob);
Flush();
}
@@ -1614,48 +1614,212 @@ int cProtocol125::ParseItem(cItem & a_Item)
-AString cProtocol125::GetEntityMetaData(const cEntity & a_Entity)
+void cProtocol125::WriteMetadata(const cEntity & a_Entity)
{
- // We should send all the metadata here
- AString MetaData;
- // Common metadata (index 0, byte):
- MetaData.push_back(0);
- MetaData.push_back(GetEntityMetadataFlags(a_Entity));
-
- // TODO: Add more entity-specific metadata
-
- MetaData.push_back(0x7f); // End metadata
- return MetaData;
-}
+ // Common Metadata
+ Byte CommonMetadata = 0;
-
-
-
-char cProtocol125::GetEntityMetadataFlags(const cEntity & a_Entity)
-{
- char Flags = 0;
if (a_Entity.IsOnFire())
{
- Flags |= 1;
+ CommonMetadata |= 0x1;
}
if (a_Entity.IsCrouched())
{
- Flags |= 2;
+ CommonMetadata |= 0x2;
}
if (a_Entity.IsRiding())
{
- Flags |= 4;
+ CommonMetadata |= 0x4;
}
if (a_Entity.IsSprinting())
{
- Flags |= 8;
+ CommonMetadata |= 0x8;
}
if (a_Entity.IsRclking())
{
- Flags |= 16;
+ CommonMetadata |= 0x16;
+ }
+ if (a_Entity.IsInvisible())
+ {
+ CommonMetadata |= 0x32;
+ }
+
+ WriteByte(0x0);
+ WriteByte(CommonMetadata);
+
+ // Common Metadata End
+ // Specific Entity Metadata
+
+ if (a_Entity.IsMinecart())
+ {
+ WriteByte(0x51);
+ // No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar
+ WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * a_Entity.LastDamage()) * 4 );
+ WriteByte(0x52);
+ WriteInt(1); // Shaking direction, doesn't seem to affect anything
+ WriteByte(0x73);
+ WriteFloat((float)(a_Entity.LastDamage() + 10)); // Damage taken / shake effect multiplyer
+ }
+ else if (a_Entity.IsA("cCreeper"))
+ {
+ WriteByte(0x10);
+ WriteByte(a_Entity.IsBlowing() ? 1 : -1); // Blowing up?
+ WriteByte(0x11);
+ WriteByte(a_Entity.IsCharged() ? 1 : 0); // Lightning-charged?
+ }
+ else if (a_Entity.IsA("cMinecartWithFurnace"))
+ {
+ WriteByte(0x10);
+ WriteByte(a_Entity.IsFueled() ? 1 : 0); // Fueled?
+ }
+ else if (a_Entity.IsA("cBat"))
+ {
+ WriteByte(0x10);
+ WriteByte(a_Entity.IsHanging() ? 1 : 0); // Upside down?
+ }
+ else if (a_Entity.IsA("cPig"))
+ {
+ WriteByte(0x10);
+ WriteByte(a_Entity.IsSaddled() ? 1 : 0); // Saddled?
+ }
+ else if (a_Entity.IsA("cVillager"))
+ {
+ WriteByte(0x50);
+ WriteInt(a_Entity.GetVilType()); // What sort of TESTIFICATE?
+ }
+ else if (a_Entity.IsA("cZombie"))
+ {
+ WriteByte(0xC);
+ WriteByte(a_Entity.IsBabby() ? 1 : 0); // Babby zombie?
+ WriteByte(0xD);
+ WriteByte(a_Entity.IsVillZomb() ? 1 : 0); // Converted zombie?
+ WriteByte(0xE);
+ WriteByte(a_Entity.IsConvert() ? 1 : 0); // Converted-but-converting-back zombllager?
+ }
+ else if (a_Entity.IsA("cGhast"))
+ {
+ WriteByte(0x10);
+ WriteByte(a_Entity.IsCharging()); // About to eject un flamé-bol? :P
+ }
+ else if (a_Entity.IsA("cArrowEntity"))
+ {
+ WriteByte(0x10);
+ WriteByte(a_Entity.IsCritical() ? 1 : 0); // Critical hitting arrow?
+ }
+ else if (a_Entity.IsA("cWolf"))
+ {
+ Byte WolfStatus = 0;
+ if (a_Entity.IsSitting())
+ {
+ WolfStatus |= 0x1;
+ }
+ if (a_Entity.IsAngry())
+ {
+ WolfStatus |= 0x2;
+ }
+ if (a_Entity.IsTame())
+ {
+ WolfStatus |= 0x4;
+ }
+ WriteByte(0x10);
+ WriteByte(WolfStatus);
+
+ WriteByte(0x72);
+ WriteFloat((float)(a_Entity.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way)
+ WriteByte(0x13);
+ WriteByte(a_Entity.IsBegging() ? 1 : 0); // Ultra cute mode?
+ }
+ else if (a_Entity.IsA("cSheep"))
+ {
+ // [1](1111)
+ // [] = Is sheared? () = Color, from 0 to 15
+
+ WriteByte(0x10);
+ Byte SheepMetadata = 0;
+ SheepMetadata = a_Entity.GetFurColor(); // Fur colour
+
+ if (a_Entity.IsSheared()) // Is sheared?
+ {
+ SheepMetadata |= 0x16;
+ }
+ WriteByte(SheepMetadata);
+ }
+ else if (a_Entity.IsA("cEnderman"))
+ {
+ WriteByte(0x10);
+ WriteByte(a_Entity.CarriedBlock()); // Stolen block
+ WriteByte(0x11);
+ WriteByte(a_Entity.CarriedMeta()); // Stolen metea
+ WriteByte(0x12);
+ WriteByte(a_Entity.IsScream() ? 1 : 0); // I HATE YER FACE, I SCWEAM AT YER FACE
+ }
+ else if (a_Entity.IsA("cSkeleton"))
+ {
+ WriteByte(0xD);
+ WriteByte(a_Entity.IsWither() ? 1 : 0); // It's a skeleton, but it's not
+ }
+ else if (a_Entity.IsA("cWitch"))
+ {
+ WriteByte(0x15);
+ WriteByte(a_Entity.IsNosey() ? 1 : 0); // Drinking-nose: like Squidward
+ }
+ else if ((a_Entity.IsA("cSlime")) || (a_Entity.IsA("cMagmaCube")))
+ {
+ WriteByte(0x10);
+ WriteByte(a_Entity.GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
+ }
+ else if (a_Entity.IsA("cHorse"))
+ {
+ int Flags = 0;
+ if (a_Entity.IsTame())
+ {
+ Flags |= 0x2;
+ }
+ if (a_Entity.IsSaddled())
+ {
+ Flags |= 0x4;
+ }
+ if (a_Entity.IsChested())
+ {
+ Flags |= 0x8;
+ }
+ if (a_Entity.IsBabby())
+ {
+ Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer
+ }
+ if (a_Entity.IsEating())
+ {
+ Flags |= 0x20;
+ }
+ if (a_Entity.IsRearing())
+ {
+ Flags |= 0x40;
+ }
+ if (a_Entity.IsMthOpen())
+ {
+ Flags |= 0x80;
+ }
+ WriteByte(0x50);
+ WriteInt(Flags);
+
+ WriteByte(0x13);
+ WriteByte(a_Entity.GetHType()); // Type of horse (donkey, chestnut, etc.)
+
+ WriteByte(0x54);
+ int Appearance = 0;
+ Appearance = a_Entity.GetHColor(); // Mask FF
+ Appearance |= a_Entity.GetHStyle() * 256; // Mask FF00, so multiply by 256
+ WriteInt(Appearance);
+
+ WriteByte(0x56);
+ WriteInt(a_Entity.GetHArmour()); // Horshey armour
}
- return Flags;
+
+ // End Specific Metadata
+ // End Metadata Packet
+
+ WriteByte(0x7f);
}